文件名称:UnrealCookBook
- 所属分类:
- GDI/图象编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2016-08-25
- 文件大小:
- 4.84mb
- 下载次数:
- 0次
- 提 供 者:
- chengc*******
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
Unreal 虚拟现实打包烘焙指导开发入门-Unreal virtual reality packaged baking guide development introduction
(系统自动生成,下载前可以参看下载内容)
下载文件列表
.gitignore
Config
......\DefaultEditor.ini
......\DefaultEngine.ini
......\DefaultGame.ini
Content
.......\Assets
.......\......\Blueprints
.......\......\..........\BP_DemoTitle.uasset
.......\......\Materials
.......\......\.........\M_Ceramic.uasset
.......\......\.........\M_Tech_Hex_Tile.uasset
.......\......\StaticMeshes
.......\......\............\SM_Mug.uasset
.......\......\............\SM_Vase.uasset
.......\......\Textures
.......\......\........\T_Tech_Hex_Tile_M.uasset
.......\......\........\T_Tech_Hex_Tile_N.uasset
.......\......\UI
.......\......\..\T_Crosshair.uasset
.......\CreateObjectDemo
.......\................\CreateObjectDemoMap.umap
.......\DataDemo
.......\........\Blueprints
.......\........\..........\BP_DataDriven.uasset
.......\........\..........\BP_LoadDataAsset.uasset
.......\........\..........\ItemDef.uasset
.......\........\Data
.......\........\....\QuestDemoData.uasset
.......\........\....\Tab_ItemDef.uasset
.......\........\DataDemoMap.umap
.......\DynamicMaterialInstance
.......\.......................\BP_CylinderDynamicMaterial.uasset
.......\.......................\DynamicMaterial.umap
.......\.......................\M_Metal.uasset
.......\FocusActor
.......\..........\Blueprints
.......\..........\..........\BPI_FocusAction.uasset
.......\..........\..........\BP_FocusActor_HUD.uasset
.......\..........\..........\BP_FocusActor_Player.uasset
.......\..........\..........\BP_FocusDemoActor.uasset
.......\..........\..........\BP_GM_FocusActor.uasset
.......\..........\FocusActorMap.umap
README.md
Source
......\UnrealCookBook.Target.cs
......\UnrealCookBook
......\..............\CreateObjectDemo
......\..............\................\CreateObjectDemoMode.cpp
......\..............\................\CreateObjectDemoMode.h
......\..............\................\MyActor.cpp
......\..............\................\MyActor.h
......\..............\................\MyActorComponent.cpp
......\..............\................\MyActorComponent.h
......\..............\................\MyObject.cpp
......\..............\................\MyObject.h
......\..............\DataDemo
......\..............\........\QuestDataAsset.cpp
......\..............\........\QuestDataAsset.h
......\..............\Private
......\..............\.......\ScreenTextRenderComponent.cpp
......\..............\Public
......\..............\......\ScreenTextRenderComponent.h
......\..............\UnrealCookBook.Build.cs
......\..............\UnrealCookBook.cpp
......\..............\UnrealCookBook.h
......\..............\UnrealCookBookGameMode.cpp
......\..............\UnrealCookBookGameMode.h
......\UnrealCookBookEditor.Target.cs
SourceData
..........\Tab_ItemDef.csv
UnrealCookBook.sln
UnrealCookBook.uproject