文件名称:v4.1.4-gold
介绍说明--下载内容均来自于网络,请自行研究使用
Away3D是flash或flex上的一个功能强大且实时的3D引擎,具有快速、高效、API清楚等优点。但是三角型消失的问题让人头疼。away3d世界由:view 视口、scene 场景、camera 摄像机和3D物体四部分组成,也称Away3D的四大基本构件。-Away3D is a flash or flex on a powerful and real-time 3D engine, with a fast, efficient, API clear advantages. But the disappearance of triangular headache. away3d world consists of: view viewport, scene scene, camera cameras and 3D objects composed of four parts, also known as the four basic components Away3D.
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下载文件列表
away3d-core-fp11-4.1.4-gold
...........................\.gitignore
...........................\CHANGELOG.txt
...........................\README.txt
...........................\away3d-license.txt
...........................\pb
...........................\..\NormalizeSplats.pbj
...........................\..\NormalizeSplats.pbk
...........................\..\RayTriangleKernel.pbj
...........................\..\RayTriangleKernel.pbk
...........................\src
...........................\...\away3d
...........................\...\......\Away3D.as
...........................\...\......\animators
...........................\...\......\.........\AnimationSetBase.as
...........................\...\......\.........\AnimatorBase.as
...........................\...\......\.........\IAnimationSet.as
...........................\...\......\.........\IAnimator.as
...........................\...\......\.........\ParticleAnimationSet.as
...........................\...\......\.........\ParticleAnimator.as
...........................\...\......\.........\PathAnimator.as
...........................\...\......\.........\SkeletonAnimationSet.as
...........................\...\......\.........\SkeletonAnimator.as
...........................\...\......\.........\SpriteSheetAnimationSet.as
...........................\...\......\.........\SpriteSheetAnimator.as
...........................\...\......\.........\UVAnimationSet.as
...........................\...\......\.........\UVAnimator.as
...........................\...\......\.........\VertexAnimationSet.as
...........................\...\......\.........\VertexAnimator.as
...........................\...\......\.........\data
...........................\...\......\.........\....\AnimationRegisterCache.as
...........................\...\......\.........\....\AnimationSubGeometry.as
...........................\...\......\.........\....\ColorSegmentPoint.as
...........................\...\......\.........\....\JointPose.as
...........................\...\......\.........\....\ParticleAnimationData.as
...........................\...\......\.........\....\ParticleProperties.as
...........................\...\......\.........\....\ParticlePropertiesMode.as
...........................\...\......\.........\....\Skeleton.as
...........................\...\......\.........\....\SkeletonJoint.as
...........................\...\......\.........\....\SkeletonPose.as
...........................\...\......\.........\....\SpriteSheetAnimationFrame.as
...........................\...\......\.........\....\UVAnimationFrame.as
...........................\...\......\.........\....\VertexAnimationMode.as
...........................\...\......\.........\nodes
...........................\...\......\.........\.....\AnimationClipNodeBase.as
...........................\...\......\.........\.....\AnimationNodeBase.as
...........................\...\......\.........\.....\ISpriteSheetAnimationNode.as
...........................\...\......\.........\.....\ParticleAccelerationNode.as
...........................\...\......\.........\.....\ParticleBezierCurveNode.as
...........................\...\......\.........\.....\ParticleBillboardNode.as
...........................\...\......\.........\.....\ParticleColorNode.as
...........................\...\......\.........\.....\ParticleFollowNode.as
...........................\...\......\.........\.....\ParticleInitialColorNode.as
...........................\...\......\.........\.....\ParticleNodeBase.as
...........................\...\......\.........\.....\ParticleOrbitNode.as
...........................\...\......\.........\.....\ParticleOscillatorNode.as
...........................\...\......\.........\.....\ParticlePositionNode.as
...........................\...\......\.........\.....\ParticleRotateToHeadingNode.as
...........................\...\......\.........\.....\ParticleRotateToPositionNode.as
...........................\...\......\.........\.....\ParticleRotationalVelocityNode.as
...........................\...\......\.........\.....\ParticleScaleNode.as
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