文件名称:WildMagic4
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很好用的3D动画引擎源代码,计算机图形学几何工具算法详解/Geometric Tools for Computer Graphics 配套源代码。由于网络不通畅,我去掉了原包中的例子和数据,仅留下代码库。
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 7941918wildmagic4.rar 列表 WildMagic4\Bin\ForceWinZipToInclude.txt WildMagic4\SDK\Include\ForceWinZipToInclude.txt WildMagic4\SDK\Library\DebugDLL\ForceWinZipToInclude.txt WildMagic4\SDK\Library\DebugMemory\ForceWinZipToInclude.txt WildMagic4\SDK\Library\NoPCH\ForceWinZipToInclude.txt WildMagic4\SDK\Library\ReleaseMemory\ForceWinZipToInclude.txt WildMagic4\ToolUtility\ScenePrinter\SkinnedBipedPN.txt WildMagic4\Wm4CgBatchInputs.txt WildMagic4\Wm4p0To4p1UpdateLog.txt WildMagic4\Wm4p1To4p2UpdateLog.txt WildMagic4\Wm4p2To4p3UpdateLog.txt WildMagic4\Wm4p3To4p4UpdateLog.txt WildMagic4\BuildVC60.bat WildMagic4\BuildVC70.bat WildMagic4\BuildVC71.bat WildMagic4\BuildVC80.bat WildMagic4\BuildVC80e.bat WildMagic4\Bin\DXPProgram.bat WildMagic4\Bin\DXVProgram.bat WildMagic4\Bin\GLPProgram.bat WildMagic4\Bin\GLVProgram.bat WildMagic4\ToolUtility\Bmp24ToWmif\Bmp24ToWmif.h WildMagic4\ToolUtility\CreateNormalMap\CreateNormalMap.h WildMagic4\LibRenderers\OpenGLRenderer\GTglExtensions.h WildMagic4\LibRenderers\OpenGLRenderer\GTglPlugin.h WildMagic4\LibRenderers\OpenGLRenderer\GTglUtility.h WildMagic4\LibRenderers\OpenGLRenderer\GTglxExtensions.h WildMagic4\LibRenderers\OpenGLRenderer\GTwglExtensions.h WildMagic4\ToolImportExport\Max9ToWm4\Max9ToWm4.h WildMagic4\ToolImportExport\Max9ToWm4\resource.h WildMagic4\ToolUtility\ScenePrinter\ScenePrinter.h WildMagic4\LibApplications\Dx9Application\TreeControl\TreeControl.h WildMagic4\LibApplications\OpenGLApplication\TreeControl\TreeControl.h WildMagic4\LibApplications\SoftApplication\TreeControl\TreeControl.h WildMagic4\ToolImportExport\Max9ToWm4\WClassDesc.h WildMagic4\ToolImportExport\Max9ToWm4\WExportSettings.h WildMagic4\LibRenderers\OpenGLRenderer\Wm4AglRenderer.h WildMagic4\LibGraphics\Rendering\Wm4AlphaState.h WildMagic4\LibApplications\Dx9Application\Wm4Application.h WildMagic4\LibApplications\OpenGLApplication\Wm4Application.h WildMagic4\LibApplications\SoftApplication\Wm4Application.h WildMagic4\LibApplications\Dx9Application\Wm4ApplicationMCR.h WildMagic4\LibApplications\OpenGLApplication\Wm4ApplicationMCR.h WildMagic4\LibApplications\SoftApplication\Wm4ApplicationMCR.h WildMagic4\LibApplications\Dx9Application\Wm4ApplicationPCH.h WildMagic4\LibApplications\OpenGLApplication\Wm4ApplicationPCH.h WildMagic4\LibApplications\SoftApplication\Wm4ApplicationPCH.h WildMagic4\LibFoundation\Approximation\Wm4ApprCircleFit2.h WildMagic4\LibFoundation\Approximation\Wm4ApprCylinderFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprEllipseFit2.h WildMagic4\LibFoundation\Approximation\Wm4ApprEllipsoidFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprGaussPointsFit2.h WildMagic4\LibFoundation\Approximation\Wm4ApprGaussPointsFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprLineFit2.h WildMagic4\LibFoundation\Approximation\Wm4ApprLineFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprParaboloidFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprPlaneFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit2.h WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprPolyFit4.h WildMagic4\LibFoundation\Approximation\Wm4ApprQuadraticFit2.h WildMagic4\LibFoundation\Approximation\Wm4ApprQuadraticFit3.h WildMagic4\LibFoundation\Approximation\Wm4ApprSphereFit3.h WildMagic4\LibFoundation\Mathematics\Wm4Arc2.h WildMagic4\LibGraphics\SceneGraph\Wm4Attributes.h WildMagic4\LibFoundation\Mathematics\Wm4AxisAlignedBox2.h WildMagic4\LibFoundation\Mathematics\Wm4AxisAlignedBox3.h WildMagic4\LibFoundation\Mathematics\Wm4BandedMatrix.h WildMagic4\LibFoundation\Meshes\Wm4BasicMesh.h WildMagic4\LibFoundation\Curves\Wm4BezierCurve2.h WildMagic4\LibFoundation\Curves\Wm4BezierCurve3.h WildMagic4\LibGraphics\Detail\Wm4BillboardNode.h WildMagic4\LibImagics\BinaryOperations\Wm4Binary2D.h WildMagic4\LibImagics\BinaryOperations\Wm4Binary3D.h WildMagic4\LibGraphics\Rendering\Wm4Bindable.h WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect1.h WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect2.h WildMagic4\LibFoundation\NumericalAnalysis\Wm4Bisect3.h WildMagic4\LibFoundation\Mathematics\Wm4BitHacks.h WildMagic4\LibGraphics\Mathematics\Wm4Bool.h WildMagic4\LibGraphics\Mathematics\Wm4BoolBase.h WildMagic4\LibGraphics\SceneGraph\Wm4BoundingVolume.h WildMagic4\LibGraphics\Collision\Wm4BoundingVolumeTree.h WildMagic4\LibFoundation\Mathematics\Wm4Box2.h WildMagic4\LibFoundation\Mathematics\Wm4Box3.h WildMagic4\LibGraphics\SceneGraph\Wm4BoxBV.h WildMagic4\LibGraphics\Collision\Wm4BoxBVTree.h WildMagic4\LibGraphics\Surfaces\Wm4BoxSurface.h WildMagic4\LibFoundation\Curves\Wm4BSplineBasis.h WildMagic4\LibFoundation\Curves\Wm4BSplineCurve2.h WildMagic4\LibFoundation\Curves\Wm4BSplineCurve3.h WildMagic4\LibFoundation\Curves\Wm4BSplineFit.h WildMagic4\LibFoundation\Curves\Wm4BSplineFitBasis.h WildMagic4\LibFoundation\Curves\Wm4BSplineGeodesic.h WildMagic4\LibFoundation\Surfaces\Wm4BSplineRectangle.h WildMagic4\LibFoundation\Curves\Wm4BSplineReduction.h WildMagic4\LibGraphics\Surfaces\Wm4BSplineSurfacePatch.h WildMagic4\LibFoundation\Mathematics\Wm4BSplineVolume.h WildMagic4\LibGraphics\Sorting\Wm4BspNode.h WildMagic4\LibGraphics\Rendering\Wm4Camera.h WildMagic4\LibGraphics\SceneGraph\Wm4CameraNode.h WildMagic4\LibFoundation\Mathematics\Wm4Capsule3.h WildMagic4\LibFoundation\Mathematics\Wm4Circle2.h WildMagic4\LibFoundation\Mathematics\Wm4Circle3.h WildMagic4\LibGraphics\Detail\Wm4ClodMesh.h WildMagic4\LibGraphics\Terrain\Wm4ClodTerrain.h WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainBlock.h WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainPage.h WildMagic4\LibGraphics\Terrain\Wm4ClodTerrainVertex.h WildMagic4\LibGraphics\Detail\Wm4CollapseRecord.h WildMagic4\LibGraphics\Detail\Wm4CollapseRecordArray.h WildMagic4\LibGraphics\Collision\Wm4CollisionGroup.h WildMagic4\LibGraphics\Collision\Wm4CollisionRecord.h WildMagic4\LibFoundation\Mathematics\Wm4ColorRGB.h WildMagic4\LibFoundation\Mathematics\Wm4ColorRGBA.h WildMagic4\LibGraphics\SharedArrays\Wm4ColorRGBAArray.h WildMagic4\LibGraphics\SharedArrays\Wm4ColorRGBArray.h WildMagic4\LibFoundation\System\Wm4Command.h WildMagic4\LibFoundation\Mathematics\Wm4Cone3.h WildMagic4\LibFoundation\Meshes\Wm4ConformalMap.h WildMagic4\LibApplications\Dx9Application\Wm4ConsoleApplication.h WildMagic4\LibApplications\OpenGLApplication\Wm4ConsoleApplication.h WildMagic4\LibApplications\SoftApplication\Wm4ConsoleApplication.h WildMagic4\LibFoundation\Containment\Wm4ContBox2.h WildMagic4\LibFoundation\Containment\Wm4ContBox3.h WildMagic4\LibFoundation\Containment\Wm4ContCapsule3.h WildMagic4\LibFoundation\Containment\Wm4ContCircle2.h WildMagic4\LibFoundation\Containment\Wm4ContCylinder3.h WildMagic4\LibFoundation\Containment\Wm4ContEllipse2.h WildMagic4\LibFoundation\Containment\Wm4ContEllipsoid3.h WildMagic4\LibFoundation\Containment\Wm4ContLozenge3.h WildMagic4\LibFoundation\Containment\Wm4ContPointInPolygon2.h WildMagic4\LibGraphics\Controllers\Wm4Controller.h WildMagic4\LibFoundation\Containment\Wm4ContScribeCircle2.h WildMagic4\LibFoundation\Containment\Wm4ContScribeCircle3Sphere3.h WildMagic4\LibFoundation\Containment\Wm4ContSeparatePoints2.h WildMagic4\LibFoundation\Containment\Wm4ContSeparatePoints3.h WildMagic4\LibFoundation\Containment\Wm4ContSphere3.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull1.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull2.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4ConvexHull3.h WildMagic4\LibFoundation\Mathematics\Wm4ConvexPolyhedron3.h WildMagic4\LibGraphics\Sorting\Wm4ConvexRegion.h WildMagic4\LibGraphics\Sorting\Wm4ConvexRegionManager.h WildMagic4\LibGraphics\Detail\Wm4CreateClodMesh.h WildMagic4\LibGraphics\Sorting\Wm4CRMCuller.h WildMagic4\LibFoundation\Curves\Wm4CubicPolynomialCurve2.h WildMagic4\LibFoundation\Curves\Wm4CubicPolynomialCurve3.h WildMagic4\LibGraphics\SceneGraph\Wm4Culler.h WildMagic4\LibGraphics\Rendering\Wm4CullState.h WildMagic4\LibImagics\Filters\Wm4CurvatureFlow2.h WildMagic4\LibImagics\Filters\Wm4CurvatureFlow3.h WildMagic4\LibFoundation\Curves\Wm4Curve2.h WildMagic4\LibFoundation\Curves\Wm4Curve3.h WildMagic4\LibGraphics\Curves\Wm4CurveMesh.h WildMagic4\LibGraphics\Curves\Wm4CurveSegment.h WildMagic4\LibFoundation\Mathematics\Wm4Cylinder3.h WildMagic4\LibGraphics\Effects\Wm4DefaultShaderEffect.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay1.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay2.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4Delaunay3.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelPolygonEdge.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelPolyhedronFace.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelTetrahedron.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4DelTriangle.h WildMagic4\LibFoundation\Distance\Wm4Distance.h WildMagic4\LibFoundation\Distance\Wm4DistCircle3Circle3.h WildMagic4\LibFoundation\Distance\Wm4DistLine2Line2.h WildMagic4\LibFoundation\Distance\Wm4DistLine2Ray2.h WildMagic4\LibFoundation\Distance\Wm4DistLine2Segment2.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Box3.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Circle3.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Line3.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Ray3.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Rectangle3.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Segment3.h WildMagic4\LibFoundation\Distance\Wm4DistLine3Triangle3.h WildMagic4\LibFoundation\Distance\Wm4DistRay2Ray2.h WildMagic4\LibFoundation\Distance\Wm4DistRay2Segment2.h WildMagic4\LibFoundation\Distance\Wm4DistRay3Box3.h WildMagic4\LibFoundation\Distance\Wm4DistRay3Ray3.h WildMagic4\LibFoundation\Distance\Wm4DistRay3Rectangle3.h WildMagic4\LibFoundation\Distance\Wm4DistRay3Segment3.h WildMagic4\LibFoundation\Distance\Wm4DistRay3Triangle3.h WildMagic4\LibFoundation\Distance\Wm4DistRectangle3Rectangle3.h WildMagic4\LibFoundation\Distance\Wm4DistSegment2Segment2.h WildMagic4\LibFoundation\Distance\Wm4DistSegment3Box3.h WildMagic4\LibFoundation\Distance\Wm4DistSegment3Rectangle3.h WildMagic4\LibFoundation\Distance\Wm4DistSegment3Segment3.h WildMagic4\LibFoundation\Distance\Wm4DistSegment3Triangle3.h WildMagic4\LibFoundation\Distance\Wm4DistTriangle3Rectangle3.h WildMagic4\LibFoundation\Distance\Wm4DistTriangle3Triangle3.h WildMagic4\LibFoundation\Distance\Wm4DistVector2Box2.h WildMagic4\LibFoundation\Distance\Wm4DistVector2Ellipse2.h WildMagic4\LibFoundation\Distance\Wm4DistVector2Line2.h WildMagic4\LibFoundation\Distance\Wm4DistVector2Quadratic2.h WildMagic4\LibFoundation\Distance\Wm4DistVector2Ray2.h WildMagic4\LibFoundation\Distance\Wm4DistVector2Segment2.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Box3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Circle3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Ellipsoid3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Frustum3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Line3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Plane3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Quadratic3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Ray3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Rectangle3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Segment3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Tetrahedron3.h WildMagic4\LibFoundation\Distance\Wm4DistVector3Triangle3.h WildMagic4\LibGraphics\Detail\Wm4DlodNode.h WildMagic4\LibGraphics\SharedArrays\Wm4DoubleArray.h WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9FrameBuffer.h WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Renderer.h WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9RendererLIB.h WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9RendererPCH.h WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Resources.h WildMagic4\LibRenderers\Dx9Renderer\Wm4Dx9Utility.h WildMagic4\LibFoundation\Meshes\Wm4EdgeKey.h WildMagic4\LibGraphics\Effects\Wm4Effect.h WildMagic4\LibFoundation\NumericalAnalysis\Wm4Eigen.h WildMagic4\LibImagics\Images\Wm4Element.h WildMagic4\LibFoundation\Mathematics\Wm4Ellipse2.h WildMagic4\LibFoundation\Mathematics\Wm4Ellipsoid3.h WildMagic4\LibFoundation\Curves\Wm4EllipsoidGeodesic.h WildMagic4\LibFoundation\Meshes\Wm4ETManifoldMesh.h WildMagic4\LibFoundation\Meshes\Wm4ETNonmanifoldMesh.h WildMagic4\LibImagics\Extraction\Wm4ExtractCurveSquares.h WildMagic4\LibImagics\Extraction\Wm4ExtractCurveTris.h WildMagic4\LibImagics\Extraction\Wm4ExtractSurfaceCubes.h WildMagic4\LibImagics\Extraction\Wm4ExtractSurfaceTetra.h WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3.h WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3BSP.h WildMagic4\LibPhysics\Intersection\Wm4ExtremalQuery3PRJ.h WildMagic4\LibImagics\Filters\Wm4FastBlur.h WildMagic4\LibImagics\Segmenters\Wm4FastMarch.h WildMagic4\LibImagics\Segmenters\Wm4FastMarch2.h WildMagic4\LibImagics\Segmenters\Wm4FastMarch3.h WildMagic4\LibGraphics\SharedArrays\Wm4FloatArray.h WildMagic4\LibFoundation\Wm4Foundation.h WildMagic4\LibFoundation\Wm4FoundationLIB.h WildMagic4\LibFoundation\Wm4FoundationPCH.h WildMagic4\LibGraphics\Rendering\Wm4FrameBuffer.h WildMagic4\LibFoundation\Mathematics\Wm4Frustum3.h WildMagic4\LibImagics\Filters\Wm4GaussianBlur2.h WildMagic4\LibImagics\Filters\Wm4GaussianBlur3.h WildMagic4\LibGraphics\SceneGraph\Wm4Geometry.h WildMagic4\LibGraphics\Rendering\Wm4GlobalState.h WildMagic4\LibRenderers\OpenGLRenderer\Wm4GlxRenderer.h WildMagic4\LibFoundation\Mathematics\Wm4GMatrix.h WildMagic4\LibImagics\Filters\Wm4GradientAnisotropic2.h WildMagic4\LibImagics\Filters\Wm4GradientAnisotropic3.h WildMagic4\LibGraphics\Wm4Graphics.h WildMagic4\LibGraphics\Wm4GraphicsLIB.h WildMagic4\LibGraphics\Wm4GraphicsPCH.h WildMagic4\LibFoundation\Miscellaneous\Wm4GridGraph2.h WildMagic4\LibFoundation\Mathematics\Wm4GVector.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4HullEdge2.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4HullTriangle3.h WildMagic4\LibGraphics\Controllers\Wm4IKController.h WildMagic4\LibGraphics\Controllers\Wm4IKGoal.h WildMagic4\LibGraphics\Controllers\Wm4IKJoint.h WildMagic4\LibGraphics\Rendering\Wm4Image.h WildMagic4\LibGraphics\Shaders\Wm4ImageCatalog.h WildMagic4\LibImagics\Images\Wm4ImageConvert.h WildMagic4\LibImagics\Images\Wm4Images.h WildMagic4\LibGraphics\ObjectSystem\Wm4ImageVersion.h WildMagic4\LibImagics\Wm4Imagics.h WildMagic4\LibImagics\Wm4ImagicsLIB.h WildMagic4\LibImagics\Wm4ImagicsPCH.h WildMagic4\LibFoundation\Surfaces\Wm4ImplicitSurface.h WildMagic4\LibGraphics\SceneGraph\Wm4IndexBuffer.h WildMagic4\LibGraphics\SharedArrays\Wm4IntArray.h WildMagic4\LibFoundation\NumericalAnalysis\Wm4Integrate1.h WildMagic4\LibPhysics\Intersection\Wm4IntersectingBoxes.h WildMagic4\LibPhysics\Intersection\Wm4IntersectingIntervals.h WildMagic4\LibPhysics\Intersection\Wm4IntersectingRectangles.h WildMagic4\LibFoundation\Intersection\Wm4Intersector.h WildMagic4\LibFoundation\Intersection\Wm4Intersector1.h WildMagic4\LibFoundation\Interpolation\Wm4IntpAkima1.h WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaNonuniform1.h WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform1.h WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpAkimaUniform3.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBicubic2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBilinear2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform1.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform3.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniform4.h WildMagic4\LibFoundation\Interpolation\Wm4IntpBSplineUniformN.h WildMagic4\LibFoundation\Interpolation\Wm4IntpLinearNonuniform2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpLinearNonuniform3.h WildMagic4\LibFoundation\Interpolation\Wm4IntpQdrNonuniform2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpSphere2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpThinPlateSpline2.h WildMagic4\LibFoundation\Interpolation\Wm4IntpThinPlateSpline3.h WildMagic4\LibFoundation\Interpolation\Wm4IntpTricubic3.h WildMagic4\LibFoundation\Interpolation\Wm4IntpTrilinear3.h WildMagic4\LibFoundation\Interpolation\Wm4IntpVectorField2.h WildMagic4\LibFoundation\Intersection\Wm4IntrArc2Arc2.h WildMagic4\LibFoundation\Intersection\Wm4IntrArc2Circle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrBox2Box2.h WildMagic4\LibFoundation\Intersection\Wm4IntrBox2Circle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Box3.h WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Frustum3.h WildMagic4\LibFoundation\Intersection\Wm4IntrBox3Sphere3.h WildMagic4\LibFoundation\Intersection\Wm4IntrCapsule3Capsule3.h WildMagic4\LibFoundation\Intersection\Wm4IntrCircle2Circle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrCircle3Plane3.h WildMagic4\LibFoundation\Intersection\Wm4IntrEllipse2Ellipse2.h WildMagic4\LibFoundation\Intersection\Wm4IntrLinComp2LinComp2.h WildMagic4\LibFoundation\Intersection\Wm4IntrLinComp2Triangle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Arc2.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Box2.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine2Circle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Box3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Capsule3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Cone3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Cylinder3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Ellipsoid3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Lozenge3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Plane3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Sphere3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Torus3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLine3Triangle3.h WildMagic4\LibFoundation\Intersection\Wm4IntrLozenge3Lozenge3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Box3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Capsule3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Cylinder3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Ellipsoid3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Lozenge3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Plane3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Sphere3.h WildMagic4\LibFoundation\Intersection\Wm4IntrPlane3Triangle3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Arc2.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Box2.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay2Circle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Box3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Capsule3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Cylinder3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Ellipsoid3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Lozenge3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Plane3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Sphere3.h WildMagic4\LibFoundation\Intersection\Wm4IntrRay3Triangle3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Arc2.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Box2.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment2Circle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Box3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Capsule3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Cylinder3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Ellipsoid3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Lozenge3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Plane3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Sphere3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSegment3Triangle3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Cone3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Frustum3.h WildMagic4\LibFoundation\Intersection\Wm4IntrSphere3Sphere3.h WildMagic4\LibFoundation\Intersection\Wm4IntrTetrahedron3Tetrahedron3.h WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle2Triangle2.h WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Cone3.h WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Triangle3.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4IVector2.h WildMagic4\LibFoundation\ComputationalGeometry\Wm4IVector3.h WildMagic4\LibGraphics\Controllers\Wm4KeyframeController.h WildMagic4\LibImagics\Images\Wm4Lattice.h WildMagic4\LibPhysics\LCPSolver\Wm4LCPPolyDist.h WildMagic4\LibPhysics\LCPSolver\Wm4LCPSolver.h WildMagic4\LibGraphics\Rendering\Wm4Light.h WildMagic4\LibGraphics\Effects\Wm4LightingEffect.h WildMagic4\LibGraphics\SceneGraph\Wm4LightNode.h WildMagic4\LibFoundation\Mathematics\Wm4LinComp.h WildMagic4\LibFoundation\Mathematics\Wm4LinComp2.h WildMagic4\LibFoundation\Mathematics\Wm4LinComp3.h WildMagic4\LibFoundation\Mathematics\Wm4Line2.h WildMagic4\LibFoundation\Mathematics\Wm4Line3.h WildMagic4\LibFoundation\NumericalAnalysis\Wm4LinearSystem.h WildMagic4\LibFoundation\Mathematics\Wm4Lozenge3.h WildMagic4\LibRenderers\SoftRenderer\Wm4MacSoftRenderer.h WildMagic4\LibGraphics\ObjectSystem\Wm4Main.h WildMagic4\LibGraphics\ObjectSystem\Wm4MainMCR.h WildMagic4\LibFoundation\Mathematics\Wm4Mapper2.h WildMagic4\LibFoundation\Mathematics\Wm4Mapper3.h WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringArbitrary.h WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringCurve.h WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringSurface.h WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringVolume.h 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WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle2Triangle2.cpp WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Cone3.cpp WildMagic4\LibFoundation\Intersection\Wm4IntrTriangle3Triangle3.cpp WildMagic4\LibGraphics\Controllers\Wm4KeyframeController.cpp WildMagic4\LibImagics\Images\Wm4Lattice.cpp WildMagic4\LibPhysics\LCPSolver\Wm4LCPPolyDist.cpp WildMagic4\LibPhysics\LCPSolver\Wm4LCPSolver.cpp WildMagic4\LibGraphics\Rendering\Wm4Light.cpp WildMagic4\LibGraphics\Effects\Wm4LightingEffect.cpp WildMagic4\LibGraphics\SceneGraph\Wm4LightNode.cpp WildMagic4\LibFoundation\NumericalAnalysis\Wm4LinearSystem.cpp WildMagic4\LibApplications\SoftApplication\Wm4MacSoftApplication.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4MacSoftRenderer.cpp WildMagic4\LibGraphics\ObjectSystem\Wm4Main.cpp WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringArbitrary.cpp WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringCurve.cpp WildMagic4\LibPhysics\ParticleSystem\Wm4MassSpringSurface.cpp 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WildMagic4\LibGraphics\Rendering\Wm4PolygonOffsetState.cpp WildMagic4\LibPhysics\RigidBody\Wm4PolyhedralMassProperties.cpp WildMagic4\LibGraphics\SceneGraph\Wm4Polyline.cpp WildMagic4\LibFoundation\Curves\Wm4PolynomialCurve2.cpp WildMagic4\LibFoundation\Curves\Wm4PolynomialCurve3.cpp WildMagic4\LibFoundation\NumericalAnalysis\Wm4PolynomialRoots.cpp WildMagic4\LibFoundation\NumericalAnalysis\Wm4PolynomialRootsR.cpp WildMagic4\LibGraphics\SceneGraph\Wm4Polypoint.cpp WildMagic4\LibGraphics\Sorting\Wm4Portal.cpp WildMagic4\LibGraphics\Shaders\Wm4Program.cpp WildMagic4\LibFoundation\Surfaces\Wm4QuadricSurface.cpp WildMagic4\LibFoundation\Miscellaneous\Wm4QuadToQuadTransforms.cpp WildMagic4\LibFoundation\Mathematics\Wm4Quaternion.cpp WildMagic4\LibGraphics\SharedArrays\Wm4QuaternionArray.cpp WildMagic4\LibFoundation\Miscellaneous\Wm4RandomHypersphere.cpp WildMagic4\LibImagics\RasterDrawing\Wm4RasterDrawing.cpp WildMagic4\LibGraphics\Surfaces\Wm4RectangleSurface.cpp WildMagic4\LibGraphics\Rendering\Wm4Renderer.cpp WildMagic4\LibGraphics\Shaders\Wm4RendererConstant.cpp WildMagic4\LibGraphics\Surfaces\Wm4RevolutionSurface.cpp WildMagic4\LibFoundation\Curves\Wm4RiemannianGeodesic.cpp WildMagic4\LibPhysics\RigidBody\Wm4RigidBody.cpp WildMagic4\LibGraphics\ObjectSystem\Wm4Rtti.cpp WildMagic4\LibGraphics\Shaders\Wm4SamplerInformation.cpp WildMagic4\LibGraphics\Shaders\Wm4Shader.cpp WildMagic4\LibGraphics\Effects\Wm4ShaderEffect.cpp WildMagic4\LibFoundation\Curves\Wm4SingleCurve2.cpp WildMagic4\LibFoundation\Curves\Wm4SingleCurve3.cpp WildMagic4\LibGraphics\Controllers\Wm4SkinController.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftClipper.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftDrawElements.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftEdgeBuffers.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftFrameBuffer.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftPixelShader.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftPolygonOffsetState.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRenderer.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftRendererPCH.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftResourcesED.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftResourcesLR.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler1.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler2.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSampler3.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSamplerCube.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftSamplerProj.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftShaderUtility.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftTransformation.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4SoftVertexShader.cpp WildMagic4\LibGraphics\SceneGraph\Wm4Spatial.cpp WildMagic4\LibGraphics\SceneGraph\Wm4SphereBV.cpp WildMagic4\LibGraphics\Collision\Wm4SphereBVTree.cpp WildMagic4\LibGraphics\SceneGraph\Wm4StandardMesh.cpp WildMagic4\LibGraphics\Rendering\Wm4StencilState.cpp WildMagic4\LibGraphics\ObjectSystem\Wm4Stream.cpp WildMagic4\LibGraphics\ObjectSystem\Wm4StreamVersion.cpp WildMagic4\LibGraphics\ObjectSystem\Wm4StringTree.cpp WildMagic4\LibFoundation\Surfaces\Wm4Surface.cpp WildMagic4\LibGraphics\Surfaces\Wm4SurfaceMesh.cpp WildMagic4\LibGraphics\Surfaces\Wm4SurfacePatch.cpp WildMagic4\LibGraphics\Detail\Wm4SwitchNode.cpp WildMagic4\LibFoundation\System\Wm4System.cpp WildMagic4\LibFoundation\Miscellaneous\Wm4TangentsToCircles.cpp WildMagic4\LibFoundation\Curves\Wm4TCBSpline2.cpp WildMagic4\LibFoundation\Curves\Wm4TCBSpline3.cpp WildMagic4\LibGraphics\Terrain\Wm4Terrain.cpp WildMagic4\LibGraphics\Terrain\Wm4TerrainPage.cpp WildMagic4\LibGraphics\Rendering\Wm4Texture.cpp WildMagic4\LibGraphics\Effects\Wm4TextureEffect.cpp WildMagic4\LibGraphics\SceneGraph\Wm4Transformation.cpp WildMagic4\LibGraphics\SceneGraph\Wm4Triangles.cpp WildMagic4\LibFoundation\ComputationalGeometry\Wm4TriangulateEC.cpp WildMagic4\LibGraphics\SceneGraph\Wm4TriFan.cpp WildMagic4\LibGraphics\SceneGraph\Wm4TriMesh.cpp WildMagic4\LibGraphics\SceneGraph\Wm4TriStrip.cpp WildMagic4\LibGraphics\Surfaces\Wm4TubeSurface.cpp WildMagic4\LibGraphics\Shaders\Wm4UserConstant.cpp WildMagic4\LibFoundation\Mathematics\Wm4Vector2.cpp WildMagic4\LibGraphics\SharedArrays\Wm4Vector2Array.cpp WildMagic4\LibFoundation\Mathematics\Wm4Vector3.cpp WildMagic4\LibGraphics\SharedArrays\Wm4Vector3Array.cpp WildMagic4\LibFoundation\Mathematics\Wm4Vector4.cpp WildMagic4\LibGraphics\SharedArrays\Wm4Vector4Array.cpp WildMagic4\LibFoundation\Meshes\Wm4VEManifoldMesh.cpp WildMagic4\LibGraphics\SceneGraph\Wm4VertexBuffer.cpp WildMagic4\LibGraphics\Effects\Wm4VertexColor3Effect.cpp WildMagic4\LibGraphics\Effects\Wm4VertexColor4Effect.cpp WildMagic4\LibGraphics\Shaders\Wm4VertexProgram.cpp WildMagic4\LibGraphics\Shaders\Wm4VertexProgramCatalog.cpp WildMagic4\LibGraphics\Shaders\Wm4VertexShader.cpp WildMagic4\LibGraphics\SceneGraph\Wm4VisibleSet.cpp WildMagic4\LibApplications\OpenGLApplication\Wm4WglApplication.cpp WildMagic4\LibApplications\OpenGLApplication\Wm4WglApplicationPCH.cpp WildMagic4\LibRenderers\OpenGLRenderer\Wm4WglRenderer.cpp WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication.cpp WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication.cpp WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication.cpp WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication2.cpp WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication2.cpp WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication2.cpp WildMagic4\LibApplications\Dx9Application\Wm4WindowApplication3.cpp WildMagic4\LibApplications\OpenGLApplication\Wm4WindowApplication3.cpp WildMagic4\LibApplications\SoftApplication\Wm4WindowApplication3.cpp WildMagic4\LibApplications\SoftApplication\Wm4WinSoftApplication.cpp WildMagic4\LibApplications\SoftApplication\Wm4WinSoftApplicationPCH.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4WinSoftRenderer.cpp WildMagic4\LibGraphics\Rendering\Wm4WireframeState.cpp WildMagic4\LibApplications\SoftApplication\Wm4XSoftApplication.cpp WildMagic4\LibRenderers\SoftRenderer\Wm4XSoftRenderer.cpp WildMagic4\LibGraphics\Rendering\Wm4ZBufferState.cpp WildMagic4\ToolImportExport\Max9ToWm4\WMaterials.cpp WildMagic4\ToolImportExport\Max9ToWm4\WMaterialTree.cpp WildMagic4\ToolUtility\WmifToBmp24\WmifToBmp24.cpp WildMagic4\LibRenderers\SoftRenderer\WmspWrapper.cpp WildMagic4\ToolImportExport\Max9ToWm4\WSceneBuilder.cpp WildMagic4\ToolImportExport\Max9ToWm4\WSceneExport.cpp WildMagic4\ToolImportExport\Max9ToWm4\WSkinModifier.cpp WildMagic4\ToolImportExport\Max9ToWm4\WTextureTree.cpp WildMagic4\ToolImportExport\Max9ToWm4\WUnimaterialMesh.cpp WildMagic4\Wm4Installer.exe WildMagic4\ToolUtility\CreateNormalMap\Bricks.bmp WildMagic4\ToolUtility\CreateNormalMap\intensity.Bricks.bmp WildMagic4\ToolUtility\CreateNormalMap\normal.Bricks.bmp WildMagic4\ToolImportExport\Max9ToWm4\Max9ToWm4.aps WildMagic4\ToolImportExport\Max9ToWm4