文件名称:Game-Cube
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游戏设计流程如下:
(1)建立魔方的三维模型。
(2)初始化时随机生成一个打乱顺序的魔方,并显示。
(3)用户可以选择通过键盘某一行或者某一列进行旋转。每次旋转结束后,判断魔方的当前状态是否符合游戏结束的条件,如果符合,则提示用户游戏结束。否则,游戏继续进行。
游戏另外附加的功能还包括:
(1)保存当前魔方状态。
(2)从数据文件中加载一个魔方。
(3)缩放魔方大小。
(4)查看正确答案。
-Game design process is as follows: (1) the establishment of a three-dimensional model of the cube. (2) a randomly generated puzzle upset initialization sequence and displays. (3) The user can choose to rotate through the keyboard of a row or a column. After the end of each rotation, the current state of the cube to determine whether the conditions for the end of the game, if met, the game prompts the end user. Otherwise, the game continues. Another game Additional features include: (1) to save the current state of Rubik' s cube. (2) load a cube from the data file. (3) Scale cube size. (4) Check the correct answer.
(1)建立魔方的三维模型。
(2)初始化时随机生成一个打乱顺序的魔方,并显示。
(3)用户可以选择通过键盘某一行或者某一列进行旋转。每次旋转结束后,判断魔方的当前状态是否符合游戏结束的条件,如果符合,则提示用户游戏结束。否则,游戏继续进行。
游戏另外附加的功能还包括:
(1)保存当前魔方状态。
(2)从数据文件中加载一个魔方。
(3)缩放魔方大小。
(4)查看正确答案。
-Game design process is as follows: (1) the establishment of a three-dimensional model of the cube. (2) a randomly generated puzzle upset initialization sequence and displays. (3) The user can choose to rotate through the keyboard of a row or a column. After the end of each rotation, the current state of the cube to determine whether the conditions for the end of the game, if met, the game prompts the end user. Otherwise, the game continues. Another game Additional features include: (1) to save the current state of Rubik' s cube. (2) load a cube from the data file. (3) Scale cube size. (4) Check the correct answer.
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魔方游戏.doc