文件名称:游戏Quake2的Delphi源代码.v3.21
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游戏quake2的delphi源代码,相信对游戏开发感兴趣的朋友一定不会错过-delphi source code, I believe the game developers interested friends will not miss
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压缩包 : 934230游戏quake2的delphi源代码.v3.21.rar 列表 gnu.txt readme.txt Jedi.inc credits.txt Jedi\OpenGL12.pas Jedi Projects\ref_gl.res Projects\ref_soft.dpr Projects\quake2d.res Projects\ref_soft.res Projects\gamex86.res Projects\q2.ico Projects\Q2D.ico Projects\build\dir.txt Projects\build\unit\dir.txt Projects\build\unit Projects\build Projects\gamex86.dpr Projects\quake2d.dpr Projects\ref_gl.dpr Projects\gamex86.dof Projects\quake2d.dof Projects\ref_gl.dof Projects\ref_soft.dof Projects\2ccc.com.nfo Projects win32\qgl_win_GL_imp.inc win32\sys_win.pas win32\cd_win.pas win32\in_win.pas win32\q_shwin.pas win32\rw_dib.pas win32\glw_win.inc win32\rw_ddraw.pas win32\rw_win.pas win32\vid_menu.pas win32\qgl_win.pas win32\ConProc.pas win32\qgl_win_GL_int.inc win32\rw_Imp.pas win32\snd_win.pas win32\glw_imp.pas win32\glw_win.pas win32\net_wins.pas win32\vid_dll.pas win32 server\sv_world.pas server\sv_user.pas server\sv_ents.pas server\server.pas server\sv_ccmds.pas server\sv_game.pas server\sv_init.pas server\sv_main.pas server\sv_send.pas server ref_soft\anorms.inc ref_soft\Block16.pas ref_soft\rand1k.inc ref_soft\adivtab_inc.pas ref_soft\asm_draw.pas ref_soft\block8.pas ref_soft\d_if_inc.pas ref_soft\d_ifacea.pas ref_soft\qasm_inc.pas ref_soft\r_aclip.pas ref_soft\r_aclipa.pas ref_soft\r_alias_c.pas ref_soft\r_bsp_c.pas ref_soft\r_draw.pas ref_soft\r_draw16.pas ref_soft\r_drawa.pas ref_soft\r_edge.pas ref_soft\r_edgea.pas ref_soft\r_image.pas ref_soft\r_light.pas ref_soft\r_local.pas ref_soft\r_main.pas ref_soft\r_misc.pas ref_soft\r_model.pas ref_soft\r_part.pas ref_soft\r_poly.pas ref_soft\r_polysa.pas ref_soft\r_polyse.pas ref_soft\r_rast.pas ref_soft\r_scan.pas ref_soft\r_scana.pas ref_soft\r_spr8.pas ref_soft\r_sprite.pas ref_soft\r_surf.pas ref_soft\r_surf8.pas ref_soft\r_varsa.pas ref_soft ref_gl\anorms.inc ref_gl\anormtab.inc ref_gl\warpsin.inc ref_gl\gl_model_h.pas ref_gl\qgl_h.pas ref_gl\gl_local_add.pas ref_gl\gl_draw.pas ref_gl\gl_image.pas ref_gl\gl_light.pas ref_gl\gl_local.pas ref_gl\gl_mesh.pas ref_gl\gl_model.pas ref_gl\gl_rmain.pas ref_gl\gl_rmisc.pas ref_gl\gl_rsurf.pas ref_gl\gl_warp.pas ref_gl qcommon\Cmd.pas qcommon\QCommon.inc qcommon\CPas.pas qcommon\CModel.pas qcommon\CVar.pas qcommon\Common.pas qcommon\DelphiTypes.pas qcommon\Delphi_cdecl_printf.pas qcommon\Files.pas qcommon\PMoveUnit.pas qcommon\crc.pas qcommon\md4.pas qcommon\net_chan.pas qcommon\qfiles.pas qcommon\2ccc.com.nfo qcommon null\sys_null.pas null\vid_null.pas null game\m_brain.pas game\g_spawn.pas game\g_target.pas game\p_hud.pas game\g_weapon.pas game\g_ai.pas game\p_weapon.pas game\g_misc.pas game\m_gunner.pas game\game_add.pas game\g_items.pas game\m_boss3.pas game\m_actor.inc game\m_hover.pas game\g_chase.pas game\g_phys.pas game\p_view.pas game\m_actor.pas game\m_float.pas game\m_tank.pas game\p_trail.pas game\m_boss31.pas game\g_main.pas game\m_insane.pas game\g_local.pas game\g_monster.pas game\m_berserk.pas game\m_mutant.pas game\m_player.pas game\m_chick.pas game\m_boss2.pas game\m_berserk.inc game\g_svcmds.pas game\m_flyer.pas game\m_boss2.inc game\g_turret.pas game\m_boss32.inc game\m_boss31.inc game\m_move.pas game\m_boss32.pas game\m_medic.pas game\m_brain.inc game\g_cmds.pas game\m_chick.inc game\g_func.pas game\m_flash.pas game\m_flipper.inc game\m_float.inc game\m_flyer.inc game\m_gladiator.inc game\m_infantry.inc game\m_soldier.pas game\m_medic.inc game\g_trigger.pas game\m_soldier.inc game\m_hover.inc game\m_supertank.inc game\m_tank.inc game\m_supertank.pas game\m_parasite.pas game\m_gladiator.pas game\q_shared_add.pas game\g_local_add.pas game\GameUnit.pas game\m_flipper.pas game\m_infantry.pas game\g_combat.pas game\g_save.pas game\g_utils.pas game\p_client.pas game\q_shared.pas game directx\DirectSound.pas directx\DirectXGraphics.pas directx\DXCommon.pas directx\DirectDraw.pas directx ctf\GameUnit.pas ctf\g_ai.pas ctf\g_chase.pas ctf\g_func.pas ctf\g_local.pas ctf\g_main.pas ctf\g_misc.pas ctf\g_phys.pas ctf\g_save.pas ctf\g_svcmds.pas ctf\g_trigger.pas ctf\g_utils.pas ctf\g_weapon.pas ctf\gamex86.dof ctf\gamex86.dpr ctf\m_move.pas ctf\m_player.pas ctf\p_client.pas ctf\p_hud.pas ctf\p_menu.pas ctf\p_view.pas ctf\p_weapon.pas ctf\g_combat.pas ctf\g_cmds.pas ctf\q_shared.pas ctf\g_items.pas ctf\g_target.pas ctf client\cl_newfx.pas client\cl_fx.pas client\snd_mix.pas client\snd_loc.pas client\snd_mem.pas client\adivtab.pas client\anorms.inc client\asm_i386.pas client\sound_h.pas client\vid_h.pas client\x86.asm client\Client.pas client\Console.pas client\cl_cin.pas client\cl_ents.pas client\cl_input.pas client\cl_inv.pas client\cl_main.pas client\cl_parse.pas client\cl_pred.pas client\cl_scrn.pas client\cl_tent.pas client\cl_view.pas client\keys.pas client\menu.pas client\qmenu.pas client\ref.pas client\snd_dma.pas client installation.txt status.txt 2zizii.txt DelphiQuake2Source.gif read.me.txt delphifans.com.nfo