文件名称:SocketDemo
- 所属分类:
- Internet/网络编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2015-04-10
- 文件大小:
- 5.04mb
- 下载次数:
- 0次
- 提 供 者:
- jenn****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
用于在2个基于TCP/IP协议的应用程序之间相互通信的例子,源代码清晰-In 2 on the basis of mutual communication between the application of TCP/IP protocol source code examples, clear
(系统自动生成,下载前可以参看下载内容)
下载文件列表
SocketDemo\Library\metadata\00\00000000000000001000000000000000
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..........\.......\........\39\39313a7a5ece7a8478bfe4691b9636de
..........\.......\........\.e\3eef7d2ba29a57c418909c23351d5753
..........\.......\........\45\45182fa0a36fcb441916025e3e2f8850
..........\.......\........\8c\8c360d2b93b35a747af16e61337bdaca
..........\.......\........\9a\9a25c5f0b812cd643865486fac87eb8e
..........\.......\........\af\af7b3175a6fd1044989615d7ab471404
..........\.......\........\d6\d6484d5cf07b1634399fd38b12d83c16
..........\.......\........\.f\dfb872a7ee181f34490f4878e638d6c7
..........\.......\........\e9\e94cb7d0f3aa36c45945af93a89f9ddd
..........\.......\AnnotationManager
..........\.......\assetDatabase3
..........\.......\AssetImportState
..........\.......\AssetServerCacheV3
..........\.......\expandedItems
..........\.......\guidmapper
..........\.......\ScriptMapper
..........\.......\......Assemblies\CompilationCompleted.txt
..........\.......\................\Assembly-CSharp.dll.mdb
..........\.......\................\Assembly-CSharp.dll
..........\.......\AssetVersioning.db
..........\.......\AudioManager.asset
..........\.......\BuildSettings.asset
..........\.......\DynamicsManager.asset
..........\.......\EditorBuildSettings.asset
..........\.......\EditorSettings.asset
..........\.......\EditorUserBuildSettings.asset
..........\.......\EditorUserSettings.asset
..........\.......\InputManager.asset
..........\.......\InspectorExpandedItems.asset
..........\.......\MonoManager.asset
..........\.......\NetworkManager.asset
..........\.......\ProjectSettings.asset
..........\.......\QualitySettings.asset
..........\.......\TagManager.asset
..........\.......\TimeManager.asset
..........\.......\BuildPlayer.prefs
..........\.......\FailedAssetImports.txt
..........\Assets\Script\CommandID.cs
..........\......\......\SocketDemo.cs
..........\......\......\TypeConvert.cs
..........\......\......\UnitySocket.cs
..........\......\Fonts\STLITI.TTF
..........\......\.....\newskin.guiskin
..........\......\DemoSocket.unity
..........\Assembly-CSharp-vs.csproj
..........\Assembly-CSharp.csproj
..........\SocketDemo-csharp.sln
..........\SocketDemo.sln
..........\obj\Debug\Assembly-CSharp-vs.csproj.FileListAbsolute.txt
..........\...\.....\Assembly-CSharp.csproj.FileListAbsolute.txt
..........\...\.....\Assembly-CSharp.dll
..........\...\.....\Assembly-CSharp.pdb
..........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache
..........\...\.....\ResolveAssemblyReference.cache
..........\Temp\bin\Debug\Assembly-CSharp.dll
..........\....\...\.....\ICSharpCode.NRefactory.dll
..........\....\...\.....\Mono.Cecil.dll
..........\....\...\.....\nunit.framework.dll
..........\....\...\.....\UnityEditor.dll
..........\....\...\.....\UnityEngine.dll
..........\....\...\.....\Assembly-CSharp.pdb
..........\ProjectSettings\AudioManager.asset
..........\...............\DynamicsManager.asset
..........\...............\EditorBuildSettings.asset
..........\...............\EditorSettings.asset
..........\...............\InputManager.asset
..........\...............\NavMeshLayers.asset
..........\...............\NetworkManager.asset
..........\...............\ProjectSettings.asset
..........\...............\QualitySettings.asset
..........\...............\TagManager.asset
.........