文件名称:coldscene
- 所属分类:
- 其他游戏
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2016-11-23
- 文件大小:
- 79kb
- 下载次数:
- 0次
- 提 供 者:
- yjq***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
unity3d将场景分解成boundle,便于动态加载物件-unity3d codescene
(系统自动生成,下载前可以参看下载内容)
下载文件列表
coldscene
.........\AssemblyInfo.cs
.........\AssemblyInfo.cs.meta
.........\bin
.........\...\Debug
.........\ColdScene.csproj
.........\ColdScene.csproj.meta
.........\ColdScene.sln
.........\DK
.........\DK.meta
.........\..\Apex
.........\..\Apex.meta
.........\..\....\ColdScene
.........\..\....\ColdScene.meta
.........\..\....\.........\Unity
.........\..\....\.........\Unity.meta
.........\..\....\.........\.....\Buckets
.........\..\....\.........\.....\Buckets.meta
.........\..\....\.........\.....\.......\IRequestBucket.cs
.........\..\....\.........\.....\.......\IRequestBucket.cs.meta
.........\..\....\.........\.....\Deserialiser
.........\..\....\.........\.....\Deserialiser.meta
.........\..\....\.........\.....\............\ASceneEnumerator.cs
.........\..\....\.........\.....\............\ASceneEnumerator.cs.meta
.........\..\....\.........\.....\............\ISceneEnumerator.cs
.........\..\....\.........\.....\............\ISceneEnumerator.cs.meta
.........\..\....\.........\.....\............\SceneLoadEnumerator.cs
.........\..\....\.........\.....\............\SceneLoadEnumerator.cs.meta
.........\..\....\.........\.....\............\SceneReferenceQueueEntry.cs
.........\..\....\.........\.....\............\SceneReferenceQueueEntry.cs.meta
.........\..\....\.........\.....\............\SceneUnloadEnumerator.cs
.........\..\....\.........\.....\............\SceneUnloadEnumerator.cs.meta
.........\..\....\.........\.....\Items
.........\..\....\.........\.....\Items.meta
.........\..\....\.........\.....\.....\ISceneItem.cs
.........\..\....\.........\.....\.....\ISceneItem.cs.meta
.........\..\....\.........\.....\.....\SceneItem.cs
.........\..\....\.........\.....\.....\SceneItem.cs.meta
.........\..\....\.........\.....\Lod
.........\..\....\.........\.....\Lod.meta
.........\..\....\.........\.....\...\Areas
.........\..\....\.........\.....\...\Areas.meta
.........\..\....\.........\.....\...\.....\LodInterestArea.cs
.........\..\....\.........\.....\...\.....\LodInterestArea.cs.meta
.........\..\....\.........\.....\...\Items
.........\..\....\.........\.....\...\Items.meta
.........\..\....\.........\.....\...\.....\ILodItem.cs
.........\..\....\.........\.....\...\.....\ILodItem.cs.meta
.........\..\....\.........\.....\...\.....\LodItem.cs
.........\..\....\.........\.....\...\.....\LodItem.cs.meta
.........\..\....\.........\.....\...\.....\States
.........\..\....\.........\.....\...\.....\States.meta
.........\..\....\.........\.....\...\.....\......\LodState.cs
.........\..\....\.........\.....\...\.....\......\LodState.cs.meta
.........\..\....\.........\.....\...\Managers
.........\..\....\.........\.....\...\Managers.meta
.........\..\....\.........\.....\...\........\LodManager.cs
.........\..\....\.........\.....\...\........\LodManager.cs.meta
.........\..\....\.........\.....\...\Requests
.........\..\....\.........\.....\...\Requests.meta
.........\..\....\.........\.....\...\........\SyncRequest.cs
.........\..\....\.........\.....\...\........\SyncRequest.cs.meta
.........\..\....\.........\.....\Managers
.........\..\....\.........\.....\Managers.meta
.........\..\....\.........\.....\........\RequestType.cs
.........\..\....\.........\.....\........\RequestType.cs.meta
.........\..\....\.........\.....\........\SceneManager.cs
.........\..\....\.........\.....\........\SceneManager.cs.meta
.........\..\....\.........\.....\Prioritization
.........\..\....\.........\.....\Prioritization.meta
.........\..\....\.........\.....\..............\ComponentEventPriority.cs
.........\..\....\.........\.....\..............\ComponentEventPriority.cs.meta
.........\..\....\.........\.....\..............\EEventPriorityType.cs
.........\..\....\.........\.....\..............\EEventPriorityType.cs.meta
.........\..\....\.........\.....\..............\EventPriorityComponent.cs
.........\..\....\.........\.....\..............\EventPriorityComponent.cs.meta
.........\..\....\.........\.....\..............\IPrioritizedMonoBehavior.cs
.........\..\....\.........\.....\..............\IPrioritiz