文件名称:glscene_v_1000714
介绍说明--下载内容均来自于网络,请自行研究使用
广为赞誉的opengl引擎glscene的全部源码,适用于BCB,Delphi的各个版本
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 45666024glscene_v_1000714.zip 列表 BCB5/ BCB5/GLCg_BCB5.bpk BCB5/GLCg_BCB5.cpp BCB5/GLCg_BCB5.res BCB5/GLSceneBCB5.bpg BCB5/GLSceneBCB5.bpk BCB5/GLSceneBCB5.cpp BCB5/GLSceneBCB5.res BCB5/GLSS_BASS_BCB5.bpk BCB5/GLSS_BASS_BCB5.cpp BCB5/GLSS_BASS_BCB5.res BCB5/GLSS_FMOD_BCB5.bpk BCB5/GLSS_FMOD_BCB5.cpp BCB5/GLSS_FMOD_BCB5.res BCB5/GLS_ODE_BCB5.bpk BCB5/GLS_ODE_BCB5.cpp BCB5/GLS_ODE_BCB5.res BCB5/GLS_SDL_BCB5.bpk BCB5/GLS_SDL_BCB5.cpp BCB5/GLS_SDL_BCB5.res BCB6/ BCB6/GLCg_BCB6.bpk BCB6/GLCg_BCB6.cpp BCB6/GLCg_BCB6.res BCB6/GLSceneBCB6.bpg BCB6/GLSceneBCB6.bpk BCB6/GLSceneBCB6.cpp BCB6/GLSceneBCB6.res BCB6/GLSS_BASS_BCB6.bpk BCB6/GLSS_BASS_BCB6.cpp BCB6/GLSS_BASS_BCB6.res BCB6/GLSS_FMOD_BCB6.bpk BCB6/GLSS_FMOD_BCB6.cpp BCB6/GLSS_FMOD_BCB6.res BCB6/GLS_ODE_BCB6.bpk BCB6/GLS_ODE_BCB6.cpp BCB6/GLS_ODE_BCB6.res BCB6/GLS_SDL_BCB6.bpk BCB6/GLS_SDL_BCB6.cpp BCB6/GLS_SDL_BCB6.res BCBDemos/ BCBDemos/BCBDemos.bpg BCBDemos/behaviours/ BCBDemos/behaviours/FPSMovement/ BCBDemos/behaviours/FPSMovement/FPSMovement.bpr BCBDemos/behaviours/FPSMovement/FPSMovement.cpp BCBDemos/behaviours/FPSMovement/FPSMovement.res BCBDemos/behaviours/FPSMovement/Unit1.cpp BCBDemos/behaviours/FPSMovement/Unit1.dfm BCBDemos/behaviours/FPSMovement/Unit1.h BCBDemos/cgshaders/ BCBDemos/cgshaders/simple/ BCBDemos/cgshaders/simple/CgSimple.bpr BCBDemos/cgshaders/simple/CgSimple.cpp BCBDemos/cgshaders/simple/CgSimple.res BCBDemos/cgshaders/simple/Simple_fp.cg BCBDemos/cgshaders/simple/Simple_vp.cg BCBDemos/cgshaders/simple/Unit1.cpp BCBDemos/cgshaders/simple/Unit1.dfm BCBDemos/cgshaders/simple/Unit1.h BCBDemos/collisions/ BCBDemos/collisions/boxedin/ BCBDemos/collisions/boxedin/boxedin.bpr BCBDemos/collisions/boxedin/boxedin.cpp BCBDemos/collisions/boxedin/boxedin.res BCBDemos/collisions/boxedin/Unit1.cpp BCBDemos/collisions/boxedin/Unit1.dfm BCBDemos/collisions/boxedin/Unit1.h BCBDemos/collisions/octree/ BCBDemos/collisions/octree/octreedemo.bpr BCBDemos/collisions/octree/octreedemo.cpp BCBDemos/collisions/octree/octreedemo.res BCBDemos/collisions/octree/Unit1.cpp BCBDemos/collisions/octree/Unit1.dfm BCBDemos/collisions/octree/Unit1.h BCBDemos/glslshaders/ BCBDemos/glslshaders/SimpleGLSL/ BCBDemos/glslshaders/SimpleGLSL/Delbackup.bat BCBDemos/glslshaders/SimpleGLSL/mur_Ambiant.bmp BCBDemos/glslshaders/SimpleGLSL/mur_Hauteur.bmp BCBDemos/glslshaders/SimpleGLSL/mur_NormalMap.bmp BCBDemos/glslshaders/SimpleGLSL/Shaders/ BCBDemos/glslshaders/SimpleGLSL/Shaders/blinn.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/bump2.frag BCBDemos/glslshaders/SimpleGLSL/Shaders/bump2.vert BCBDemos/glslshaders/SimpleGLSL/Shaders/lambert.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/parallax.frag BCBDemos/glslshaders/SimpleGLSL/Shaders/parallax.vert BCBDemos/glslshaders/SimpleGLSL/Shaders/phong.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/rim.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/sharpspecular.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/sheen.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/thinplastic.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/toon.frag BCBDemos/glslshaders/SimpleGLSL/Shaders/toon.vert BCBDemos/glslshaders/SimpleGLSL/Shaders/velvet.glsl BCBDemos/glslshaders/SimpleGLSL/Shaders/vertex.glsl BCBDemos/glslshaders/SimpleGLSL/SimpleGLSL.bpr BCBDemos/glslshaders/SimpleGLSL/SimpleGLSL.cpp BCBDemos/glslshaders/SimpleGLSL/SimpleGLSL.res BCBDemos/glslshaders/SimpleGLSL/SimpleGLSLUnit.cpp BCBDemos/glslshaders/SimpleGLSL/SimpleGLSLUnit.dfm BCBDemos/glslshaders/SimpleGLSL/SimpleGLSLUnit.h BCBDemos/glslshaders/SimpleGLSL/teapot.3ds BCBDemos/graph/ BCBDemos/graph/fxy/ BCBDemos/graph/fxy/fxy.bpr BCBDemos/graph/fxy/fxy.cpp BCBDemos/graph/fxy/fxy.res BCBDemos/graph/fxy/Unit1.cpp BCBDemos/graph/fxy/Unit1.dfm BCBDemos/graph/fxy/Unit1.h BCBDemos/graph/splines/ BCBDemos/graph/splines/splines.bpr BCBDemos/graph/splines/splines.cpp BCBDemos/graph/splines/splines.res BCBDemos/graph/splines/Unit1.cpp BCBDemos/graph/splines/Unit1.dfm BCBDemos/graph/splines/Unit1.h BCBDemos/Library/ BCBDemos/Library/bass.lib BCBDemos/Library/cg.lib BCBDemos/Library/cgDLL.zip BCBDemos/Library/cggl.lib BCBDemos/Library/fmod.lib BCBDemos/Library/msvcrt.lib BCBDemos/Library/ode.lib BCBDemos/Library/sdl.lib BCBDemos/materials/ BCBDemos/materials/mirror/ BCBDemos/materials/mirror/mirror.bpr BCBDemos/materials/mirror/mirror.cpp BCBDemos/materials/mirror/mirror.res BCBDemos/materials/mirror/Unit1.cpp BCBDemos/materials/mirror/Unit1.dfm BCBDemos/materials/mirror/Unit1.h BCBDemos/materials/multipass/ BCBDemos/materials/multipass/multipass.bpr BCBDemos/materials/multipass/multipass.cpp BCBDemos/materials/multipass/multipass.res BCBDemos/materials/multipass/Unit1.cpp BCBDemos/materials/multipass/Unit1.dfm BCBDemos/materials/multipass/Unit1.h BCBDemos/materials/transparency/ BCBDemos/materials/transparency/Transparency.bpr BCBDemos/materials/transparency/Transparency.cpp BCBDemos/materials/transparency/Transparency.res BCBDemos/materials/transparency/Unit1.cpp BCBDemos/materials/transparency/Unit1.dfm BCBDemos/materials/transparency/Unit1.h BCBDemos/media/ BCBDemos/media/ashwood.jpg BCBDemos/media/basinMask.bmp BCBDemos/media/beer.3ds BCBDemos/media/beigemarble.jpg BCBDemos/media/BigHoleBox2.ms3d BCBDemos/media/BoxedIn.3ds BCBDemos/media/brush.bmp BCBDemos/media/bunny.glsm BCBDemos/media/bunnynormals.jpg BCBDemos/media/cape.3ds BCBDemos/media/ChillyWind.mp3 BCBDemos/media/chimes.wav BCBDemos/media/chrome_buckle.bmp BCBDemos/media/chrome_glass.bmp BCBDemos/media/clouds.jpg BCBDemos/media/clover.jpg BCBDemos/media/cm_back.jpg BCBDemos/media/cm_bottom.jpg BCBDemos/media/cm_front.jpg BCBDemos/media/cm_left.jpg BCBDemos/media/cm_right.jpg BCBDemos/media/cm_top.jpg BCBDemos/media/cursor.bmp BCBDemos/media/Cylinder.ms3d BCBDemos/media/darkgold_font.bmp BCBDemos/media/Default.layout BCBDemos/media/DefaultSkin.bmp BCBDemos/media/detailmap.jpg BCBDemos/media/drumloop.wav BCBDemos/media/duck1.nurbs BCBDemos/media/duck2.nurbs BCBDemos/media/duck3.nurbs BCBDemos/media/Flare1.bmp BCBDemos/media/GLScene.bmp BCBDemos/media/GLScene_alpha.bmp BCBDemos/media/HalfSphere.ms3d BCBDemos/media/HighPolyObject.3ds BCBDemos/media/howl.mp3 BCBDemos/media/icecrater.txt BCBDemos/media/icecraterbk.jpg BCBDemos/media/icecraterdn.jpg BCBDemos/media/icecraterft.jpg BCBDemos/media/icecraterlf.jpg BCBDemos/media/icecraterrt.jpg BCBDemos/media/icecraterup.jpg BCBDemos/media/jump.smd BCBDemos/media/leather_cape.jpg BCBDemos/media/lgrid.3ds BCBDemos/media/long_jump.smd BCBDemos/media/look_left_right.smd BCBDemos/media/Map.3ds BCBDemos/media/maple_multi.tga BCBDemos/media/marbletiles.jpg BCBDemos/media/moon.bmp BCBDemos/media/mushroom.3ds BCBDemos/media/noise.bmp BCBDemos/media/pen.bmp BCBDemos/media/polyhedron.3ds BCBDemos/media/Quake2Animations.aaf BCBDemos/media/rawwall.jpg BCBDemos/media/run.smd BCBDemos/media/snow512.jpg BCBDemos/media/teapot.3ds BCBDemos/media/terrain.bmp BCBDemos/media/toonfont.bmp BCBDemos/media/trinitypantsF.bmp BCBDemos/media/TRINITYrage.glsc BCBDemos/media/TRINITYrage.smd BCBDemos/media/trinityskin3.bmp BCBDemos/media/unwrapped moon.jpg BCBDemos/media/walk.smd BCBDemos/media/walkway.jpg BCBDemos/media/waste.jpg BCBDemos/media/waste.md2 BCBDemos/media/waste.txt BCBDemos/media/wastecell.jpg BCBDemos/media/weaponWaste.jpg BCBDemos/media/weaponWaste.md2 BCBDemos/media/zbark_016.jpg BCBDemos/meshes/ BCBDemos/meshes/ducky/ BCBDemos/meshes/ducky/ducky.bpr BCBDemos/meshes/ducky/ducky.cpp BCBDemos/meshes/ducky/ducky.res BCBDemos/meshes/ducky/Unit1.cpp BCBDemos/meshes/ducky/Unit1.dfm BCBDemos/meshes/ducky/Unit1.h BCBDemos/meshes/shadedterrain/ BCBDemos/meshes/shadedterrain/shadedterrain.bpr BCBDemos/meshes/shadedterrain/shadedterrain.cpp BCBDemos/meshes/shadedterrain/shadedterrain.res BCBDemos/meshes/shadedterrain/Unit1.cpp BCBDemos/meshes/shadedterrain/Unit1.dfm BCBDemos/meshes/shadedterrain/Unit1.h BCBDemos/meshes/terrain/ BCBDemos/meshes/terrain/terrain.bpr BCBDemos/meshes/terrain/terrain.cpp BCBDemos/meshes/terrain/terrain.res BCBDemos/meshes/terrain/Unit1.cpp BCBDemos/meshes/terrain/Unit1.dfm BCBDemos/meshes/terrain/Unit1.h BCBDemos/meshes/tree/ BCBDemos/meshes/tree/tree.bpr BCBDemos/meshes/tree/tree.cpp BCBDemos/meshes/tree/tree.res BCBDemos/meshes/tree/Unit1.cpp BCBDemos/meshes/tree/Unit1.dfm BCBDemos/meshes/tree/Unit1.h BCBDemos/movements/ BCBDemos/movements/pointto/ BCBDemos/movements/pointto/pointto.bpr BCBDemos/movements/pointto/pointto.cpp BCBDemos/movements/pointto/pointto.res BCBDemos/movements/pointto/Unit1.cpp BCBDemos/movements/pointto/Unit1.dfm BCBDemos/movements/pointto/Unit1.h BCBDemos/physics/ BCBDemos/physics/FurBall/ BCBDemos/physics/FurBall/fFurBall.cpp BCBDemos/physics/FurBall/fFurBall.dfm BCBDemos/physics/FurBall/fFurBall.h BCBDemos/physics/FurBall/FurBall.bpr BCBDemos/physics/FurBall/FurBall.cpp BCBDemos/physics/FurBall/FurBall.res BCBDemos/physics/machine/ BCBDemos/physics/machine/machine.bpr BCBDemos/physics/machine/machine.cpp BCBDemos/physics/machine/machine.res BCBDemos/physics/machine/Unit1.cpp BCBDemos/physics/machine/Unit1.dfm BCBDemos/physics/machine/Unit1.h BCBDemos/physics/simple/ BCBDemos/physics/simple/simple.bpr BCBDemos/physics/simple/simple.cpp BCBDemos/physics/simple/simple.res BCBDemos/physics/simple/Unit1.cpp BCBDemos/physics/simple/Unit1.dfm BCBDemos/physics/simple/Unit1.h BCBDemos/readme.txt BCBDemos/rendering/ BCBDemos/rendering/celshading/ BCBDemos/rendering/celshading/celshading.bpr BCBDemos/rendering/celshading/celshading.cpp BCBDemos/rendering/celshading/celshading.res BCBDemos/rendering/celshading/Unit1.cpp BCBDemos/rendering/celshading/Unit1.dfm BCBDemos/rendering/celshading/Unit1.h BCBDemos/sound/ BCBDemos/sound/3Dsound/ BCBDemos/sound/3Dsound/Project1.bpr BCBDemos/sound/3Dsound/Project1.cpp BCBDemos/sound/3Dsound/Project1.res BCBDemos/sound/3Dsound/Unit1.cpp BCBDemos/sound/3Dsound/Unit1.dfm BCBDemos/sound/3Dsound/Unit1.h BCBDemos/specialsFX/ BCBDemos/specialsFX/projtextures/ BCBDemos/specialsFX/projtextures/ProjTextures.bpr BCBDemos/specialsFX/projtextures/ProjTextures.cpp BCBDemos/specialsFX/projtextures/ProjTextures.res BCBDemos/specialsFX/projtextures/Unit1.cpp BCBDemos/specialsFX/projtextures/Unit1.dfm BCBDemos/specialsFX/projtextures/Unit1.h BCBDemos/specialsFX/shadowvolumes/ BCBDemos/specialsFX/shadowvolumes/shadowvolumes.bpr BCBDemos/specialsFX/shadowvolumes/shadowvolumes.cpp BCBDemos/specialsFX/shadowvolumes/shadowvolumes.res BCBDemos/specialsFX/shadowvolumes/Unit1.cpp BCBDemos/specialsFX/shadowvolumes/Unit1.dfm BCBDemos/specialsFX/shadowvolumes/Unit1.h BCBDemos/specialsFX/spiral/ BCBDemos/specialsFX/spiral/spiral.bpr BCBDemos/specialsFX/spiral/spiral.cpp BCBDemos/specialsFX/spiral/spiral.res BCBDemos/specialsFX/spiral/Unit1.cpp BCBDemos/specialsFX/spiral/Unit1.dfm BCBDemos/specialsFX/spiral/Unit1.h BCBDemos/specialsFX/warping/ BCBDemos/specialsFX/warping/Unit1.cpp BCBDemos/specialsFX/warping/Unit1.dfm BCBDemos/specialsFX/warping/Unit1.h BCBDemos/specialsFX/warping/warping.bpr BCBDemos/specialsFX/warping/warping.cpp BCBDemos/specialsFX/warping/warping.res BCBDemos/specialsFX/waterplane/ BCBDemos/specialsFX/waterplane/Unit1.cpp BCBDemos/specialsFX/waterplane/Unit1.dfm BCBDemos/specialsFX/waterplane/Unit1.h BCBDemos/specialsFX/waterplane/waterplane.bpr BCBDemos/specialsFX/waterplane/waterplane.cpp BCBDemos/specialsFX/waterplane/waterplane.res BCBDemos/sprites/ BCBDemos/sprites/particles/ BCBDemos/sprites/particles/particles.bpr BCBDemos/sprites/particles/particles.cpp BCBDemos/sprites/particles/particles.res BCBDemos/sprites/particles/Unit1.cpp BCBDemos/sprites/particles/Unit1.dfm BCBDemos/sprites/particles/Unit1.h BCBDemos/utilities/ BCBDemos/utilities/fontgen/ BCBDemos/utilities/fontgen/fontgen.bpr BCBDemos/utilities/fontgen/fontgen.cpp BCBDemos/utilities/fontgen/fontgen.res BCBDemos/utilities/fontgen/main.cpp BCBDemos/utilities/fontgen/main.dfm BCBDemos/utilities/fontgen/main.h BCBDemos/utilities/recorder/ BCBDemos/utilities/recorder/Recorder.bpr BCBDemos/utilities/recorder/Recorder.cpp BCBDemos/utilities/recorder/Recorder.res BCBDemos/utilities/recorder/Unit1.cpp BCBDemos/utilities/recorder/Unit1.dfm BCBDemos/utilities/recorder/Unit1.h ChangeLog.txt CVSROOT/ CVSROOT/checkoutlist CVSROOT/commitinfo CVSROOT/config CVSROOT/cvswrappers CVSROOT/editinfo CVSROOT/loginfo CVSROOT/modules CVSROOT/notify CVSROOT/rcsinfo CVSROOT/taginfo CVSROOT/verifymsg Delphi2005/ Delphi2005/FAKE_xmlrtl.dcp Delphi2005/FAKE_xmlrtl_readme.txt Delphi2005/GLScene2005.dpk Delphi2005/GLScene2005.res Delphi2006/ Delphi2006/GLCg2006.dpk Delphi2006/GLCg2006.res Delphi2006/GLScene2006.dpk Delphi2006/GLScene2006.res Delphi2006/GLSS_BASS2006.dpk Delphi2006/GLSS_BASS2006.res Delphi2006/GLSS_FMOD2006.dpk Delphi2006/GLSS_FMOD2006.res Delphi2006/GLS_DWS2006.dpk Delphi2006/GLS_DWS2006.res Delphi2006/GLS_ODE2006.dpk Delphi2006/GLS_ODE2006.res Delphi2006/GLS_Python2006.dpk Delphi2006/GLS_Python2006.res Delphi2006/GLS_SDL2006.dpk Delphi2006/GLS_SDL2006.res Delphi4/ Delphi4/GLScene4.dpk Delphi4/GLScene4.res Delphi4/GLSS_BASS4.dpk Delphi4/GLSS_BASS4.res Delphi4/GLSS_FMOD4.dpk Delphi4/GLSS_FMOD4.res Delphi4/GLS_SDL4.dpk Delphi4/GLS_SDL4.res Delphi5/ Delphi5/GLCg5.dpk Delphi5/GLCg5.res Delphi5/GLScene5.dpk Delphi5/GLScene5.res Delphi5/GLSS_BASS5.dpk Delphi5/GLSS_BASS5.res Delphi5/GLSS_FMOD5.dpk Delphi5/GLSS_FMOD5.res Delphi5/GLS_ODE5.dpk Delphi5/GLS_SDL5.dpk Delphi5/GLS_SDL5.res Delphi6/ Delphi6/GLCg6.dpk Delphi6/GLCg6.res Delphi6/GLScene6.dpk Delphi6/GLScene6.res Delphi6/GLSS_BASS6.dpk Delphi6/GLSS_BASS6.res Delphi6/GLSS_FMOD6.dpk Delphi6/GLSS_FMOD6.res Delphi6/GLS_DWS6.dpk Delphi6/GLS_DWS6.res Delphi6/GLS_ODE6.dpk Delphi6/GLS_ODE6.res Delphi6/GLS_SDL6.dpk Delphi6/GLS_SDL6.res Delphi7/ Delphi7/GLCg7.dpk Delphi7/GLCg7.res Delphi7/GLScene7.dpk Delphi7/GLScene7.res Delphi7/GLSS_BASS7.dpk Delphi7/GLSS_BASS7.res Delphi7/GLSS_FMOD7.dpk Delphi7/GLSS_FMOD7.res Delphi7/GLS_DWS7.dpk Delphi7/GLS_DWS7.res Delphi7/GLS_ODE7.dpk Delphi7/GLS_ODE7.res Delphi7/GLS_Python7.dpk Delphi7/GLS_Python7.res Delphi7/GLS_SDL7.dpk Delphi7/GLS_SDL7.res Demos/ Demos/behaviours/ Demos/behaviours/behaviours.htm Demos/behaviours/DCEDemo/ Demos/behaviours/DCEDemo/dceDemo.dpr Demos/behaviours/DCEDemo/dceDemo.res Demos/behaviours/DCEDemo/Unit1.dfm Demos/behaviours/DCEDemo/Unit1.pas Demos/behaviours/FPSMovement/ Demos/behaviours/FPSMovement/FPSMovement.dpr Demos/behaviours/FPSMovement/FPSMovement.res Demos/behaviours/FPSMovement/Unit1.dfm Demos/behaviours/FPSMovement/Unit1.pas Demos/behaviours/pathcontrol/ Demos/behaviours/pathcontrol/PathControl.dpr Demos/behaviours/pathcontrol/PathControl.res Demos/behaviours/pathcontrol/Unit1.dfm Demos/behaviours/pathcontrol/Unit1.pas Demos/behaviours/torque/ Demos/behaviours/torque/Torque.dpr Demos/behaviours/torque/Torque.res Demos/behaviours/torque/Unit1.dfm Demos/behaviours/torque/Unit1.pas Demos/bench/ Demos/bench/bench.htm Demos/bench/canvas/ Demos/bench/canvas/canvas.dpr Demos/bench/canvas/canvas.res Demos/bench/canvas/Unit1.dfm Demos/bench/canvas/Unit1.pas Demos/bench/megacube/ Demos/bench/megacube/Megacube.dpr Demos/bench/megacube/MegaCube.res Demos/bench/megacube/Unit1.dfm Demos/bench/megacube/Unit1.pas Demos/bench/megaglasscube/ Demos/bench/megaglasscube/Megaglasscube.dpr Demos/bench/megaglasscube/MegaglassCube.res Demos/bench/megaglasscube/Unit1.dfm Demos/bench/megaglasscube/Unit1.pas Demos/bench/smoking/ Demos/bench/smoking/smoking.dpr Demos/bench/smoking/smoking.res Demos/bench/smoking/Unit1.dfm Demos/bench/smoking/Unit1.pas Demos/bench/volcano/ Demos/bench/volcano/Unit1.dfm Demos/bench/volcano/Unit1.pas Demos/bench/volcano/volcano.dpr Demos/bench/volcano/volcano.res Demos/bench/whirlwind/ Demos/bench/whirlwind/Unit1.dfm Demos/bench/whirlwind/Unit1.pas Demos/bench/whirlwind/Whirlwind.dpr Demos/bench/whirlwind/Whirlwind.res Demos/cgshaders/ Demos/cgshaders/cellshading/ Demos/cgshaders/cellshading/cellshading.dpr Demos/cgshaders/cellshading/cellshading.res Demos/cgshaders/cellshading/cellshading_fp.cg Demos/cgshaders/cellshading/cellshading_vp.cg Demos/cgshaders/cellshading/Unit1.dfm Demos/cgshaders/cellshading/Unit1.pas Demos/cgshaders/cgshaders.htm Demos/cgshaders/simple/ Demos/cgshaders/simple/CgSimple.dpr Demos/cgshaders/simple/CgSimple.res Demos/cgshaders/simple/Simple_fp.cg Demos/cgshaders/simple/Simple_vp.cg Demos/cgshaders/simple/Unit1.dfm Demos/cgshaders/simple/Unit1.pas Demos/cgshaders/texturing/ Demos/cgshaders/texturing/CgTexture.dpr Demos/cgshaders/texturing/CgTexture.res Demos/cgshaders/texturing/cg_texture_fp.cg Demos/cgshaders/texturing/cg_texture_vp.cg Demos/cgshaders/texturing/Unit1.dfm Demos/cgshaders/texturing/Unit1.pas Demos/collisions/ Demos/collisions/boxedin/ Demos/collisions/boxedin/boxedin.dpr Demos/collisions/boxedin/boxedin.res Demos/collisions/boxedin/Unit1.dfm Demos/collisions/boxedin/Unit1.pas Demos/collisions/collisions.htm Demos/collisions/facevsface/ Demos/collisions/facevsface/facevsface.dpr Demos/collisions/facevsface/facevsface.res Demos/collisions/facevsface/Unit1.dfm Demos/collisions/facevsface/Unit1.pas Demos/collisions/meshhit/ Demos/collisions/meshhit/meshhit.dpr Demos/collisions/meshhit/meshhit.res Demos/collisions/meshhit/Unit1.dfm Demos/collisions/meshhit/Unit1.pas Demos/collisions/octree/ Demos/collisions/octree/octreedemo.dpr Demos/collisions/octree/octreedemo.res Demos/collisions/octree/Unit1.dfm Demos/collisions/octree/Unit1.pas Demos/collisions/raycast/ Demos/collisions/raycast/raycast.dpr Demos/collisions/raycast/raycast.res Demos/collisions/raycast/Unit1.dfm Demos/collisions/raycast/Unit1.pas Demos/collisions/sphere/ Demos/collisions/sphere/sphere.dpr Demos/collisions/sphere/sphere.res Demos/collisions/sphere/Unit1.dfm Demos/collisions/sphere/Unit1.pas Demos/Demos.bpg Demos/demos.htm Demos/Demos2.bpg Demos/Demos3.bpg Demos/extrusion/ Demos/extrusion/bendingcyl/ Demos/extrusion/bendingcyl/bendingcyl.dpr Demos/extrusion/bendingcyl/bendingcyl.res Demos/extrusion/bendingcyl/Unit1.dfm Demos/extrusion/bendingcyl/Unit1.pas Demos/extrusion/cutoutstar/ Demos/extrusion/cutoutstar/cutoutstar.dpr Demos/extrusion/cutoutstar/cutoutstar.res Demos/extrusion/cutoutstar/Unit1.dfm Demos/extrusion/cutoutstar/Unit1.pas Demos/extrusion/extrusion.htm Demos/extrusion/nutsnbolts/ Demos/extrusion/nutsnbolts/nutsnbolts.dpr Demos/extrusion/nutsnbolts/nutsnbolts.res Demos/extrusion/nutsnbolts/Unit1.dfm Demos/extrusion/nutsnbolts/Unit1.pas Demos/extrusion/pawn/ Demos/extrusion/pawn/pawn.dpr Demos/extrusion/pawn/pawn.res Demos/extrusion/pawn/Unit1.dfm Demos/extrusion/pawn/Unit1.pas Demos/extrusion/tentacles/ Demos/extrusion/tentacles/tentacles.dpr Demos/extrusion/tentacles/tentacles.res Demos/extrusion/tentacles/Unit1.dfm Demos/extrusion/tentacles/Unit1.pas Demos/glslshaders/ 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Source/DesignTime/Resources/vcl/glscene_icon_TGLFPSMovementManager.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLFullScreenViewer.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLGuiLayout.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLHeightTileFileHDS.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLHiddenlineShader.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLLinePFXManager.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLMaterialLibrary.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLMaterialScripter.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLMemoryViewer.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLMultiMaterialShader.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLNavigator.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLODEJointlist.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLODEManager.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLOutlineShader.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLPerlinHDS.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLPerlinPFXManager.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLPhongShader.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLPointLightPFXManager.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLPolygonPFXManager.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLScene.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLSceneViewer.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLScriptLibrary.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLSDLViewer.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLSMBASS.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLSMFMOD.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLSMWaveOut.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLSoundLibrary.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLStaticImposterBuilder.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLTexCombineShader.bmp Source/DesignTime/Resources/vcl/glscene_icon_TGLThorFXManager.bmp 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Source/SoundAPIs/bass.dll Source/SoundAPIs/Bass.pas Source/SoundAPIs/fmod.dll Source/SoundAPIs/fmod.pas Source/SoundAPIs/GLSceneVCLBass.dcr Source/SoundAPIs/GLSceneVCLFMod.dcr Source/SoundAPIs/readme_bass.txt Source/SoundAPIs/readme_fmod.txt Source/VideoAPIs/ Source/VideoAPIs/vfw.pas Source/_Cleanup.bat Utilities/ Utilities/DXP/ Utilities/DXP/DXPConfig.pas Utilities/DXP/DXPExpert.dpk Utilities/DXP/DXPExpert.res Utilities/DXP/DXPExpertModule.dfm Utilities/DXP/DXPExpertModule.pas Utilities/DXP/DXPExpertUnit.pas Utilities/DXP/DXPFPCConfig.pas Utilities/DXP/DXPGlobals.pas Utilities/DXP/DXPUtils.pas Utilities/DXP/FDXPCompileLog.dfm Utilities/DXP/FDXPCompileLog.pas Utilities/DXP/FDXPDirectoryDialog.dfm Utilities/DXP/FDXPDirectoryDialog.pas Utilities/DXP/FDXPFPCOptions.dfm Utilities/DXP/FDXPFPCOptions.pas Utilities/DXP/FDXPOptions.dfm Utilities/DXP/FDXPOptions.pas Utilities/DXP/FDXPPathsDialog.dfm Utilities/DXP/FDXPPathsDialog.pas Utilities/DXP/FDXPProgress.dfm Utilities/DXP/FDXPProgress.pas Utilities/DXP/samples/ Utilities/DXP/samples/gui/ Utilities/DXP/samples/gui/gui.dpr Utilities/DXP/samples/gui/gui.fpc-cfg Utilities/DXP/samples/hello/ Utilities/DXP/samples/hello/hello.dpr Utilities/DXP/samples/hello/hello.fpc-cfg Utilities/DXP/samples/lclteapot/ Utilities/DXP/samples/lclteapot/lclteapot.dpr Utilities/DXP/samples/lclteapot/lclteapot.fpc-cfg Utilities/DXP/samples/sdl/ Utilities/DXP/samples/sdl/sdl.dpr Utilities/DXP/samples/sdl/sdl.fpc-cfg Utilities/GLSLExpert/ Utilities/GLSLExpert/GLSLExpert.pas Utilities/GLSLExpert/GLSLExpertPackage.dpk Utilities/GLSLExpert/GLSLExpertPackage.res Utilities/GLSLExpert/Readme.txt Utilities/PakEdit/ Utilities/PakEdit/FolderDialog.dfm Utilities/PakEdit/FolderDialog.pas Utilities/PakEdit/FolderSelect.dfm Utilities/PakEdit/FolderSelect.pas Utilities/PakEdit/icons.bmp Utilities/PakEdit/icons.res Utilities/PakEdit/Main.dfm Utilities/PakEdit/Main.pas Utilities/PakEdit/PakEdit.dpr Utilities/PakEdit/PakEdit.res Utilities/ReadMe.txt Utilities/RecyclerMM/ Utilities/RecyclerMM/FRMMSnapShot.dfm Utilities/RecyclerMM/FRMMSnapShot.pas Utilities/RecyclerMM/readme.txt Utilities/RecyclerMM/RecyclerMM.pas yoyodine/ yoyodine/lazarus/ yoyodine/lazarus/GLGraphics.pas yoyodine/lazarus/OpenGL1x.pas yoyodine/lazarus/TGA.pas yoyodine/rdir/ yoyodine/rdir/blah.txt yoyodine/rdir/newblah.txt _ReadMe/ _ReadMe/nameChanges.txt _ReadMe/readme.htm