文件名称:ORGE-WALKING
- 所属分类:
- midi
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2014-10-26
- 文件大小:
- 854kb
- 下载次数:
- 0次
- 提 供 者:
- d*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
ORGE的一个实例代码,演示角色在地图的上面进行走动,源代码-a demo showing a character walking on the ground, powered by ORGE
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Client\Client\Assertx.cpp
......\......\Assertx.h
......\......\Client.aps
......\......\Client.cpp
......\......\Client.h
......\......\Client.ico
......\......\Client.rc
......\......\Client.vcproj
......\......\Client.vcproj.HCSOFT.Administrator.user
......\......\Client.vcproj.HCSOFTCN.wyy.user
......\......\FairyterrainType.cfg
......\......\GameFSM.cpp
......\......\GameFSM.h
......\......\GameMap.cpp
......\......\GameMap.h
......\......\GameObject.cpp
......\......\GameObject.h
......\......\GameObjectManager.cpp
......\......\GameObjectManager.h
......\......\GamePlayer.cpp
......\......\GamePlayer.h
......\......\GamePlayerStaIdle.cpp
......\......\GamePlayerStaIdle.h
......\......\GamePlayerStaMove.cpp
......\......\GamePlayerStaMove.h
......\......\GameProcedure.cpp
......\......\GameProcedure.h
......\......\GameProcedureManager.cpp
......\......\GameProcedureManager.h
......\......\GameUtil.cpp
......\......\GameUtil.h
......\......\GIException.cpp
......\......\GIException.h
......\......\GITimeSystem.cpp
......\......\GITimeSystem.h
......\......\GMInputSystem.cpp
......\......\GMInputSystem.h
......\......\IGod.cpp
......\......\IGod.h
......\......\IObject.cpp
......\......\IObject.h
......\......\MainProcedure.cpp
......\......\MainProcedure.h
......\......\MyLock.h
......\......\NetManager.cpp
......\......\NetManager.h
......\......\ogre.cfg
......\......\Ogre.log
......\......\PacketFactory.h
......\......\PacketFactoryManager.cpp
......\......\PacketFactoryManager.h
......\......\ReadMe.txt
......\......\Resource.h
......\......\ResourceProvider.cpp
......\......\ResourceProvider.h
......\......\resources.cfg
......\......\small.ico
......\......\StatusObject.cpp
......\......\StatusObject.h
......\......\stdafx.cpp
......\......\stdafx.h
......\......\targetver.h
......\Client.sln
......\Client.suo
Engine\FoxNet\include\BaseType.h
......\......\.......\dhkey.h
......\......\.......\Encoder\Encoder_XOR.h
......\......\.......\Encoder.h
......\......\.......\EncoderManager.h
......\......\.......\FileAPI.h
......\......\.......\InstanceManager.h
......\......\.......\Packet.h
......\......\.......\ServerSocket.h
......\......\.......\Socket.h
......\......\.......\SocketAPI.h
......\......\.......\SocketBillingInputStream.h
......\......\.......\SocketBillingOutputStream.h
......\......\.......\SocketInputStream.h
......\......\.......\SocketOutputStream.h
......\......\lib\FoxNet.lib
......\......\...\Net_Release.lib
......\ObjectManager\dll\ObjectManager.dll
......\.............\...\ObjectManager_d.dll
......\.............\include\GIBasicType.h
......\.............\.......\GIClass.h
......\.............\.......\GIException.h
......\.............\.......\GIKernel.h
......\.............\.......\GINode.h
......\.............\.......\GIPlugin.h
......\.............\.......\GIUtil.h
......\.............\lib\ObjectManager.lib
......\.............\...\ObjectManager_d.lib
......\PathLib\dll\PathLib.dll
......\.......\...\PathLib_d.dll
......\.......\include\bso_rational_nt.h
......\.......\.......\BuildingCollision.h
......\.......\.......\CDT.h
......\.......\.......\Edge.h
......\.......\.......\Grid.h
......\.......\.......\ieee.h