文件名称:02
- 所属分类:
- 汇编语言
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2015-12-27
- 文件大小:
- 5.53mb
- 下载次数:
- 0次
- 提 供 者:
- m
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
纹理的最终映射利用glTexCoord2f()或gluQuadricTexture()函数。纹理图像的指定有两种方式:一种是利用显式的glTexImage2D();二是利用隐式方式,使用auxDIBImageLoad()、glGenTextures()、glBindTexture()与gluBuild2DMipmaps()函数。房子的位置与尺寸可以直接利用OpenGL入门程序。隐式方式纹理映射的代码可以参考“基于GLUT的OpenGL入门”。-The final texture mapping using glTexCoord2f () or gluQuadricTexture () function. Texture image in the specified there are two ways: one is to use an explicit glTexImage2D () Second, using the implicit way, using auxDIBImageLoad (), glGenTextures (), glBindTexture () and gluBuild2DMipmaps () function. The location of the house and size can be directly use OpenGL entry procedures. Implicit way of texture mapping code can refer to based on the introduction to GLUT of OpenGL.
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下载文件列表
司徒艳梅 实验8 砖瓦房和房子
...........................\CACTUS3.BMP
...........................\Debug
...........................\.....\EyeDlg.obj
...........................\.....\EyeDlg.sbr
...........................\.....\GL.bsc
...........................\.....\GL.exe
...........................\.....\GL.ilk
...........................\.....\GL.obj
...........................\.....\GL.pch
...........................\.....\GL.pdb
...........................\.....\GL.res
...........................\.....\GL.sbr
...........................\.....\GLDoc.obj
...........................\.....\GLDoc.sbr
...........................\.....\GLView.obj
...........................\.....\GLView.sbr
...........................\.....\MainFrm.obj
...........................\.....\MainFrm.sbr
...........................\.....\StdAfx.obj
...........................\.....\StdAfx.sbr
...........................\.....\vc60.idb
...........................\.....\vc60.pdb
...........................\Drawing.stl
...........................\EyeDlg.cpp
...........................\EyeDlg.h
...........................\GL.APS
...........................\GL.clw
...........................\GL.cpp
...........................\GL.dsp
...........................\GL.dsw
...........................\GL.h
...........................\GL.ncb
...........................\GL.opt
...........................\GL.plg
...........................\GL.rc
...........................\GLDoc.cpp
...........................\GLDoc.h
...........................\GLView.cpp
...........................\GLView.h
...........................\MainFrm.cpp
...........................\MainFrm.h
...........................\ReadMe.txt
...........................\StdAfx.cpp
...........................\StdAfx.h
...........................\Weave.bmp
...........................\ground1.bmp
...........................\res
...........................\...\GL.ico
...........................\...\GL.rc2
...........................\...\GLDoc.ico
...........................\...\Toolbar.bmp
...........................\...\bitmap1.bmp
...........................\...\bmp00001.bmp
...........................\...\bmp00002.bmp
...........................\...\wall.bmp
...........................\resource.h
...........................\roof.bmp
...........................\triangles.cpp
...........................\triangles.h
...........................\wall.bmp