文件名称:3D-LABVIEW

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  • LabView
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  • 2016-03-10
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labview 3D控件的讲解,看看还是不错的-

源语言: 中文

LabVIEW的3D控件的讲解,看看还是不错的
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3D控件应用教程-在线讲座讲义及参考VI-20120427

............................................\3D控件应用教程-讲义.pdf

............................................\参考VI

............................................\......\2D魔方

............................................\......\......\魔方.llb

............................................\......\3D魔方

............................................\......\......\Add texture.vi

............................................\......\......\change direction of travel.vi

............................................\......\......\Clear Specific Error.vi

............................................\......\......\Command Interpreter.vi

............................................\......\......\create face names.vi

............................................\......\......\create face names2.vi

............................................\......\......\Create New Rubix Cube.vi

............................................\......\......\Create Rubix Cube in 3D Pic Control.vi

............................................\......\......\Cube Data Ops.ctl

............................................\......\......\down arrow.ctl

............................................\......\......\down arrow.JPG

............................................\......\......\error module commands.ctl

............................................\......\......\error module.vi

............................................\......\......\facet and axis.ctl

............................................\......\......\facet and command.ctl

............................................\......\......\five.JPG

............................................\......\......\four.JPG

............................................\......\......\global test.vi

............................................\......\......\Ignore Specific Errors.vi

............................................\......\......\Init.vi

............................................\......\......\left arrow.ctl

............................................\......\......\left arrow.jpg

............................................\......\......\main queue data type.ctl

............................................\......\......\Main VI references.ctl

............................................\......\......\one.JPG

............................................\......\......\Play timing module commands.ctl

............................................\......\......\Play Timing Module.vi

............................................\......\......\preform rotate op -numeric.vi

............................................\......\......\preform rotate op-poly.vi

............................................\......\......\preform rotate op.vi

............................................\......\......\Randomizer.vi

............................................\......\......\Rearrange elements in 2 darray.vi

............................................\......\......\rename facets after rotation-for testing.vi

............................................\......\......\reset image texture.vi

............................................\......\......\right arrow.ctl

............................................\......\......\right arrow.JPG

............................................\......\......\Robot

............................................\......\......\Robot Movement Command Interpreter - to robot.vi

............................................\......\......\Robot Movement Command Interpreter - to rubix.vi

............................................\......\......\Robot Movement Command Interpreter-poly.vi

............................................\......\......\.....\Command decoder.vi

............................................\......\......\.....\Robot main typedef.ctl

............................................\......\......\.....\TCP send commands robot.ctl

............................................\......\......\.....\test rcv.vi

............................................\......\......\rotate 2d array up.vi

............................................\....

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