文件名称:37

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  • 资源属性:
  • [MacOS] [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2008-10-13
  • 文件大小:
  • 28.01mb
  • 下载次数:
  • 1次
  • 提 供 者:
  • 丛**
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对3D数据运用gpu实现八叉树,完成分割并进行渲染。
(系统自动生成,下载前可以参看下载内容)

下载文件列表

压缩包 : 6750628637.zip 列表
appendix/
appendix/appendix.pdf
cg/
cg/genatlas/
cg/genatlas/fp_gen_atlas.cg
cg/liboctreegpu/
cg/liboctreegpu/fp_color_tree.cg
cg/liboctreegpu/fp_tree.cg
cg/liboctreegpu/fp_tree_lookup.cg
cg/liboctreegpu/vp_tree.cg
cg/paint/
cg/paint/fp_diffus_color_tree.cg
cg/paint/fp_diffus_interp_color_tree.cg
cg/simul/
cg/simul/fp_interp_simul_tree.cg
cg/simul/fp_simul.cg
cg/simul/fp_simul_render.cg
cg/simul/fp_simul_tree.cg
cg/simul/fp_simul_upd.cg
cg/simul/vp_simul_render.cg
exe/
exe/default.tga
exe/Paint - RUNME.bat
exe/paint.exe
exe/Simul - RUNME.bat
exe/simul.exe
meshes/
meshes/laddy.3ds
meshes/readme.txt
meshes/torus.3ds
picts/
picts/dog-shot0000.png
picts/dog-shot0001.png
picts/drops.png
picts/liquid.png
picts/pict0.png
picts/pict1.png
picts/Thumbs.db
readme.html
src/
src/common/
src/common/CCoreException.h
src/common/CGL3DSMesh.cpp
src/common/CGL3DSMesh.h
src/common/common.h
src/common/CProfiler.cpp
src/common/CProfiler.h
src/common/help.cpp
src/common/help.h
src/common/MovieMaker.cpp
src/common/MovieMaker.h
src/common/noise.cpp
src/common/noise.h
src/common/pbuffer.cpp
src/common/pbuffer.h
src/liboctreegpu/
src/liboctreegpu/CBox.cpp
src/liboctreegpu/CBox.h
src/liboctreegpu/cg_load.cpp
src/liboctreegpu/cg_load.h
src/liboctreegpu/CHrdwTree.cpp
src/liboctreegpu/CHrdwTree.h
src/liboctreegpu/CLibOctreeGPUException.h
src/liboctreegpu/config.h
src/liboctreegpu/config_hrdwtree.h
src/liboctreegpu/CPolygon.cpp
src/liboctreegpu/CPolygon.h
src/liboctreegpu/CQuaternion.cpp
src/liboctreegpu/CQuaternion.h
src/liboctreegpu/CVertex.cpp
src/liboctreegpu/CVertex.h
src/liboctreegpu/CVertex.inl
src/liboctreegpu/liboctreegpu.vcproj
src/liboctreegpu/MgcBox3.cpp
src/liboctreegpu/MgcBox3.h
src/liboctreegpu/MgcBox3.inl
src/liboctreegpu/MgcIntr3DBoxBox.cpp
src/liboctreegpu/MgcIntr3DBoxBox.h
src/liboctreegpu/MgcMath.cpp
src/liboctreegpu/MgcMath.h
src/liboctreegpu/MgcMath.inl
src/liboctreegpu/MgcVector3.cpp
src/liboctreegpu/MgcVector3.h
src/liboctreegpu/MgcVector3.inl
src/liboctreegpu/utils.cpp
src/liboctreegpu/utils.h
src/octreetex.sln
src/octreetex.suo
src/paint/
src/paint/CGenAtlas.cpp
src/paint/CGenAtlas.h
src/paint/CPaintNode.cpp
src/paint/CPaintNode.h
src/paint/CPaintTree.cpp
src/paint/CPaintTree.h
src/paint/default.tga
src/paint/help_text_paint.cpp
src/paint/paint.cpp
src/paint/paint.vcproj
src/readme.txt
src/simul/
src/simul/CHrdwSimulTree.cpp
src/simul/CHrdwSimulTree.h
src/simul/config.h
src/simul/CSimulNode.cpp
src/simul/CSimulNode.h
src/simul/CSimulTree.cpp
src/simul/CSimulTree.h
src/simul/default.tga
src/simul/half/
src/simul/half/CVS/
src/simul/half/CVS/Entries
src/simul/half/CVS/Repository
src/simul/half/CVS/Root
src/simul/half/eLut.cpp
src/simul/half/eLut.h
src/simul/half/half.cpp
src/simul/half/half.h
src/simul/half/halfFunction.h
src/simul/half/halfLimits.h
src/simul/half/README
src/simul/half/toFloat.cpp
src/simul/half/toFloat.h
src/simul/help_text_simul.cpp
src/simul/simul.cpp
src/simul/simul.vcproj
src/win32/
src/win32/GL/
src/win32/glut/
src/win32/glut/GL/
src/win32/glut/glut32.lib
src/win32/glut/GL/glut.h
src/win32/glut/README.txt
src/win32/glux/
src/win32/glux/glux-mt-dll.lib
src/win32/glux/glux-mt.lib
src/win32/glux/glux.h
src/win32/glux/glux.lib
src/win32/glux/gluxLoader.h
src/win32/glux/gluxPlugin.h
src/win32/glux/glux_ext_defs.h
src/win32/glux/glux_GLX_3DFX_multisample.h
src/win32/glux/glux_GLX_ARB_get_proc_address.h
src/win32/glux/glux_GLX_ARB_multisample.h
src/win32/glux/glux_GLX_EXT_import_context.h
src/win32/glux/glux_GLX_EXT_visual_info.h
src/win32/glux/glux_GLX_EXT_visual_rating.h
src/win32/glux/glux_GLX_MESA_copy_sub_buffer.h
src/win32/glux/glux_GLX_MESA_pixmap_colormap.h
src/win32/glux/glux_GLX_MESA_release_buffers.h
src/win32/glux/glux_GLX_MESA_set_3dfx_mode.h
src/win32/glux/glux_GLX_OML_swap_method.h
src/win32/glux/glux_GLX_OML_sync_control.h
src/win32/glux/glux_GLX_SGIS_blended_overlay.h
src/win32/glux/glux_GLX_SGIS_multisample.h
src/win32/glux/glux_GLX_SGIS_shared_multisample.h
src/win32/glux/glux_GLX_SGIX_dmbuffer.h
src/win32/glux/glux_GLX_SGIX_fbconfig.h
src/win32/glux/glux_GLX_SGIX_pbuffer.h
src/win32/glux/glux_GLX_SGIX_swap_barrier.h
src/win32/glux/glux_GLX_SGIX_swap_group.h
src/win32/glux/glux_GLX_SGIX_video_resize.h
src/win32/glux/glux_GLX_SGIX_video_source.h
src/win32/glux/glux_GLX_SGIX_visual_select_group.h
src/win32/glux/glux_GLX_SGI_cushion.h
src/win32/glux/glux_GLX_SGI_make_current_read.h
src/win32/glux/glux_GLX_SGI_swap_control.h
src/win32/glux/glux_GLX_SGI_video_sync.h
src/win32/glux/glux_GLX_SUN_get_transparent_index.h
src/win32/glux/glux_GL_3DFX_multisample.h
src/win32/glux/glux_GL_3DFX_tbuffer.h
src/win32/glux/glux_GL_3DFX_texture_compression_FXT1.h
src/win32/glux/glux_GL_APPLE_client_storage.h
src/win32/glux/glux_GL_APPLE_element_array.h
src/win32/glux/glux_GL_APPLE_fence.h
src/win32/glux/glux_GL_APPLE_specular_vector.h
src/win32/glux/glux_GL_APPLE_transform_hint.h
src/win32/glux/glux_GL_APPLE_vertex_array_object.h
src/win32/glux/glux_GL_APPLE_vertex_array_range.h
src/win32/glux/glux_GL_APPLE_ycbcr_422.h
src/win32/glux/glux_GL_ARB_depth_texture.h
src/win32/glux/glux_GL_ARB_fragment_program.h
src/win32/glux/glux_GL_ARB_fragment_program_shadow.h
src/win32/glux/glux_GL_ARB_fragment_shader.h
src/win32/glux/glux_GL_ARB_imaging.h
src/win32/glux/glux_GL_ARB_matrix_palette.h
src/win32/glux/glux_GL_ARB_multisample.h
src/win32/glux/glux_GL_ARB_multitexture.h
src/win32/glux/glux_GL_ARB_occlusion_query.h
src/win32/glux/glux_GL_ARB_point_parameters.h
src/win32/glux/glux_GL_ARB_point_sprite.h
src/win32/glux/glux_GL_ARB_shader_objects.h
src/win32/glux/glux_GL_ARB_shading_language_100.h
src/win32/glux/glux_GL_ARB_shadow.h
src/win32/glux/glux_GL_ARB_shadow_ambient.h
src/win32/glux/glux_GL_ARB_texture_border_clamp.h
src/win32/glux/glux_GL_ARB_texture_compression.h
src/win32/glux/glux_GL_ARB_texture_cube_map.h
src/win32/glux/glux_GL_ARB_texture_env_add.h
src/win32/glux/glux_GL_ARB_texture_env_combine.h
src/win32/glux/glux_GL_ARB_texture_env_crossbar.h
src/win32/glux/glux_GL_ARB_texture_env_dot3.h
src/win32/glux/glux_GL_ARB_texture_mirrored_repeat.h
src/win32/glux/glux_GL_ARB_texture_non_power_of_two.h
src/win32/glux/glux_GL_ARB_transpose_matrix.h
src/win32/glux/glux_GL_ARB_vertex_blend.h
src/win32/glux/glux_GL_ARB_vertex_buffer_object.h
src/win32/glux/glux_GL_ARB_vertex_program.h
src/win32/glux/glux_GL_ARB_vertex_shader.h
src/win32/glux/glux_GL_ARB_window_pos.h
src/win32/glux/glux_GL_ATI_draw_buffers.h
src/win32/glux/glux_GL_ATI_element_array.h
src/win32/glux/glux_GL_ATI_envmap_bumpmap.h
src/win32/glux/glux_GL_ATI_fragment_shader.h
src/win32/glux/glux_GL_ATI_map_object_buffer.h
src/win32/glux/glux_GL_ATI_pn_triangles.h
src/win32/glux/glux_GL_ATI_separate_stencil.h
src/win32/glux/glux_GL_ATI_texture_env_combine3.h
src/win32/glux/glux_GL_ATI_texture_float.h
src/win32/glux/glux_GL_ATI_texture_mirror_once.h
src/win32/glux/glux_GL_ATI_text_fragment_shader.h
src/win32/glux/glux_GL_ATI_vertex_array_object.h
src/win32/glux/glux_GL_ATI_vertex_attrib_array_object.h
src/win32/glux/glux_GL_ATI_vertex_streams.h
src/win32/glux/glux_GL_EXT_422_pixels.h
src/win32/glux/glux_GL_EXT_abgr.h
src/win32/glux/glux_GL_EXT_bgra.h
src/win32/glux/glux_GL_EXT_blend_color.h
src/win32/glux/glux_GL_EXT_blend_equation_separate.h
src/win32/glux/glux_GL_EXT_blend_func_separate.h
src/win32/glux/glux_GL_EXT_blend_logic_op.h
src/win32/glux/glux_GL_EXT_blend_minmax.h
src/win32/glux/glux_GL_EXT_blend_subtract.h
src/win32/glux/glux_GL_EXT_clip_volume_hint.h
src/win32/glux/glux_GL_EXT_cmyka.h
src/win32/glux/glux_GL_EXT_color_matrix.h
src/win32/glux/glux_GL_EXT_color_subtable.h
src/win32/glux/glux_GL_EXT_compiled_vertex_array.h
src/win32/glux/glux_GL_EXT_convolution.h
src/win32/glux/glux_GL_EXT_coordinate_frame.h
src/win32/glux/glux_GL_EXT_copy_texture.h
src/win32/glux/glux_GL_EXT_cull_vertex.h
src/win32/glux/glux_GL_EXT_depth_bounds_test.h
src/win32/glux/glux_GL_EXT_draw_range_elements.h
src/win32/glux/glux_GL_EXT_fog_coord.h
src/win32/glux/glux_GL_EXT_histogram.h
src/win32/glux/glux_GL_EXT_index_array_formats.h
src/win32/glux/glux_GL_EXT_index_func.h
src/win32/glux/glux_GL_EXT_index_material.h
src/win32/glux/glux_GL_EXT_index_texture.h
src/win32/glux/glux_GL_EXT_light_texture.h
src/win32/glux/glux_GL_EXT_misc_attribute.h
src/win32/glux/glux_GL_EXT_multisample.h
src/win32/glux/glux_GL_EXT_multi_draw_arrays.h
src/win32/glux/glux_GL_EXT_packed_pixels.h
src/win32/glux/glux_GL_EXT_paletted_texture.h
src/win32/glux/glux_GL_EXT_pixel_transform.h
src/win32/glux/glux_GL_EXT_pixel_transform_color_table.h
src/win32/glux/glux_GL_EXT_point_parameters.h
src/win32/glux/glux_GL_EXT_polygon_offset.h
src/win32/glux/glux_GL_EXT_rescale_normal.h
src/win32/glux/glux_GL_EXT_secondary_color.h
src/win32/glux/glux_GL_EXT_separate_specular_color.h
src/win32/glux/glux_GL_EXT_shadow_funcs.h
src/win32/glux/glux_GL_EXT_shared_texture_palette.h
src/win32/glux/glux_GL_EXT_stencil_two_side.h
src/win32/glux/glux_GL_EXT_stencil_wrap.h
src/win32/glux/glux_GL_EXT_subtexture.h
src/win32/glux/glux_GL_EXT_texture.h
src/win32/glux/glux_GL_EXT_texture3D.h
src/win32/glux/glux_GL_EXT_texture_compression_s3tc.h
src/win32/glux/glux_GL_EXT_texture_cube_map.h
src/win32/glux/glux_GL_EXT_texture_env_add.h
src/win32/glux/glux_GL_EXT_texture_env_combine.h
src/win32/glux/glux_GL_EXT_texture_env_dot3.h
src/win32/glux/glux_GL_EXT_texture_filter_anisotropic.h
src/win32/glux/glux_GL_EXT_texture_lod_bias.h
src/win32/glux/glux_GL_EXT_texture_mirror_clamp.h
src/win32/glux/glux_GL_EXT_texture_object.h
src/win32/glux/glux_GL_EXT_texture_perturb_normal.h
src/win32/glux/glux_GL_EXT_vertex_array.h
src/win32/glux/glux_GL_EXT_vertex_shader.h
src/win32/glux/glux_GL_EXT_vertex_weighting.h
src/win32/glux/glux_GL_HP_convolution_border_modes.h
src/win32/glux/glux_GL_HP_image_transform.h
src/win32/glux/glux_GL_HP_occlusion_test.h
src/win32/glux/glux_GL_HP_texture_lighting.h
src/win32/glux/glux_GL_IBM_cull_vertex.h
src/win32/glux/glux_GL_IBM_multimode_draw_arrays.h
src/win32/glux/glux_GL_IBM_rasterpos_clip.h
src/win32/glux/glux_GL_IBM_texture_mirrored_repeat.h
src/win32/glux/glux_GL_IBM_vertex_array_lists.h
src/win32/glux/glux_GL_INGR_blend_func_separate.h
src/win32/glux/glux_GL_INGR_color_clamp.h
src/win32/glux/glux_GL_INGR_interlace_read.h
src/win32/glux/glux_GL_INGR_palette_buffer.h
src/win32/glux/glux_GL_INTEL_parallel_arrays.h
src/win32/glux/glux_GL_INTEL_texture_scissor.h
src/win32/glux/glux_GL_MESA_pack_invert.h
src/win32/glux/glux_GL_MESA_resize_buffers.h
src/win32/glux/glux_GL_MESA_window_pos.h
src/win32/glux/glux_GL_MESA_ycbcr_texture.h
src/win32/glux/glux_GL_NV_blend_square.h
src/win32/glux/glux_GL_NV_copy_depth_to_color.h
src/win32/glux/glux_GL_NV_depth_clamp.h
src/win32/glux/glux_GL_NV_evaluators.h
src/win32/glux/glux_GL_NV_fence.h
src/win32/glux/glux_GL_NV_float_buffer.h
src/win32/glux/glux_GL_NV_fog_distance.h
src/win32/glux/glux_GL_NV_fragment_program.h
src/win32/glux/glux_GL_NV_half_float.h
src/win32/glux/glux_GL_NV_light_max_exponent.h
src/win32/glux/glux_GL_NV_multisample_filter_hint.h
src/win32/glux/glux_GL_NV_occlusion_query.h
src/win32/glux/glux_GL_NV_packed_depth_stencil.h
src/win32/glux/glux_GL_NV_pixel_data_range.h
src/win32/glux/glux_GL_NV_point_sprite.h
src/win32/glux/glux_GL_NV_primitive_restart.h
src/win32/glux/glux_GL_NV_register_combiners.h
src/win32/glux/glux_GL_NV_register_combiners2.h
src/win32/glux/glux_GL_NV_texgen_emboss.h
src/win32/glux/glux_GL_NV_texgen_reflection.h
src/win32/glux/glux_GL_NV_texture_compression_vtc.h
src/win32/glux/glux_GL_NV_texture_env_combine4.h
src/win32/glux/glux_GL_NV_texture_expand_normal.h
src/win32/glux/glux_GL_NV_texture_rectangle.h
src/win32/glux/glux_GL_NV_texture_shader.h
src/win32/glux/glux_GL_NV_texture_shader2.h
src/win32/glux/glux_GL_NV_texture_shader3.h
src/win32/glux/glux_GL_NV_vertex_array_range.h
src/win32/glux/glux_GL_NV_vertex_array_range2.h
src/win32/glux/glux_GL_NV_vertex_program.h
src/win32/glux/glux_GL_NV_vertex_program1_1.h
src/win32/glux/glux_GL_NV_vertex_program2.h
src/win32/glux/glux_GL_OML_interlace.h
src/win32/glux/glux_GL_OML_resample.h
src/win32/glux/glux_GL_OML_subsample.h
src/win32/glux/glux_GL_PGI_misc_hints.h
src/win32/glux/glux_GL_PGI_vertex_hints.h
src/win32/glux/glux_GL_REND_screen_coordinates.h
src/win32/glux/glux_GL_S3_s3tc.h
src/win32/glux/glux_GL_SGIS_detail_texture.h
src/win32/glux/glux_GL_SGIS_fog_function.h
src/win32/glux/glux_GL_SGIS_generate_mipmap.h
src/win32/glux/glux_GL_SGIS_multisample.h
src/win32/glux/glux_GL_SGIS_pixel_texture.h
src/win32/glux/glux_GL_SGIS_point_line_texgen.h
src/win32/glux/glux_GL_SGIS_point_parameters.h
src/win32/glux/glux_GL_SGIS_sharpen_texture.h
src/win32/glux/glux_GL_SGIS_texture4D.h
src/win32/glux/glux_GL_SGIS_texture_border_clamp.h
src/win32/glux/glux_GL_SGIS_texture_color_mask.h
src/win32/glux/glux_GL_SGIS_texture_edge_clamp.h
src/win32/glux/glux_GL_SGIS_texture_filter4.h
src/win32/glux/glux_GL_SGIS_texture_lod.h
src/win32/glux/glux_GL_SGIS_texture_select.h
src/win32/glux/glux_GL_SGIX_async.h
src/win32/glux/glux_GL_SGIX_async_histogram.h
src/win32/glux/glux_GL_SGIX_async_pixel.h
src/win32/glux/glux_GL_SGIX_blend_alpha_minmax.h
src/win32/glux/glux_GL_SGIX_calligraphic_fragment.h
src/win32/glux/glux_GL_SGIX_clipmap.h
src/win32/glux/glux_GL_SGIX_convolution_accuracy.h
src/win32/glux/glux_GL_SGIX_depth_pass_instrument.h
src/win32/glux/glux_GL_SGIX_depth_texture.h
src/win32/glux/glux_GL_SGIX_flush_raster.h
src/win32/glux/glux_GL_SGIX_fog_offset.h
src/win32/glux/glux_GL_SGIX_fog_scale.h
src/win32/glux/glux_GL_SGIX_fragment_lighting.h
src/win32/glux/glux_GL_SGIX_framezoom.h
src/win32/glux/glux_GL_SGIX_igloo_interface.h
src/win32/glux/glux_GL_SGIX_impact_pixel_texture.h
src/win32/glux/glux_GL_SGIX_instruments.h
src/win32/glux/glux_GL_SGIX_interlace.h
src/win32/glux/glux_GL_SGIX_ir_instrument1.h
src/win32/glux/glux_GL_SGIX_list_priority.h
src/win32/glux/glux_GL_SGIX_pixel_texture.h
src/win32/glux/glux_GL_SGIX_pixel_tiles.h
src/win32/glux/glux_GL_SGIX_polynomial_ffd.h
src/win32/glux/glux_GL_SGIX_reference_plane.h
src/win32/glux/glux_GL_SGIX_resample.h
src/win32/glux/glux_GL_SGIX_scalebias_hint.h
src/win32/glux/glux_GL_SGIX_shadow.h
src/win32/glux/glux_GL_SGIX_shadow_ambient.h
src/win32/glux/glux_GL_SGIX_sprite.h
src/win32/glux/glux_GL_SGIX_subsample.h
src/win32/glux/glux_GL_SGIX_tag_sample_buffer.h
src/win32/glux/glux_GL_SGIX_texture_add_env.h
src/win32/glux/glux_GL_SGIX_texture_coordinate_clamp.h
src/win32/glux/glux_GL_SGIX_texture_lod_bias.h
src/win32/glux/glux_GL_SGIX_texture_multi_buffer.h
src/win32/glux/glux_GL_SGIX_texture_scale_bias.h
src/win32/glux/glux_GL_SGIX_texture_select.h
src/win32/glux/glux_GL_SGIX_vertex_preclip.h
src/win32/glux/glux_GL_SGIX_ycrcb.h
src/win32/glux/glux_GL_SGIX_ycrcba.h
src/win32/glux/glux_GL_SGIX_ycrcb_subsample.h
src/win32/glux/glux_GL_SGI_color_matrix.h
src/win32/glux/glux_GL_SGI_color_table.h
src/win32/glux/glux_GL_SGI_depth_pass_instrument.h
src/win32/glux/glux_GL_SGI_texture_color_table.h
src/win32/glux/glux_GL_SUNX_constant_data.h
src/win32/glux/glux_GL_SUN_convolution_border_modes.h
src/win32/glux/glux_GL_SUN_global_alpha.h
src/win32/glux/glux_GL_SUN_mesh_array.h
src/win32/glux/glux_GL_SUN_slice_accum.h
src/win32/glux/glux_GL_SUN_triangle_list.h
src/win32/glux/glux_GL_SUN_vertex.h
src/win32/glux/glux_GL_WIN_phong_shading.h
src/win32/glux/glux_GL_WIN_specular_fog.h
src/win32/glux/glux_load_all.h
src/win32/glux/glux_no_redefine.h
src/win32/glux/glux_WGL_3DFX_multisample.h
src/win32/glux/glux_WGL_ARB_buffer_region.h
src/win32/glux/glux_WGL_ARB_extensions_string.h
src/win32/glux/glux_WGL_ARB_make_current_read.h
src/win32/glux/glux_WGL_ARB_multisample.h
src/win32/glux/glux_WGL_ARB_pbuffer.h
src/win32/glux/glux_WGL_ARB_pixel_format.h
src/win32/glux/glux_WGL_ARB_render_texture.h
src/win32/glux/glux_WGL_EXT_depth_float.h
src/win32/glux/glux_WGL_EXT_display_color_table.h
src/win32/glux/glux_WGL_EXT_extensions_string.h
src/win32/glux/glux_WGL_EXT_make_current_read.h
src/win32/glux/glux_WGL_EXT_multisample.h
src/win32/glux/glux_WGL_EXT_pbuffer.h
src/win32/glux/glux_WGL_EXT_pixel_format.h
src/win32/glux/glux_WGL_EXT_swap_control.h
src/win32/glux/glux_WGL_I3D_digital_video_control.h
src/win32/glux/glux_WGL_I3D_gamma.h
src/win32/glux/glux_WGL_I3D_genlock.h
src/win32/glux/glux_WGL_I3D_image_buffer.h
src/win32/glux/glux_WGL_I3D_swap_frame_lock.h
src/win32/glux/glux_WGL_I3D_swap_frame_usage.h
src/win32/glux/glux_WGL_NV_float_buffer.h
src/win32/glux/glux_WGL_NV_render_depth_texture.h
src/win32/glux/glux_WGL_NV_render_texture_rectangle.h
src/win32/glux/glux_WGL_NV_vertex_array_range.h
src/win32/glux/glux_WGL_OML_sync_control.h
src/win32/GL/glext-win32.h
src/win32/GL/glext.h
src/win32/GL/glx.h
src/win32/lib3ds/
src/win32/lib3ds/atmosphere.h
src/win32/lib3ds/background.h
src/win32/lib3ds/camera.h
src/win32/lib3ds/chunk.h
src/win32/lib3ds/chunktable.h
src/win32/lib3ds/ease.h
src/win32/lib3ds/file.h
src/win32/lib3ds/float.h
src/win32/lib3ds/io.h
src/win32/lib3ds/lib3ds-1.2.0.tar.gz
src/win32/lib3ds/lib3ds-120.dll
src/win32/lib3ds/lib3ds-120.lib
src/win32/lib3ds/lib3ds-120s-mt-dll.lib
src/win32/lib3ds/lib3ds-120s-mt.lib
src/win32/lib3ds/lib3ds-120s.lib
src/win32/lib3ds/light.h
src/win32/lib3ds/material.h
src/win32/lib3ds/matrix.h
src/win32/lib3ds/mesh.h
src/win32/lib3ds/node.h
src/win32/lib3ds/quat.h
src/win32/lib3ds/readme.txt
src/win32/lib3ds/shadow.h
src/win32/lib3ds/tcb.h
src/win32/lib3ds/tracks.h
src/win32/lib3ds/types.h
src/win32/lib3ds/vector.h
src/win32/lib3ds/viewport.h
src/win32/libtexture/
src/win32/libtexture/CFont.h
src/win32/libtexture/CLibTextureException.h
src/win32/libtexture/CTexture.h
src/win32/libtexture/CTextureJPG.h
src/win32/libtexture/CTexturePPM.h
src/win32/libtexture/CTextureTGA.h
src/win32/libtexture/d3dtex.h
src/win32/libtexture/glfont.h
src/win32/libtexture/gltex.h
src/win32/libtexture/libglfont-mt-dll.lib
src/win32/libtexture/libglfont-mt.lib
src/win32/libtexture/libglfont.lib
src/win32/libtexture/libtexture-mt-dll.lib
src/win32/libtexture/libtexture-mt.lib
src/win32/libtexture/libtexture.lib
src/win32/libtexture/OSAdapter.h
videos/
videos/movie00.avi
videos/movie01.avi
videos/movie03.avi
videos/movie04.avi
videos/movie05.avi

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