文件名称:Program
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If we want to send a command or a character to the LCD, we must first check to see if the LCD is busy or not. If not, then it is ok to send the command or character. Let take a look at the sequence of instructions we need to use to check the busy status. Also, consider peeking at the LCD processor s datasheet. This has all of the georgous information and specifications that you could ever want to know about LCD s. Lost? Count on me to help decipher this information these tutorials.
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下载文件列表
Lib\Character_LCD.cpp
Program\CharacterLCD
.......\............\CharacterLCD.atsln
.......\............\CharacterLCD.atsuo
.......\............\CharacterLCD
.......\............\............\CharacterLCD.cpp
.......\............\............\CharacterLCD.cppproj
.......\............\............\Debug
.......\............\............\.....\CharacterLCD.d
.......\............\............\.....\CharacterLCD.eep
.......\............\............\.....\CharacterLCD.elf
.......\............\............\.....\CharacterLCD.hex
.......\............\............\.....\CharacterLCD.lss
.......\............\............\.....\CharacterLCD.map
.......\............\............\.....\CharacterLCD.o
.......\............\............\.....\CharacterLCD.srec
.......\............\............\.....\makedep.mk
.......\............\............\.....\Makefile
...teus\Version1.BMP
.......\Version1.DSN
.......\Version1.PDF