文件名称:Rabin-2002---AI-Game-Programming-Wisdom
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Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything general AI architectures, rule based systems, level-of-detail AI, scr ipting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you re a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.-Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives programmers and developers access to the insights and wisdom of over thirty AI pros. Each article delves deep into key AI game programming issues and provides insightful new ideas and techniques that can be easily integrated into your own games. Everything general AI architectures, rule based systems, level-of-detail AI, scr ipting language issues, to expert systems, fuzzy logic, neural networks, and genetic algorithms are thoroughly covered. If you re a game programmer (AI/logic, front-end, user interface, tools, graphics, etc.) this comprehensive resource will help you take your skills and knowledge to the next level.
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Rabin 2002 - AI Game Programming Wisdom.pdf