文件名称:g3d-src-6_06
介绍说明--下载内容均来自于网络,请自行研究使用
是sourceforge的一个开源项目G3D - 3D Engine,它所提供的C++ 3D graphics library对3D游戏开发的开发者,研究者,学生都有很好的帮助,做3D游戏开发的朋友怎么能够不下载呢!?-it is sourceforge open source projectG3D - 3D engine. the 3d graphics library will do good to game developer,researcher,student,it is very precious for 3d game developer.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 148575g3d-src-6_06.zip 列表 bin/ bin/icompile contrib/ contrib/ArticulatedModel/ contrib/ArticulatedModel/ArticulatedModel.cpp contrib/ArticulatedModel/ArticulatedModel.h contrib/ArticulatedModel/ArticulatedModel_pose.cpp contrib/ArticulatedModel/demo/ contrib/ArticulatedModel/demo/App.h contrib/ArticulatedModel/demo/demo.cpp contrib/ArticulatedModel/demo/Demo.dsp contrib/ArticulatedModel/demo/Demo.dsw contrib/ArticulatedModel/demo/dodeca.ifs contrib/ArticulatedModel/demo/earth/ contrib/ArticulatedModel/demo/earth/bump.png contrib/ArticulatedModel/demo/earth/cloud-diffuse.jpg contrib/ArticulatedModel/demo/earth/cloud-transmit.jpg contrib/ArticulatedModel/demo/earth/diffuse.jpg contrib/ArticulatedModel/demo/earth/emit.png contrib/ArticulatedModel/demo/earth/specular.png contrib/ArticulatedModel/demo/g3d-license.txt contrib/ArticulatedModel/demo/ghost/ contrib/ArticulatedModel/demo/ghost/copyright.txt contrib/ArticulatedModel/demo/ghost/diffuse.jpg contrib/ArticulatedModel/demo/ghost/emit.jpg contrib/ArticulatedModel/demo/ghost/SpaceFighter01.3ds contrib/ArticulatedModel/demo/ghost/specular.jpg contrib/ArticulatedModel/demo/imperial.3ds contrib/ArticulatedModel/demo/jackolantern.ifs contrib/ArticulatedModel/demo/legocar.3ds contrib/ArticulatedModel/demo/legoshld.png contrib/ArticulatedModel/demo/loadScene.cpp contrib/ArticulatedModel/demo/log.txt contrib/ArticulatedModel/demo/sphere.ifs contrib/ArticulatedModel/demo/stained-glass-bump.png contrib/ArticulatedModel/demo/stained-glass-mask.png contrib/ArticulatedModel/demo/stained-glass-reflect.png contrib/ArticulatedModel/demo/stained-glass-transmit.png contrib/ArticulatedModel/demo/stone-bump.png contrib/ArticulatedModel/demo/stone.jpg contrib/ArticulatedModel/demo/teapot.ifs contrib/ArticulatedModel/demo/tetra.ifs contrib/ArticulatedModel/Load3DS.h contrib/ArticulatedModel/NonShadowedPass.glsl.frg contrib/ArticulatedModel/NonShadowedPass.glsl.vrt contrib/ArticulatedModel/ShadowMappedLightPass.glsl.frg contrib/ArticulatedModel/ShadowMappedLightPass.glsl.vrt contrib/ArticulatedModel/SuperShader.cpp contrib/ArticulatedModel/SuperShader.h contrib/ArticulatedModel/ToneMap.cpp contrib/ArticulatedModel/ToneMap.h contrib/AudioDevice/ contrib/AudioDevice/fmod/ contrib/AudioDevice/fmod/AudioDevice.cpp contrib/AudioDevice/fmod/AudioDevice.h contrib/AudioDevice/SDL_Mixer/ contrib/AudioDevice/SDL_Mixer/AudioDevice.cpp contrib/AudioDevice/SDL_Mixer/AudioDevice.h contrib/CoreyGWindow/ contrib/CoreyGWindow/QGWindow.cpp contrib/CoreyGWindow/QGWindow.h contrib/CoreyGWindow/RenderWindow.cpp contrib/CoreyGWindow/RenderWindow.h contrib/CurveEditor/ contrib/CurveEditor/App.cpp contrib/CurveEditor/App.h contrib/CurveEditor/CurveEditor.dsp contrib/CurveEditor/CurveEditor.dsw contrib/CurveEditor/Editor.cpp contrib/CurveEditor/Editor.h contrib/CurveEditor/main.cpp contrib/DrawLogo/ contrib/DrawLogo/3.ifs contrib/DrawLogo/3.txt contrib/DrawLogo/D.ifs contrib/DrawLogo/D.txt contrib/DrawLogo/DrawLogo.dsp contrib/DrawLogo/DrawLogo.dsw contrib/DrawLogo/G.ifs contrib/DrawLogo/G.txt contrib/DrawLogo/halfgear.ifs contrib/DrawLogo/main.cpp contrib/DrawLogo/toon.frg contrib/DrawLogo/toon.vrt contrib/EulerFrame/ contrib/EulerFrame/EulerFrame.h contrib/GlutWindow/ contrib/GlutWindow/glut32.dll contrib/GlutWindow/glut32.lib contrib/GlutWindow/GlutWindow.cpp contrib/GlutWindow/GlutWindow.h contrib/IFSBuilder/ contrib/IFSBuilder/IFSBuilder.dsp contrib/IFSBuilder/IFSBuilder.dsw contrib/IFSBuilder/IFSModel.cpp contrib/IFSBuilder/IFSModel.h contrib/IFSBuilder/Load3DS.h contrib/IFSBuilder/log.txt contrib/IFSBuilder/main.cpp contrib/IFSBuilder/MD2.h contrib/IFSBuilder/wildcard.cpp contrib/Image/ contrib/Image/Image.h contrib/Java/ contrib/Java/com/ contrib/Java/com/graphics3d/ contrib/Java/com/graphics3d/g3d/ contrib/Java/com/graphics3d/g3d/BinaryInput.class contrib/Java/com/graphics3d/g3d/BinaryInput.java contrib/Java/com/graphics3d/g3d/BinaryOutput.java contrib/Java/com/graphics3d/g3d/Constants.class contrib/Java/com/graphics3d/g3d/Constants.java contrib/Java/Test.class contrib/Java/Test.java contrib/Matrix/ contrib/Matrix/Matrix.cpp contrib/Matrix/Matrix.h contrib/ObjModel/ contrib/ObjModel/ObjModel.cpp contrib/ObjModel/ObjModel.h contrib/ObjModel/ObjModel_load.cpp contrib/ObjModel/README.TXT contrib/pingtest/ contrib/pingtest/log.txt contrib/pingtest/main.cpp contrib/pingtest/pingtest.dsp contrib/pingtest/pingtest.dsw contrib/Q3Map/ contrib/Q3Map/BSP.dsp contrib/Q3Map/BSP.dsw contrib/Q3Map/BSPMAP.cpp contrib/Q3Map/BSPMAP.h contrib/Q3Map/BSPMAPLoad.cpp contrib/Q3Map/main.cpp contrib/README.TXT contrib/shaders/ contrib/shaders/monitor/ contrib/shaders/monitor/lines.tga contrib/shaders/monitor/monitor.frag.glsl contrib/shaders/monitor/palette.tga contrib/VideoSerializer/ contrib/VideoSerializer/VideoSerializer.cpp contrib/VideoSerializer/VideoSerializer.h contrib/Webcam/ contrib/Webcam/main.cpp contrib/Webcam/StdAfx.cpp contrib/Webcam/StdAfx.h contrib/Webcam/VideoCapture.cpp contrib/Webcam/VideoCapture.h contrib/wxGWindow/ contrib/wxGWindow/demo.cpp contrib/wxGWindow/install-wx.txt contrib/wxGWindow/resource.rc contrib/wxGWindow/w/ contrib/wxGWindow/wxGWindow.cpp contrib/wxGWindow/wxGWindow.h contrib/wxGWindow/w/g3d-license.txt contrib/wxGWindow/w/log.txt contrib/wxGWindow/w/w.dsp contrib/wxGWindow/w/w.dsw data/ data/font/ data/font/console-small.fnt data/font/dominant.fnt data/ifs/ data/ifs/ah64-body.ifs data/ifs/ah64-rotor.ifs data/ifs/ah64.txt data/ifs/cow.ifs data/ifs/knot.ifs data/ifs/p51-mustang.ifs data/ifs/teapot.ifs data/image/ data/image/checkerboard.jpg data/quake2/ data/quake2/players/ data/quake2/players/pknight/ data/quake2/players/pknight/knight.pcx data/quake2/players/pknight/knight_i.pcx data/quake2/players/pknight/readme.txt data/quake2/players/pknight/tris.md2 data/quake2/players/pknight/weapon.md2 data/quake2/players/pknight/weapon.pcx data/README.TXT data/sky/ data/sky/lensflare.jpg data/sky/moon-alpha.jpg data/sky/moon.jpg data/sky/plainsky/ data/sky/plainsky/null_plainsky512_bk.jpg data/sky/plainsky/null_plainsky512_dn.jpg data/sky/plainsky/null_plainsky512_ft.jpg data/sky/plainsky/null_plainsky512_lf.jpg data/sky/plainsky/null_plainsky512_rt.jpg data/sky/plainsky/null_plainsky512_up.jpg data/sky/real.str data/sky/sun-rays.jpg data/sky/sun.jpg Debug.dsp Debug.vcproj demos/ demos/ASM_Shader_Demo/ demos/ASM_Shader_Demo/ASM_Shader_Demo.dev demos/ASM_Shader_Demo/ASM_Shader_Demo.dsp demos/ASM_Shader_Demo/ASM_Shader_Demo.dsw demos/ASM_Shader_Demo/ice.txt demos/ASM_Shader_Demo/log.txt demos/ASM_Shader_Demo/main.cpp demos/ASM_Shader_Demo/twist.vp demos/Cg_Shader_Demo/ demos/Cg_Shader_Demo/bump.jpg demos/Cg_Shader_Demo/CG_Shader_Demo.dev demos/Cg_Shader_Demo/Cg_Shader_Demo.dsp demos/Cg_Shader_Demo/Cg_Shader_Demo.dsw demos/Cg_Shader_Demo/g3d-license.txt demos/Cg_Shader_Demo/ice.txt demos/Cg_Shader_Demo/log.txt demos/Cg_Shader_Demo/main.cpp demos/Cg_Shader_Demo/Mesh.h demos/Cg_Shader_Demo/parallaxPP.cg demos/Cg_Shader_Demo/parallaxPP.pp demos/Cg_Shader_Demo/parallaxVP.cg demos/Cg_Shader_Demo/parallaxVP.vp demos/Cg_Shader_Demo/texture.jpg demos/Collision_Demo/ demos/Collision_Demo/buildScene.cpp demos/Collision_Demo/Collision_Demo.dev demos/Collision_Demo/Collision_Demo.dsp demos/Collision_Demo/Collision_Demo.dsw demos/Collision_Demo/Collision_Demo.xcode/ demos/Collision_Demo/Collision_Demo.xcode/project.pbxproj demos/Collision_Demo/Demo.h demos/Collision_Demo/g3d-license.txt demos/Collision_Demo/ice.txt demos/Collision_Demo/log.txt demos/Collision_Demo/main.cpp demos/Collision_Demo/Model.cpp demos/Collision_Demo/Model.h demos/Collision_Demo/Object.cpp demos/Collision_Demo/Object.h demos/Collision_Demo/Scene.cpp demos/Collision_Demo/Scene.h demos/g3d-license.txt demos/GLSL_Demo/ demos/GLSL_Demo/bump.frag demos/GLSL_Demo/bump.vert demos/GLSL_Demo/collage-bump.jpg demos/GLSL_Demo/collage.jpg demos/GLSL_Demo/g3d-license.txt demos/GLSL_Demo/GLSLModel_Demo.dev demos/GLSL_Demo/GLSL_Demo.dsp demos/GLSL_Demo/GLSL_Demo.dsw demos/GLSL_Demo/header.h demos/GLSL_Demo/ice.txt demos/GLSL_Demo/log.txt demos/GLSL_Demo/main.cpp demos/GLSL_Demo/Mesh.cpp demos/GLSL_Demo/rockwall-bump.tga demos/GLSL_Demo/rockwall.tga demos/GLSL_Demo/Viewer.cpp demos/log.txt demos/main-no-GApp.cpp demos/main.cpp demos/Makefile demos/MD2Model_Demo/ demos/MD2Model_Demo/g3d-license.txt demos/MD2Model_Demo/ice.txt demos/MD2Model_Demo/log.txt demos/MD2Model_Demo/main.cpp demos/MD2Model_Demo/md2.dsp demos/MD2Model_Demo/md2.dsw demos/MD2Model_Demo/MD2Model_Demo.dev demos/MD2Model_Demo/MD2Model_Demo.xcode/ demos/MD2Model_Demo/MD2Model_Demo.xcode/project.pbxproj demos/Network_Demo/ demos/Network_Demo/App.h demos/Network_Demo/Browse.cpp demos/Network_Demo/Browse.h demos/Network_Demo/Client.cpp demos/Network_Demo/Client.h demos/Network_Demo/Entity.cpp demos/Network_Demo/Entity.h demos/Network_Demo/g3d-license.txt demos/Network_Demo/Game.h demos/Network_Demo/ice.txt demos/Network_Demo/log.txt demos/Network_Demo/main.cpp demos/Network_Demo/messages.cpp demos/Network_Demo/messages.h demos/Network_Demo/Model.cpp demos/Network_Demo/Model.h demos/Network_Demo/Network_Demo.dev demos/Network_Demo/Network_Demo.dsp demos/Network_Demo/Network_Demo.dsw demos/Network_Demo/Server.cpp demos/Network_Demo/Server.h demos/Network_Demo/ServerAd.cpp demos/Network_Demo/ServerAd.h demos/SDL.dll demos/VAR_Demo/ demos/VAR_Demo/g3d-license.txt demos/VAR_Demo/ice.txt demos/VAR_Demo/log.txt demos/VAR_Demo/main.cpp demos/VAR_Demo/VAR_Demo.dev demos/VAR_Demo/VAR_Demo.dsp demos/VAR_Demo/VAR_Demo.dsw demos/VAR_Demo/VAR_Demo.xcode/ demos/VAR_Demo/VAR_Demo.xcode/project.pbxproj demos/Win32_Demo/ demos/Win32_Demo/Cirrus.jpg demos/Win32_Demo/main.cpp demos/Win32_Demo/Win32_Demo.dev demos/Win32_Demo/Win32_Demo.dsp demos/Win32_Demo/Win32_Demo.dsw demos/Win32_Demo/Window.cpp demos/Win32_Demo/Window.h demos/zlib1.dll doc.dsp doc.vcproj docsource/ docsource/changelog.h docsource/contributors.h docsource/error.h docsource/faq.h docsource/frequent.h docsource/guide-app.h docsource/guide-brown.h docsource/guide-collision.h docsource/guide-compiling.h docsource/guide-concepts.h docsource/guide-debug.h docsource/guide-effects.h docsource/guide-files.h docsource/guide-install.h docsource/guide-intro.h docsource/guide-macosx.h docsource/guide-meshes.h docsource/guide-physics.h docsource/guide-shaders.h docsource/guide-tutorial.h docsource/guide-ui.h docsource/guide-var.h docsource/guide-welcome.h docsource/license.h docsource/topic-index.h doc___Win32_Debug/ doc___Win32_Debug/BuildLog.htm Doxyfile g3d-license.txt G3Dcpp/ G3Dcpp/AABox.cpp G3Dcpp/BinaryInput.cpp G3Dcpp/BinaryOutput.cpp G3Dcpp/Box.cpp G3Dcpp/Capsule.cpp G3Dcpp/CollisionDetection.cpp G3Dcpp/Color3.cpp G3Dcpp/Color3uint8.cpp G3Dcpp/Color4.cpp G3Dcpp/Color4uint8.cpp G3Dcpp/Cone.cpp G3Dcpp/ConvexPolyhedron.cpp G3Dcpp/CoordinateFrame.cpp G3Dcpp/debugAssert.cpp G3Dcpp/Discovery.cpp G3Dcpp/fileutils.cpp G3Dcpp/format.cpp G3Dcpp/g3derror.cpp G3Dcpp/g3dmath.cpp G3Dcpp/GCamera.cpp G3Dcpp/GImage.cpp G3Dcpp/GLight.cpp G3Dcpp/license.cpp G3Dcpp/Line.cpp G3Dcpp/LineSegment.cpp G3Dcpp/Log.cpp G3Dcpp/Matrix3.cpp G3Dcpp/Matrix4.cpp G3Dcpp/MeshAlg.cpp G3Dcpp/MeshAlgAdjacency.cpp G3Dcpp/MeshAlgWeld.cpp G3Dcpp/MeshBuilder.cpp G3Dcpp/NetAddress.cpp G3Dcpp/NetworkDevice.cpp G3Dcpp/PhysicsFrame.cpp G3Dcpp/Plane.cpp G3Dcpp/prompt.cpp G3Dcpp/Quat.cpp G3Dcpp/Ray.cpp G3Dcpp/Sphere.cpp G3Dcpp/stringutils.cpp G3Dcpp/System.cpp G3Dcpp/TextInput.cpp G3Dcpp/TextOutput.cpp G3Dcpp/Triangle.cpp G3Dcpp/Vector2.cpp G3Dcpp/Vector2int16.cpp G3Dcpp/Vector3.cpp G3Dcpp/Vector3int16.cpp G3Dcpp/Vector4.cpp GLG3D.dev GLG3D.dsp GLG3D.vcproj GLG3Dcpp/ GLG3Dcpp/DDSTexture.cpp GLG3Dcpp/directinput8.h GLG3Dcpp/Draw.cpp GLG3Dcpp/edgeFeatures.cpp GLG3Dcpp/G3DGameUnits.cpp GLG3Dcpp/GApp.cpp GLG3Dcpp/getOpenGLState.cpp GLG3Dcpp/GFont.cpp GLG3Dcpp/glcalls.cpp GLG3Dcpp/GLCaps.cpp GLG3Dcpp/glenumtostring.cpp GLG3Dcpp/GPUProgram.cpp GLG3Dcpp/GWindow.cpp GLG3Dcpp/IFSModel.cpp GLG3Dcpp/LightingParameters.cpp GLG3Dcpp/ManualCameraController.cpp GLG3Dcpp/MD2Model.cpp GLG3Dcpp/MD2Model_load.cpp GLG3Dcpp/Milestone.cpp GLG3Dcpp/PixelProgram.cpp GLG3Dcpp/PosedModel.cpp GLG3Dcpp/RenderDevice.cpp GLG3Dcpp/SDLWindow.cpp GLG3Dcpp/Shader.cpp GLG3Dcpp/shadowVolume.cpp GLG3Dcpp/Sky.cpp GLG3Dcpp/tesselate.cpp GLG3Dcpp/Texture.cpp GLG3Dcpp/TextureFormat.cpp GLG3Dcpp/TextureManager.cpp GLG3Dcpp/UserInput.cpp GLG3Dcpp/VAR.cpp GLG3Dcpp/VARArea.cpp GLG3Dcpp/VertexProgram.cpp GLG3Dcpp/Win32Window.cpp Graphics3D.dev graphics3D.dsp graphics3D.dsw graphics3D.sln graphics3D.suo graphics3D.vcproj html/ html/3dengine.jpg html/assert.jpg html/backarrow.gif html/build-instructions.html html/bumpmap-screen.jpg html/coords.png html/curveeditor.jpg html/error.html html/explode.jpg html/font.png html/footer.html html/forwardarrow.gif html/G3D-small-shadow.jpg html/G3D-small.jpg html/g3d.ico html/G3D.jpg html/gettingstarted.html html/header.html html/IJG-README.TXT html/libpng-LICENSE.txt html/linux.gif html/map.png html/md2000.jpg html/md2001.jpg html/md2002.jpg html/md2003.jpg html/msvsnet2003-screenshot.png html/osx.gif html/ParallaxBump_Demo_screen.jpg html/photonmap.jpg html/platforms.png html/splash.jpg html/stylesheet.css html/tutorial-sky.jpg html/win32.gif IJG/ IJG/cderror.h IJG/cdjpeg.h IJG/jcapimin.c IJG/jcapistd.c IJG/jccoefct.c IJG/jccolor.c IJG/jcdctmgr.c IJG/jchuff.c IJG/jchuff.h IJG/jcinit.c IJG/jcmainct.c IJG/jcmarker.c IJG/jcmaster.c IJG/jcomapi.c IJG/jconfig.h IJG/jcparam.c IJG/jcphuff.c IJG/jcprepct.c IJG/jcsample.c IJG/jctrans.c IJG/jdapimin.c IJG/jdapistd.c IJG/jdatadst.c IJG/jdatasrc.c IJG/jdcoefct.c IJG/jdcolor.c IJG/jdct.h IJG/jddctmgr.c IJG/jdhuff.c IJG/jdhuff.h IJG/jdinput.c IJG/jdmainct.c IJG/jdmarker.c IJG/jdmaster.c IJG/jdmerge.c IJG/jdphuff.c IJG/jdpostct.c IJG/jdsample.c IJG/jdtrans.c IJG/jerror.c IJG/jerror.h IJG/jfdctflt.c IJG/jfdctfst.c IJG/jfdctint.c IJG/jidctflt.c IJG/jidctfst.c IJG/jidctint.c IJG/jidctred.c IJG/jinclude.h IJG/jmemansi.c IJG/jmemmgr.c IJG/jmemsys.h IJG/jmorecfg.h IJG/jpegint.h IJG/jpeglib.h IJG/jquant1.c IJG/jquant2.c IJG/jutils.c IJG/jversion.h IJG/transupp.h include/ include/G3D/ include/G3DAll.h include/G3D/AABox.h include/G3D/AABSPTree.h include/G3D/Array.h include/G3D/BinaryInput.h include/G3D/BinaryOutput.h include/G3D/Box.h include/G3D/Capsule.h include/G3D/CollisionDetection.h include/G3D/Color3.h include/G3D/Color3.inl include/G3D/Color3uint8.h include/G3D/Color4.h include/G3D/Color4.inl include/G3D/Color4uint8.h include/G3D/Cone.h include/G3D/ConvexPolyhedron.h include/G3D/CoordinateFrame.h include/G3D/debug.h include/G3D/debugAssert.h include/G3D/debugPrintf.h include/G3D/Discovery.h include/G3D/fileutils.h include/G3D/format.h include/G3D/g3derror.h include/G3D/G3DGameUnits.h include/G3D/g3dmath.h include/G3D/g3dmath.inl include/G3D/GCamera.h include/G3D/GImage.h include/G3D/GLight.h include/G3D/Line.h include/G3D/LineSegment.h include/G3D/Log.h include/G3D/Matrix3.h include/G3D/Matrix4.h include/G3D/MeshAlg.h include/G3D/MeshBuilder.h include/G3D/NetAddress.h include/G3D/NetworkDevice.h include/G3D/PhysicsFrame.h include/G3D/Plane.h include/G3D/platform.h include/G3D/prompt.h include/G3D/Quat.h include/G3D/Quat.inl include/G3D/Queue.h include/G3D/Ray.h include/G3D/Rect2D.h include/G3D/ReferenceCount.h include/G3D/Set.h include/G3D/Sphere.h include/G3D/spline.h include/G3D/stringutils.h include/G3D/System.h include/G3D/Table.h include/G3D/TextInput.h include/G3D/TextOutput.h include/G3D/Triangle.h include/G3D/Vector2.h include/G3D/Vector2.inl include/G3D/Vector2int16.h include/G3D/Vector3.h include/G3D/Vector3.inl include/G3D/Vector3int16.h include/G3D/Vector4.h include/G3D/Vector4.inl include/G3D/vectorMath.h include/GL/ include/GLG3D/ include/GLG3D.h include/GLG3D/Draw.h include/GLG3D/edgeFeatures.h include/GLG3D/GApp.h include/GLG3D/getOpenGLState.h include/GLG3D/GFont.h include/GLG3D/glcalls.h include/GLG3D/GLCaps.h include/GLG3D/glFormat.h include/GLG3D/glheaders.h include/GLG3D/GPUProgram.h include/GLG3D/GWindow.h include/GLG3D/GWindowSettings.h include/GLG3D/IFSModel.h include/GLG3D/LightingParameters.h include/GLG3D/ManualCameraController.h include/GLG3D/MD2Model.h include/GLG3D/Milestone.h include/GLG3D/PixelProgram.h include/GLG3D/PosedModel.h include/GLG3D/RenderDevice.h include/GLG3D/SDLWindow.h include/GLG3D/Shader.h include/GLG3D/shadowVolume.h include/GLG3D/Sky.h include/GLG3D/tesselate.h include/GLG3D/Texture.h include/GLG3D/TextureFormat.h include/GLG3D/TextureManager.h include/GLG3D/UserInput.h include/GLG3D/VAR.h include/GLG3D/VARArea.h include/GLG3D/VertexProgram.h include/GLG3D/Win32Window.h include/glh/ include/glh/glh_glut.h include/glh/glh_glut2.h include/glh/glh_glut_callfunc.h include/glh/glh_glut_replay.h include/glh/glh_glut_text.h include/glh/glh_interactors.h include/glh/glh_linear.h include/glh/glh_mipmaps.h include/glh/glh_nveb.h include/glh/glh_obs.h include/glh/glh_text.h include/glh/glut.h include/glh/NVEBGlutAPI.c include/glh/NVEBGlutAPI.h include/GL/gl.h include/GL/glext.h include/GL/glut.h include/GL/glx.h include/GL/glxext.h include/GL/glxtokens.h include/GL/NVEBGlutAPI.h include/GL/wglext.h include/graphics3D.h include/zlib/ include/zlib/zconf.h include/zlib/zlib.h log.txt Makefile.am png/ png/png.c png/png.h png/pngconf.h png/pngerror.c png/pnggccrd.c png/pngget.c png/pngmem.c png/pngpread.c png/pngread.c png/pngrio.c png/pngrtran.c png/pngrutil.c png/pngset.c png/pngtrans.c png/pngvcrd.c png/pngwio.c png/pngwrite.c png/pngwtran.c png/pngwutil.c test/ test-bsp.dat Test.dev Test.dsp Test.vcproj test/ice.txt test/main.cpp test/Makefile tools/ tools/BumpMapViewer/ tools/BumpMapViewer/bump.frag tools/BumpMapViewer/bump.vert tools/BumpMapViewer/BumpEffect.cpp tools/BumpMapViewer/BumpMapViewer.dsp tools/BumpMapViewer/BumpMapViewer.dsw tools/BumpMapViewer/collage-bump.jpg tools/BumpMapViewer/collage.jpg tools/BumpMapViewer/cross-bump.jpg tools/BumpMapViewer/cross.jpg tools/BumpMapViewer/g3d-license.txt tools/BumpMapViewer/header.h tools/BumpMapViewer/log.txt tools/BumpMapViewer/main.cpp tools/BumpMapViewer/Mesh.cpp tools/BumpMapViewer/Viewer.cpp tools/glslc/ tools/glslc/glslc.dsp tools/glslc/glslc.dsw tools/glslc/main.cpp win32-lib/ win32-lib/zdll.exp win32-lib/zdll.lib win32-lib/zlib1.dll