文件名称:37
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对3D数据运用gpu实现八叉树,完成分割并进行渲染。
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压缩包 : 6750628637.zip 列表 appendix/ appendix/appendix.pdf cg/ cg/genatlas/ cg/genatlas/fp_gen_atlas.cg cg/liboctreegpu/ cg/liboctreegpu/fp_color_tree.cg cg/liboctreegpu/fp_tree.cg cg/liboctreegpu/fp_tree_lookup.cg cg/liboctreegpu/vp_tree.cg cg/paint/ cg/paint/fp_diffus_color_tree.cg cg/paint/fp_diffus_interp_color_tree.cg cg/simul/ cg/simul/fp_interp_simul_tree.cg cg/simul/fp_simul.cg cg/simul/fp_simul_render.cg cg/simul/fp_simul_tree.cg cg/simul/fp_simul_upd.cg cg/simul/vp_simul_render.cg exe/ exe/default.tga exe/Paint - RUNME.bat exe/paint.exe exe/Simul - RUNME.bat exe/simul.exe meshes/ meshes/laddy.3ds meshes/readme.txt meshes/torus.3ds picts/ picts/dog-shot0000.png picts/dog-shot0001.png picts/drops.png picts/liquid.png picts/pict0.png picts/pict1.png picts/Thumbs.db readme.html src/ src/common/ src/common/CCoreException.h src/common/CGL3DSMesh.cpp src/common/CGL3DSMesh.h src/common/common.h src/common/CProfiler.cpp src/common/CProfiler.h src/common/help.cpp src/common/help.h src/common/MovieMaker.cpp src/common/MovieMaker.h src/common/noise.cpp src/common/noise.h src/common/pbuffer.cpp src/common/pbuffer.h src/liboctreegpu/ src/liboctreegpu/CBox.cpp src/liboctreegpu/CBox.h src/liboctreegpu/cg_load.cpp src/liboctreegpu/cg_load.h src/liboctreegpu/CHrdwTree.cpp src/liboctreegpu/CHrdwTree.h src/liboctreegpu/CLibOctreeGPUException.h src/liboctreegpu/config.h src/liboctreegpu/config_hrdwtree.h src/liboctreegpu/CPolygon.cpp src/liboctreegpu/CPolygon.h src/liboctreegpu/CQuaternion.cpp src/liboctreegpu/CQuaternion.h src/liboctreegpu/CVertex.cpp src/liboctreegpu/CVertex.h src/liboctreegpu/CVertex.inl src/liboctreegpu/liboctreegpu.vcproj src/liboctreegpu/MgcBox3.cpp src/liboctreegpu/MgcBox3.h src/liboctreegpu/MgcBox3.inl src/liboctreegpu/MgcIntr3DBoxBox.cpp src/liboctreegpu/MgcIntr3DBoxBox.h src/liboctreegpu/MgcMath.cpp src/liboctreegpu/MgcMath.h src/liboctreegpu/MgcMath.inl src/liboctreegpu/MgcVector3.cpp src/liboctreegpu/MgcVector3.h src/liboctreegpu/MgcVector3.inl src/liboctreegpu/utils.cpp src/liboctreegpu/utils.h src/octreetex.sln src/octreetex.suo src/paint/ src/paint/CGenAtlas.cpp src/paint/CGenAtlas.h src/paint/CPaintNode.cpp src/paint/CPaintNode.h src/paint/CPaintTree.cpp src/paint/CPaintTree.h src/paint/default.tga src/paint/help_text_paint.cpp src/paint/paint.cpp src/paint/paint.vcproj src/readme.txt src/simul/ src/simul/CHrdwSimulTree.cpp src/simul/CHrdwSimulTree.h src/simul/config.h src/simul/CSimulNode.cpp src/simul/CSimulNode.h src/simul/CSimulTree.cpp src/simul/CSimulTree.h src/simul/default.tga src/simul/half/ src/simul/half/CVS/ src/simul/half/CVS/Entries src/simul/half/CVS/Repository src/simul/half/CVS/Root src/simul/half/eLut.cpp src/simul/half/eLut.h src/simul/half/half.cpp src/simul/half/half.h src/simul/half/halfFunction.h src/simul/half/halfLimits.h src/simul/half/README src/simul/half/toFloat.cpp src/simul/half/toFloat.h src/simul/help_text_simul.cpp src/simul/simul.cpp src/simul/simul.vcproj src/win32/ src/win32/GL/ src/win32/glut/ src/win32/glut/GL/ src/win32/glut/glut32.lib src/win32/glut/GL/glut.h src/win32/glut/README.txt src/win32/glux/ src/win32/glux/glux-mt-dll.lib src/win32/glux/glux-mt.lib src/win32/glux/glux.h src/win32/glux/glux.lib src/win32/glux/gluxLoader.h src/win32/glux/gluxPlugin.h src/win32/glux/glux_ext_defs.h src/win32/glux/glux_GLX_3DFX_multisample.h src/win32/glux/glux_GLX_ARB_get_proc_address.h src/win32/glux/glux_GLX_ARB_multisample.h src/win32/glux/glux_GLX_EXT_import_context.h src/win32/glux/glux_GLX_EXT_visual_info.h src/win32/glux/glux_GLX_EXT_visual_rating.h src/win32/glux/glux_GLX_MESA_copy_sub_buffer.h src/win32/glux/glux_GLX_MESA_pixmap_colormap.h src/win32/glux/glux_GLX_MESA_release_buffers.h src/win32/glux/glux_GLX_MESA_set_3dfx_mode.h src/win32/glux/glux_GLX_OML_swap_method.h src/win32/glux/glux_GLX_OML_sync_control.h src/win32/glux/glux_GLX_SGIS_blended_overlay.h src/win32/glux/glux_GLX_SGIS_multisample.h src/win32/glux/glux_GLX_SGIS_shared_multisample.h src/win32/glux/glux_GLX_SGIX_dmbuffer.h src/win32/glux/glux_GLX_SGIX_fbconfig.h src/win32/glux/glux_GLX_SGIX_pbuffer.h src/win32/glux/glux_GLX_SGIX_swap_barrier.h src/win32/glux/glux_GLX_SGIX_swap_group.h src/win32/glux/glux_GLX_SGIX_video_resize.h src/win32/glux/glux_GLX_SGIX_video_source.h src/win32/glux/glux_GLX_SGIX_visual_select_group.h src/win32/glux/glux_GLX_SGI_cushion.h src/win32/glux/glux_GLX_SGI_make_current_read.h src/win32/glux/glux_GLX_SGI_swap_control.h src/win32/glux/glux_GLX_SGI_video_sync.h src/win32/glux/glux_GLX_SUN_get_transparent_index.h src/win32/glux/glux_GL_3DFX_multisample.h src/win32/glux/glux_GL_3DFX_tbuffer.h src/win32/glux/glux_GL_3DFX_texture_compression_FXT1.h src/win32/glux/glux_GL_APPLE_client_storage.h src/win32/glux/glux_GL_APPLE_element_array.h src/win32/glux/glux_GL_APPLE_fence.h src/win32/glux/glux_GL_APPLE_specular_vector.h src/win32/glux/glux_GL_APPLE_transform_hint.h src/win32/glux/glux_GL_APPLE_vertex_array_object.h src/win32/glux/glux_GL_APPLE_vertex_array_range.h src/win32/glux/glux_GL_APPLE_ycbcr_422.h src/win32/glux/glux_GL_ARB_depth_texture.h src/win32/glux/glux_GL_ARB_fragment_program.h src/win32/glux/glux_GL_ARB_fragment_program_shadow.h src/win32/glux/glux_GL_ARB_fragment_shader.h src/win32/glux/glux_GL_ARB_imaging.h src/win32/glux/glux_GL_ARB_matrix_palette.h src/win32/glux/glux_GL_ARB_multisample.h src/win32/glux/glux_GL_ARB_multitexture.h src/win32/glux/glux_GL_ARB_occlusion_query.h src/win32/glux/glux_GL_ARB_point_parameters.h src/win32/glux/glux_GL_ARB_point_sprite.h src/win32/glux/glux_GL_ARB_shader_objects.h src/win32/glux/glux_GL_ARB_shading_language_100.h src/win32/glux/glux_GL_ARB_shadow.h src/win32/glux/glux_GL_ARB_shadow_ambient.h src/win32/glux/glux_GL_ARB_texture_border_clamp.h src/win32/glux/glux_GL_ARB_texture_compression.h src/win32/glux/glux_GL_ARB_texture_cube_map.h src/win32/glux/glux_GL_ARB_texture_env_add.h src/win32/glux/glux_GL_ARB_texture_env_combine.h src/win32/glux/glux_GL_ARB_texture_env_crossbar.h src/win32/glux/glux_GL_ARB_texture_env_dot3.h src/win32/glux/glux_GL_ARB_texture_mirrored_repeat.h src/win32/glux/glux_GL_ARB_texture_non_power_of_two.h src/win32/glux/glux_GL_ARB_transpose_matrix.h src/win32/glux/glux_GL_ARB_vertex_blend.h src/win32/glux/glux_GL_ARB_vertex_buffer_object.h src/win32/glux/glux_GL_ARB_vertex_program.h src/win32/glux/glux_GL_ARB_vertex_shader.h src/win32/glux/glux_GL_ARB_window_pos.h src/win32/glux/glux_GL_ATI_draw_buffers.h src/win32/glux/glux_GL_ATI_element_array.h src/win32/glux/glux_GL_ATI_envmap_bumpmap.h src/win32/glux/glux_GL_ATI_fragment_shader.h src/win32/glux/glux_GL_ATI_map_object_buffer.h src/win32/glux/glux_GL_ATI_pn_triangles.h src/win32/glux/glux_GL_ATI_separate_stencil.h src/win32/glux/glux_GL_ATI_texture_env_combine3.h src/win32/glux/glux_GL_ATI_texture_float.h src/win32/glux/glux_GL_ATI_texture_mirror_once.h src/win32/glux/glux_GL_ATI_text_fragment_shader.h src/win32/glux/glux_GL_ATI_vertex_array_object.h src/win32/glux/glux_GL_ATI_vertex_attrib_array_object.h src/win32/glux/glux_GL_ATI_vertex_streams.h src/win32/glux/glux_GL_EXT_422_pixels.h src/win32/glux/glux_GL_EXT_abgr.h src/win32/glux/glux_GL_EXT_bgra.h src/win32/glux/glux_GL_EXT_blend_color.h src/win32/glux/glux_GL_EXT_blend_equation_separate.h src/win32/glux/glux_GL_EXT_blend_func_separate.h src/win32/glux/glux_GL_EXT_blend_logic_op.h src/win32/glux/glux_GL_EXT_blend_minmax.h src/win32/glux/glux_GL_EXT_blend_subtract.h src/win32/glux/glux_GL_EXT_clip_volume_hint.h src/win32/glux/glux_GL_EXT_cmyka.h src/win32/glux/glux_GL_EXT_color_matrix.h src/win32/glux/glux_GL_EXT_color_subtable.h src/win32/glux/glux_GL_EXT_compiled_vertex_array.h src/win32/glux/glux_GL_EXT_convolution.h src/win32/glux/glux_GL_EXT_coordinate_frame.h src/win32/glux/glux_GL_EXT_copy_texture.h src/win32/glux/glux_GL_EXT_cull_vertex.h src/win32/glux/glux_GL_EXT_depth_bounds_test.h src/win32/glux/glux_GL_EXT_draw_range_elements.h src/win32/glux/glux_GL_EXT_fog_coord.h src/win32/glux/glux_GL_EXT_histogram.h src/win32/glux/glux_GL_EXT_index_array_formats.h src/win32/glux/glux_GL_EXT_index_func.h src/win32/glux/glux_GL_EXT_index_material.h src/win32/glux/glux_GL_EXT_index_texture.h src/win32/glux/glux_GL_EXT_light_texture.h src/win32/glux/glux_GL_EXT_misc_attribute.h src/win32/glux/glux_GL_EXT_multisample.h src/win32/glux/glux_GL_EXT_multi_draw_arrays.h src/win32/glux/glux_GL_EXT_packed_pixels.h src/win32/glux/glux_GL_EXT_paletted_texture.h src/win32/glux/glux_GL_EXT_pixel_transform.h src/win32/glux/glux_GL_EXT_pixel_transform_color_table.h src/win32/glux/glux_GL_EXT_point_parameters.h src/win32/glux/glux_GL_EXT_polygon_offset.h src/win32/glux/glux_GL_EXT_rescale_normal.h src/win32/glux/glux_GL_EXT_secondary_color.h src/win32/glux/glux_GL_EXT_separate_specular_color.h src/win32/glux/glux_GL_EXT_shadow_funcs.h src/win32/glux/glux_GL_EXT_shared_texture_palette.h src/win32/glux/glux_GL_EXT_stencil_two_side.h src/win32/glux/glux_GL_EXT_stencil_wrap.h src/win32/glux/glux_GL_EXT_subtexture.h src/win32/glux/glux_GL_EXT_texture.h src/win32/glux/glux_GL_EXT_texture3D.h src/win32/glux/glux_GL_EXT_texture_compression_s3tc.h src/win32/glux/glux_GL_EXT_texture_cube_map.h src/win32/glux/glux_GL_EXT_texture_env_add.h src/win32/glux/glux_GL_EXT_texture_env_combine.h src/win32/glux/glux_GL_EXT_texture_env_dot3.h src/win32/glux/glux_GL_EXT_texture_filter_anisotropic.h src/win32/glux/glux_GL_EXT_texture_lod_bias.h src/win32/glux/glux_GL_EXT_texture_mirror_clamp.h src/win32/glux/glux_GL_EXT_texture_object.h src/win32/glux/glux_GL_EXT_texture_perturb_normal.h src/win32/glux/glux_GL_EXT_vertex_array.h src/win32/glux/glux_GL_EXT_vertex_shader.h src/win32/glux/glux_GL_EXT_vertex_weighting.h src/win32/glux/glux_GL_HP_convolution_border_modes.h src/win32/glux/glux_GL_HP_image_transform.h src/win32/glux/glux_GL_HP_occlusion_test.h src/win32/glux/glux_GL_HP_texture_lighting.h src/win32/glux/glux_GL_IBM_cull_vertex.h src/win32/glux/glux_GL_IBM_multimode_draw_arrays.h src/win32/glux/glux_GL_IBM_rasterpos_clip.h src/win32/glux/glux_GL_IBM_texture_mirrored_repeat.h src/win32/glux/glux_GL_IBM_vertex_array_lists.h src/win32/glux/glux_GL_INGR_blend_func_separate.h src/win32/glux/glux_GL_INGR_color_clamp.h src/win32/glux/glux_GL_INGR_interlace_read.h src/win32/glux/glux_GL_INGR_palette_buffer.h src/win32/glux/glux_GL_INTEL_parallel_arrays.h src/win32/glux/glux_GL_INTEL_texture_scissor.h src/win32/glux/glux_GL_MESA_pack_invert.h src/win32/glux/glux_GL_MESA_resize_buffers.h src/win32/glux/glux_GL_MESA_window_pos.h src/win32/glux/glux_GL_MESA_ycbcr_texture.h src/win32/glux/glux_GL_NV_blend_square.h src/win32/glux/glux_GL_NV_copy_depth_to_color.h src/win32/glux/glux_GL_NV_depth_clamp.h src/win32/glux/glux_GL_NV_evaluators.h src/win32/glux/glux_GL_NV_fence.h src/win32/glux/glux_GL_NV_float_buffer.h src/win32/glux/glux_GL_NV_fog_distance.h src/win32/glux/glux_GL_NV_fragment_program.h src/win32/glux/glux_GL_NV_half_float.h src/win32/glux/glux_GL_NV_light_max_exponent.h src/win32/glux/glux_GL_NV_multisample_filter_hint.h src/win32/glux/glux_GL_NV_occlusion_query.h src/win32/glux/glux_GL_NV_packed_depth_stencil.h src/win32/glux/glux_GL_NV_pixel_data_range.h src/win32/glux/glux_GL_NV_point_sprite.h src/win32/glux/glux_GL_NV_primitive_restart.h src/win32/glux/glux_GL_NV_register_combiners.h src/win32/glux/glux_GL_NV_register_combiners2.h src/win32/glux/glux_GL_NV_texgen_emboss.h src/win32/glux/glux_GL_NV_texgen_reflection.h src/win32/glux/glux_GL_NV_texture_compression_vtc.h src/win32/glux/glux_GL_NV_texture_env_combine4.h src/win32/glux/glux_GL_NV_texture_expand_normal.h src/win32/glux/glux_GL_NV_texture_rectangle.h src/win32/glux/glux_GL_NV_texture_shader.h src/win32/glux/glux_GL_NV_texture_shader2.h src/win32/glux/glux_GL_NV_texture_shader3.h src/win32/glux/glux_GL_NV_vertex_array_range.h src/win32/glux/glux_GL_NV_vertex_array_range2.h src/win32/glux/glux_GL_NV_vertex_program.h src/win32/glux/glux_GL_NV_vertex_program1_1.h src/win32/glux/glux_GL_NV_vertex_program2.h src/win32/glux/glux_GL_OML_interlace.h src/win32/glux/glux_GL_OML_resample.h src/win32/glux/glux_GL_OML_subsample.h src/win32/glux/glux_GL_PGI_misc_hints.h src/win32/glux/glux_GL_PGI_vertex_hints.h src/win32/glux/glux_GL_REND_screen_coordinates.h src/win32/glux/glux_GL_S3_s3tc.h src/win32/glux/glux_GL_SGIS_detail_texture.h src/win32/glux/glux_GL_SGIS_fog_function.h src/win32/glux/glux_GL_SGIS_generate_mipmap.h src/win32/glux/glux_GL_SGIS_multisample.h src/win32/glux/glux_GL_SGIS_pixel_texture.h src/win32/glux/glux_GL_SGIS_point_line_texgen.h src/win32/glux/glux_GL_SGIS_point_parameters.h src/win32/glux/glux_GL_SGIS_sharpen_texture.h src/win32/glux/glux_GL_SGIS_texture4D.h src/win32/glux/glux_GL_SGIS_texture_border_clamp.h src/win32/glux/glux_GL_SGIS_texture_color_mask.h src/win32/glux/glux_GL_SGIS_texture_edge_clamp.h src/win32/glux/glux_GL_SGIS_texture_filter4.h src/win32/glux/glux_GL_SGIS_texture_lod.h src/win32/glux/glux_GL_SGIS_texture_select.h src/win32/glux/glux_GL_SGIX_async.h src/win32/glux/glux_GL_SGIX_async_histogram.h src/win32/glux/glux_GL_SGIX_async_pixel.h src/win32/glux/glux_GL_SGIX_blend_alpha_minmax.h src/win32/glux/glux_GL_SGIX_calligraphic_fragment.h src/win32/glux/glux_GL_SGIX_clipmap.h src/win32/glux/glux_GL_SGIX_convolution_accuracy.h src/win32/glux/glux_GL_SGIX_depth_pass_instrument.h src/win32/glux/glux_GL_SGIX_depth_texture.h src/win32/glux/glux_GL_SGIX_flush_raster.h src/win32/glux/glux_GL_SGIX_fog_offset.h src/win32/glux/glux_GL_SGIX_fog_scale.h src/win32/glux/glux_GL_SGIX_fragment_lighting.h src/win32/glux/glux_GL_SGIX_framezoom.h src/win32/glux/glux_GL_SGIX_igloo_interface.h src/win32/glux/glux_GL_SGIX_impact_pixel_texture.h src/win32/glux/glux_GL_SGIX_instruments.h src/win32/glux/glux_GL_SGIX_interlace.h src/win32/glux/glux_GL_SGIX_ir_instrument1.h src/win32/glux/glux_GL_SGIX_list_priority.h src/win32/glux/glux_GL_SGIX_pixel_texture.h src/win32/glux/glux_GL_SGIX_pixel_tiles.h src/win32/glux/glux_GL_SGIX_polynomial_ffd.h src/win32/glux/glux_GL_SGIX_reference_plane.h src/win32/glux/glux_GL_SGIX_resample.h src/win32/glux/glux_GL_SGIX_scalebias_hint.h src/win32/glux/glux_GL_SGIX_shadow.h src/win32/glux/glux_GL_SGIX_shadow_ambient.h src/win32/glux/glux_GL_SGIX_sprite.h src/win32/glux/glux_GL_SGIX_subsample.h src/win32/glux/glux_GL_SGIX_tag_sample_buffer.h src/win32/glux/glux_GL_SGIX_texture_add_env.h src/win32/glux/glux_GL_SGIX_texture_coordinate_clamp.h src/win32/glux/glux_GL_SGIX_texture_lod_bias.h src/win32/glux/glux_GL_SGIX_texture_multi_buffer.h src/win32/glux/glux_GL_SGIX_texture_scale_bias.h src/win32/glux/glux_GL_SGIX_texture_select.h src/win32/glux/glux_GL_SGIX_vertex_preclip.h src/win32/glux/glux_GL_SGIX_ycrcb.h src/win32/glux/glux_GL_SGIX_ycrcba.h src/win32/glux/glux_GL_SGIX_ycrcb_subsample.h src/win32/glux/glux_GL_SGI_color_matrix.h src/win32/glux/glux_GL_SGI_color_table.h src/win32/glux/glux_GL_SGI_depth_pass_instrument.h src/win32/glux/glux_GL_SGI_texture_color_table.h src/win32/glux/glux_GL_SUNX_constant_data.h src/win32/glux/glux_GL_SUN_convolution_border_modes.h src/win32/glux/glux_GL_SUN_global_alpha.h src/win32/glux/glux_GL_SUN_mesh_array.h src/win32/glux/glux_GL_SUN_slice_accum.h src/win32/glux/glux_GL_SUN_triangle_list.h src/win32/glux/glux_GL_SUN_vertex.h src/win32/glux/glux_GL_WIN_phong_shading.h src/win32/glux/glux_GL_WIN_specular_fog.h src/win32/glux/glux_load_all.h src/win32/glux/glux_no_redefine.h src/win32/glux/glux_WGL_3DFX_multisample.h src/win32/glux/glux_WGL_ARB_buffer_region.h src/win32/glux/glux_WGL_ARB_extensions_string.h src/win32/glux/glux_WGL_ARB_make_current_read.h src/win32/glux/glux_WGL_ARB_multisample.h src/win32/glux/glux_WGL_ARB_pbuffer.h src/win32/glux/glux_WGL_ARB_pixel_format.h src/win32/glux/glux_WGL_ARB_render_texture.h src/win32/glux/glux_WGL_EXT_depth_float.h src/win32/glux/glux_WGL_EXT_display_color_table.h src/win32/glux/glux_WGL_EXT_extensions_string.h src/win32/glux/glux_WGL_EXT_make_current_read.h src/win32/glux/glux_WGL_EXT_multisample.h src/win32/glux/glux_WGL_EXT_pbuffer.h src/win32/glux/glux_WGL_EXT_pixel_format.h src/win32/glux/glux_WGL_EXT_swap_control.h src/win32/glux/glux_WGL_I3D_digital_video_control.h src/win32/glux/glux_WGL_I3D_gamma.h src/win32/glux/glux_WGL_I3D_genlock.h src/win32/glux/glux_WGL_I3D_image_buffer.h src/win32/glux/glux_WGL_I3D_swap_frame_lock.h src/win32/glux/glux_WGL_I3D_swap_frame_usage.h src/win32/glux/glux_WGL_NV_float_buffer.h src/win32/glux/glux_WGL_NV_render_depth_texture.h src/win32/glux/glux_WGL_NV_render_texture_rectangle.h src/win32/glux/glux_WGL_NV_vertex_array_range.h src/win32/glux/glux_WGL_OML_sync_control.h src/win32/GL/glext-win32.h src/win32/GL/glext.h src/win32/GL/glx.h src/win32/lib3ds/ src/win32/lib3ds/atmosphere.h src/win32/lib3ds/background.h src/win32/lib3ds/camera.h src/win32/lib3ds/chunk.h src/win32/lib3ds/chunktable.h src/win32/lib3ds/ease.h src/win32/lib3ds/file.h src/win32/lib3ds/float.h src/win32/lib3ds/io.h src/win32/lib3ds/lib3ds-1.2.0.tar.gz src/win32/lib3ds/lib3ds-120.dll src/win32/lib3ds/lib3ds-120.lib src/win32/lib3ds/lib3ds-120s-mt-dll.lib src/win32/lib3ds/lib3ds-120s-mt.lib src/win32/lib3ds/lib3ds-120s.lib src/win32/lib3ds/light.h src/win32/lib3ds/material.h src/win32/lib3ds/matrix.h src/win32/lib3ds/mesh.h src/win32/lib3ds/node.h src/win32/lib3ds/quat.h src/win32/lib3ds/readme.txt src/win32/lib3ds/shadow.h src/win32/lib3ds/tcb.h src/win32/lib3ds/tracks.h src/win32/lib3ds/types.h src/win32/lib3ds/vector.h src/win32/lib3ds/viewport.h src/win32/libtexture/ src/win32/libtexture/CFont.h src/win32/libtexture/CLibTextureException.h src/win32/libtexture/CTexture.h src/win32/libtexture/CTextureJPG.h 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