文件名称:BoneAnimation
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码] [Visual.Net]
- 上传时间:
- 2013-12-07
- 文件大小:
- 2.56mb
- 下载次数:
- 0次
- 提 供 者:
- 顾*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
在opengl框架下通过鼠标响应事件控制骨骼动画源代码-In response to the incident opengl fr a mework to control the mouse skeletal animation source code
(系统自动生成,下载前可以参看下载内容)
下载文件列表
BoneAnimation
.............\Bone.cpp
.............\Bone.h
.............\BoneAnimation.cpp
.............\BoneAnimation.exe
.............\BoneAnimation.h
.............\BoneAnimation.ncb
.............\BoneAnimation.rc
.............\BoneAnimation.sln
.............\BoneAnimation.sln.old
.............\BoneAnimation.suo
.............\BoneAnimation.suo.old
.............\BoneAnimation.vcproj
.............\BoneAnimation.vcproj.7.10.old
.............\BoneAnimation.vcproj.MACBOOK.Administrator.user
.............\Desktop_.ini
.............\GLFrame.cpp
.............\GLFrame.h
.............\GLWindow.cpp
.............\GLWindow.h
.............\Matrix.cpp
.............\Matrix.h
.............\Release
.............\.......\Bone.obj
.............\.......\BoneAnimation.exe
.............\.......\BoneAnimation.exe.intermediate.manifest
.............\.......\BoneAnimation.obj
.............\.......\BoneAnimation.pdb
.............\.......\BoneAnimation.res
.............\.......\BuildLog.htm
.............\.......\GLFrame.obj
.............\.......\GLWindow.obj
.............\.......\Matrix.obj
.............\.......\ScreenDlg.obj
.............\.......\Vector.obj
.............\.......\mt.dep
.............\.......\stdafx.obj
.............\.......\vc80.idb
.............\.......\vc80.pdb
.............\ScreenDlg.cpp
.............\ScreenDlg.h
.............\UpgradeLog.XML
.............\Vector.cpp
.............\Vector.h
.............\_UpgradeReport_Files
.............\....................\UpgradeReport.css
.............\....................\UpgradeReport.xslt
.............\....................\UpgradeReport_Minus.gif
.............\....................\UpgradeReport_Plus.gif
.............\bak.bmp
.............\resource.h
.............\stdafx.cpp
.............\stdafx.h