文件名称:glsl_frm
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2013-12-15
- 文件大小:
- 416kb
- 下载次数:
- 0次
- 提 供 者:
- yaoch*****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
多重纹理叠加的qt程序,方便初学者学习,就是把一个纹理(其实说白了,纹理可以理解为一幅图像)映射到空间物体的表面上,因此纹理映射也叫贴图,这个表明不一定是矩形,比如说我可以是球面,或者是任意曲面-Multiple textures superimposed qt procedures for beginners to learn, is to put a texture (in fact, plainly, textures can be understood as an image) is mapped onto the surface of the space objects, and therefore also called texture mapping textures, this does not necessarily indicate a rectangle , for example, I can be spherical, or any surface
(系统自动生成,下载前可以参看下载内容)
下载文件列表
glsl_frm\1.jpg
........\2.png
........\frm.frag
........\frm.vert
........\Game\Game.cpp
........\....\Game.h
........\....\Main.cpp
........\glsl_frm.sln
........\glsl_frm.suo
........\glsl_frm.vcproj
........\glsl_frm.vcproj.QM_XYMAO2.Administrator.user
........\glsl_frm.vcproj.zengqh-PC.zengqh.user
........\Include\DataType.h
........\.......\GameAll.h
........\.......\GameStd.h
........\Model\cube.h
........\.....\teapot.h
........\readme.txt
........\Shader\ShaderHelper.cpp
........\......\ShaderHelper.h
........\.tate\Singleton.h
........\.....\State.h
........\.....\TextureManager.cpp
........\.....\TextureManager.h
........\.....\WorldState.cpp
........\.....\WorldState.h
........\Game
........\Include
........\Model
........\Shader
........\State
glsl_frm