文件名称:Path-finding Algorithm
- 所属分类:
- 文档资料
- 资源属性:
- 上传时间:
- 2017-12-21
- 文件大小:
- 559kb
- 下载次数:
- 0次
- 提 供 者:
- WangY******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在3D游戏环境中,使用具有2D图层的A *算法执行寻迹或图形遍历。 然而,在3D虚拟环境或空间中,使用2D层的A *算法是有限的。 因此,有必要使用在3D游戏环境中使用3D图层的算法。 这项研究表明,3D A *算法可以比在3D游戏环境中使用2D图像的A *算法更快地配置两个节点之间的路径。(In a 3D game environment, pathfinding or graph traversal is performed using the A* algorithm with 2D
layers. However, in a 3D virtual environment or space, A* Algorithm that uses 2D layers is limited. Therefore, it
is necessary to use an algorithm that uses 3D layers in a 3D game environment. This study shows that a 3D A*
Algorithm may configure the path between two nodes faster than an A* Algorithm that uses 2D layers in a 3D
game environment.)
layers. However, in a 3D virtual environment or space, A* Algorithm that uses 2D layers is limited. Therefore, it
is necessary to use an algorithm that uses 3D layers in a 3D game environment. This study shows that a 3D A*
Algorithm may configure the path between two nodes faster than an A* Algorithm that uses 2D layers in a 3D
game environment.)
(系统自动生成,下载前可以参看下载内容)