文件名称:Win32
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压缩包 : 15883847win32.rar 列表 Win32\Map Editor Part5\Tiles\brcorner_f.bmp Win32\Map Editor Part5\Tiles\tbridgeend_f.bmp Win32\Map Editor Part5\Tiles\lwall_w.bmp Win32\Map Editor Part5\Tiles\door_w.bmp Win32\Map Editor Part5\Tiles\black_w.bmp Win32\Map Editor Part5\Tiles\lbank_w.bmp Win32\Map Editor Part5\Tiles\rbacktree_f.bmp Win32\Map Editor Part5\Tiles\bbridgeend2_w.bmp Win32\Map Editor Part5\Tiles\house_f.bmp Win32\Map Editor Part5\Tiles\rbank2_w.bmp Win32\Map Editor Part5\Tiles\blcorner_f.bmp Win32\Map Editor Part5\Tiles\bbridgeend_w.bmp Win32\Map Editor Part5\Tiles\woodfloor_f.bmp Win32\Map Editor Part5\Tiles\trcorner_f.bmp Win32\Map Editor Part5\Tiles\rbank_w.bmp Win32\Map Editor Part5\Tiles\tlisland_f.bmp Win32\Map Editor Part5\Tiles\tbridgeend2_f.bmp Win32\Map Editor Part5\Tiles\rtree_f.bmp Win32\Map Editor Part5\Tiles\tbank_w.bmp Win32\Map Editor Part5\Tiles\tbank2_w.bmp Win32\Map Editor Part5\Tiles\brisland_w.bmp Win32\Map Editor Part5\Tiles\water1_w.bmp Win32\Map Editor Part5\Tiles\tlcorner_f.bmp Win32\Map Editor Part5\Tiles\bwall_w.bmp Win32\Map Editor Part5\Tiles\lbacktree_f.bmp Win32\Map Editor Part5\Tiles\insidedoor_f.bmp Win32\Map Editor Part5\Tiles\mtree2_f.bmp Win32\Map Editor Part5\Tiles\grass_f.bmp Win32\Map Editor Part5\Tiles\wall_w.bmp Win32\Map Editor Part5\Tiles\window_w.bmp Win32\Map Editor Part5\Tiles\bbridge_w.bmp Win32\Map Editor Part5\Tiles\bbank2_f.bmp Win32\Map Editor Part5\Tiles\houseexit_f.bmp Win32\Map Editor Part5\Tiles\water3_w.bmp Win32\Map Editor Part5\Tiles\tbridge_f.bmp Win32\Map Editor Part5\Tiles\trisland_f.bmp Win32\Map Editor Part5\Tiles\wall2_w.bmp Win32\Map Editor Part5\Tiles\mtree_f.bmp Win32\Map Editor Part5\Tiles\lbank2_w.bmp Win32\Map Editor Part5\Tiles\mtree3_f.bmp Win32\Map Editor Part5\Tiles\bbank_f.bmp Win32\Map Editor Part5\Tiles\backtree_f.bmp Win32\Map Editor Part5\Tiles\ltree_f.bmp Win32\Map Editor Part5\Tiles\blisland_w.bmp Win32\Map Editor Part5\Tiles\rwall_w.bmp Win32\Map Editor Part5\Tiles\water2_w.bmp Win32\Map Editor Part5\Tiles\mtree4_f.bmp Win32\Map Editor Part5\Tiles Win32\Map Editor Part5\MapEditor.rc Win32\Map Editor Part5\Monsters\troll.bmp Win32\Map Editor Part5\Monsters\orge.bmp Win32\Map Editor Part5\Monsters\dragon.bmp Win32\Map Editor Part5\Monsters\Thumbs.db Win32\Map Editor Part5\Monsters\babyDragon.bmp Win32\Map Editor Part5\Monsters\death.bmp Win32\Map Editor Part5\Monsters\dwarf.bmp Win32\Map Editor Part5\Monsters\Monsters.txt Win32\Map Editor Part5\Monsters\shimmer.bmp Win32\Map Editor Part5\Monsters\rogue.bmp Win32\Map Editor Part5\Monsters\oger.bmp Win32\Map Editor Part5\Monsters\imp.bmp Win32\Map Editor Part5\Monsters\bob.bmp Win32\Map Editor Part5\Monsters Win32\Map Editor Part5\Items\sword3.bmp Win32\Map Editor Part5\Items\sword.bmp Win32\Map Editor Part5\Items\Thumbs.db Win32\Map Editor Part5\Items\helmet.bmp Win32\Map Editor Part5\Items\food.bmp Win32\Map Editor Part5\Items\armor.bmp Win32\Map Editor Part5\Items\sword2.bmp Win32\Map Editor Part5\Items\boots.bmp Win32\Map Editor Part5\Items\axe.bmp Win32\Map Editor Part5\Items\shirt.bmp Win32\Map Editor Part5\Items\food2.bmp Win32\Map Editor Part5\Items\Items.txt Win32\Map Editor Part5\Items Win32\Map Editor Part5\MapEditor5.vcproj Win32\Map Editor Part5\resource.h Win32\Map Editor Part5\Npcs\Guard.bmp Win32\Map Editor Part5\Npcs\Npcs.txt Win32\Map Editor Part5\Npcs\Trent.bmp Win32\Map Editor Part5\Npcs\Hugo.bmp Win32\Map Editor Part5\Npcs\Farrel.bmp Win32\Map Editor Part5\Npcs\Governor.bmp Win32\Map Editor Part5\Npcs\Trendor.bmp Win32\Map Editor Part5\Npcs\Yarden.bmp Win32\Map Editor Part5\Npcs\Brother.bmp Win32\Map Editor Part5\Npcs\ShopKeeper.bmp Win32\Map Editor Part5\Npcs\Rhett.bmp Win32\Map Editor Part5\Npcs\Thumbs.db Win32\Map Editor Part5\Npcs\Sage.bmp Win32\Map Editor Part5\Npcs Win32\Map Editor Part5\Bitmap.cpp Win32\Map Editor Part5\ReadMe - MapEditor5.txt Win32\Map Editor Part5\Tile.cpp Win32\Map Editor Part5\Main.h Win32\Map Editor Part5\MapEditor (Final).exe Win32\Map Editor Part5\MapEditor5.sln Win32\Map Editor Part5\Init.cpp Win32\Map Editor Part5\Main.cpp Win32\Map Editor Part5\Bitmap.h Win32\Map Editor Part5\Tile.h Win32\Map Editor Part5\Default.map Win32\Map Editor Part5 Win32\Map Editor Part4\Items\food.bmp Win32\Map Editor Part4\Items\armor.bmp Win32\Map Editor Part4\Items\numchucks.bmp Win32\Map Editor Part4\Items\shirt.bmp Win32\Map Editor Part4\Items\boots.bmp Win32\Map Editor Part4\Items\food2.bmp Win32\Map Editor Part4\Items\axe.bmp Win32\Map Editor Part4\Items\sword3.bmp Win32\Map Editor Part4\Items\sword2.bmp Win32\Map Editor Part4\Items\shield.bmp Win32\Map Editor Part4\Items\Items.txt Win32\Map Editor Part4\Items\mace.bmp Win32\Map Editor Part4\Items\sword.bmp Win32\Map Editor Part4\Items\food3.bmp Win32\Map Editor Part4\Items Win32\Map Editor Part4\Npcs\Npc.bmp Win32\Map Editor Part4\Npcs\Npc8.bmp Win32\Map Editor Part4\Npcs\Npc6.bmp Win32\Map Editor Part4\Npcs\Npc7.bmp Win32\Map Editor Part4\Npcs\Npc3.bmp Win32\Map Editor Part4\Npcs\Npc2.bmp Win32\Map Editor Part4\Npcs\Npc10.bmp Win32\Map Editor Part4\Npcs\Npc9.bmp Win32\Map Editor Part4\Npcs\Npc4.bmp Win32\Map Editor Part4\Npcs\Npcs.txt Win32\Map Editor Part4\Npcs\Npc5.bmp Win32\Map Editor Part4\Npcs\Npc11.bmp Win32\Map Editor Part4\Npcs Win32\Map Editor Part4\Init.cpp Win32\Map Editor Part4\Monsters\monster8.bmp Win32\Map Editor Part4\Monsters\monster.bmp Win32\Map Editor Part4\Monsters\monster6.bmp Win32\Map Editor Part4\Monsters\monster7.bmp Win32\Map Editor Part4\Monsters\monster2.bmp Win32\Map Editor Part4\Monsters\Monsters.txt Win32\Map Editor Part4\Monsters\monster3.bmp Win32\Map Editor Part4\Monsters\monster4.bmp Win32\Map Editor Part4\Monsters\monster5.bmp Win32\Map Editor Part4\Monsters\monster11.bmp Win32\Map Editor Part4\Monsters\monster10.bmp Win32\Map Editor Part4\Monsters\monster9.bmp Win32\Map Editor Part4\Monsters Win32\Map Editor Part4\Tile.h Win32\Map Editor Part4\Tiles\blcorner_w.bmp Win32\Map Editor Part4\Tiles\trisland_w.bmp Win32\Map Editor Part4\Tiles\rtree_w.bmp Win32\Map Editor Part4\Tiles\lbacktree_w.bmp Win32\Map Editor Part4\Tiles\brisland_w.bmp Win32\Map Editor Part4\Tiles\trcorner_w.bmp Win32\Map Editor Part4\Tiles\rbank2_w.bmp Win32\Map Editor Part4\Tiles\bbank_w.bmp Win32\Map Editor Part4\Tiles\water2_f.bmp Win32\Map Editor Part4\Tiles\tbank_w.bmp Win32\Map Editor Part4\Tiles\rbank_w.bmp Win32\Map Editor Part4\Tiles\mtree3_w.bmp Win32\Map Editor Part4\Tiles\water3_f.bmp Win32\Map Editor Part4\Tiles\tlcorner_w.bmp Win32\Map Editor Part4\Tiles\blisland_w.bmp Win32\Map Editor Part4\Tiles\tbank2_w.bmp Win32\Map Editor Part4\Tiles\bbank2_w.bmp Win32\Map Editor Part4\Tiles\mtree2_w.bmp Win32\Map Editor Part4\Tiles\mtree_w.bmp Win32\Map Editor Part4\Tiles\grass_f.bmp Win32\Map Editor Part4\Tiles\brcorner_w.bmp Win32\Map Editor Part4\Tiles\rbacktree_w.bmp Win32\Map Editor Part4\Tiles\ltree_w.bmp Win32\Map Editor Part4\Tiles\mtree4_w.bmp Win32\Map Editor Part4\Tiles\water1_f.bmp Win32\Map Editor Part4\Tiles\tlisland_w.bmp Win32\Map Editor Part4\Tiles\lbank_w.bmp Win32\Map Editor Part4\Tiles\backtree_w.bmp Win32\Map Editor Part4\Tiles\lbank2_w.bmp Win32\Map Editor Part4\Tiles Win32\Map Editor Part4\MapEditor.sln Win32\Map Editor Part4\MapEditor.vcproj Win32\Map Editor Part4\Tile.cpp Win32\Map Editor Part4\Main.h Win32\Map Editor Part4\Default.map Win32\Map Editor Part4\MapEditor(4).exe Win32\Map Editor Part4\ReadMe - MapEditor4.txt Win32\Map Editor Part4\Main.cpp Win32\Map Editor Part4\MapEditor.rc Win32\Map Editor Part4\Bitmap.h Win32\Map Editor Part4\Bitmap.cpp Win32\Map Editor Part4\resource.h Win32\Map Editor Part4 Win32\Map Editor\Npcs\Npc.bmp Win32\Map Editor\Npcs\Npc2.bmp Win32\Map Editor\Npcs\Npc3.bmp Win32\Map Editor\Npcs\Npc5.bmp Win32\Map Editor\Npcs\Npc6.bmp Win32\Map Editor\Npcs\Npc9.bmp Win32\Map Editor\Npcs\Npc10.bmp Win32\Map Editor\Npcs\Npc4.bmp Win32\Map Editor\Npcs\Npc8.bmp Win32\Map Editor\Npcs\Npcs.txt Win32\Map Editor\Npcs\Npc11.bmp Win32\Map Editor\Npcs\Npc7.bmp Win32\Map Editor\Npcs Win32\Map Editor\Tiles\blisland_w.bmp Win32\Map Editor\Tiles\mtree3_w.bmp Win32\Map Editor\Tiles\lbank2_w.bmp Win32\Map Editor\Tiles\brisland_w.bmp Win32\Map Editor\Tiles\blcorner_w.bmp Win32\Map Editor\Tiles\water2_f.bmp Win32\Map Editor\Tiles\rbacktree_w.bmp Win32\Map Editor\Tiles\grass_f.bmp Win32\Map Editor\Tiles\backtree_w.bmp Win32\Map Editor\Tiles\trisland_w.bmp Win32\Map Editor\Tiles\ltree_w.bmp Win32\Map Editor\Tiles\mtree2_w.bmp Win32\Map Editor\Tiles\tbank2_w.bmp Win32\Map Editor\Tiles\trcorner_w.bmp Win32\Map Editor\Tiles\rbank_w.bmp Win32\Map Editor\Tiles\lbacktree_w.bmp Win32\Map Editor\Tiles\lbank_w.bmp Win32\Map Editor\Tiles\bbank2_w.bmp Win32\Map Editor\Tiles\bbank_w.bmp Win32\Map Editor\Tiles\tlcorner_w.bmp Win32\Map Editor\Tiles\mtree_w.bmp Win32\Map Editor\Tiles\rtree_w.bmp Win32\Map Editor\Tiles\tbank_w.bmp Win32\Map Editor\Tiles\brcorner_w.bmp Win32\Map Editor\Tiles\tlisland_w.bmp Win32\Map Editor\Tiles\rbank2_w.bmp Win32\Map Editor\Tiles\water3_f.bmp Win32\Map Editor\Tiles\mtree4_w.bmp Win32\Map Editor\Tiles\water1_f.bmp Win32\Map Editor\Tiles Win32\Map Editor\Items\sword3.bmp Win32\Map Editor\Items\axe.bmp Win32\Map Editor\Items\armor.bmp Win32\Map Editor\Items\food3.bmp Win32\Map Editor\Items\Items.txt Win32\Map Editor\Items\shield.bmp Win32\Map Editor\Items\sword2.bmp Win32\Map Editor\Items\sword.bmp Win32\Map Editor\Items\food2.bmp Win32\Map Editor\Items\boots.bmp Win32\Map Editor\Items\numchucks.bmp Win32\Map Editor\Items\shirt.bmp Win32\Map Editor\Items\food.bmp Win32\Map Editor\Items\mace.bmp Win32\Map Editor\Items Win32\Map Editor\Tile.h Win32\Map Editor\Monsters\monster6.bmp Win32\Map Editor\Monsters\Monsters.txt Win32\Map Editor\Monsters\monster4.bmp Win32\Map Editor\Monsters\monster10.bmp Win32\Map Editor\Monsters\monster2.bmp Win32\Map Editor\Monsters\monster9.bmp Win32\Map Editor\Monsters\monster3.bmp Win32\Map Editor\Monsters\monster.bmp Win32\Map Editor\Monsters\monster5.bmp Win32\Map Editor\Monsters\monster11.bmp Win32\Map Editor\Monsters\monster7.bmp Win32\Map Editor\Monsters\monster8.bmp Win32\Map Editor\Monsters Win32\Map Editor\Tile.cpp Win32\Map Editor\Main.h Win32\Map Editor\MapEditor.vcproj Win32\Map Editor\Bitmap.cpp Win32\Map Editor\Init.cpp Win32\Map Editor\MapEditor.rc Win32\Map Editor\MapEditor(1).exe Win32\Map Editor\MapEditor.sln Win32\Map Editor\Bitmap.h Win32\Map Editor\Main.cpp Win32\Map Editor\ReadMe - MapEditor.txt Win32\Map Editor\resource.h Win32\Map Editor Win32\Loading 8-Bit BMP Files\BitmapLoader.vcproj Win32\Loading 8-Bit BMP Files\GameTutorials.bmp Win32\Loading 8-Bit BMP Files\BitmapLoader.sln Win32\Loading 8-Bit BMP Files\bitmap_class.h Win32\Loading 8-Bit BMP Files\ReadMe - BitmapLoader.txt Win32\Loading 8-Bit BMP Files\BitmapLoader.exe Win32\Loading 8-Bit BMP Files\bitmap_class.cpp Win32\Loading 8-Bit BMP Files\win_main.cpp Win32\Loading 8-Bit BMP Files Win32\Animation\caust28.bmp Win32\Animation\Animation.sln Win32\Animation\caust24.bmp Win32\Animation\caust09.bmp Win32\Animation\caust23.bmp Win32\Animation\caust29.bmp Win32\Animation\caust27.bmp Win32\Animation\caust00.bmp Win32\Animation\caust26.bmp Win32\Animation\caust14.bmp Win32\Animation\Main.h Win32\Animation\caust02.bmp Win32\Animation\caust17.bmp Win32\Animation\caust12.bmp Win32\Animation\caust05.bmp Win32\Animation\caust31.bmp Win32\Animation\caust04.bmp Win32\Animation\caust10.bmp Win32\Animation\Main.cpp Win32\Animation\caust19.bmp Win32\Animation\Animation.vcproj Win32\Animation\caust21.bmp Win32\Animation\caust25.bmp Win32\Animation\ReadMe - Animation.txt Win32\Animation\caust18.bmp Win32\Animation\Animation.exe Win32\Animation\caust16.bmp Win32\Animation\caust30.bmp Win32\Animation\Sprite.h Win32\Animation\Thumbs.db Win32\Animation\Bitmap.cpp Win32\Animation\caust13.bmp Win32\Animation\caust15.bmp Win32\Animation\caust03.bmp Win32\Animation\caust22.bmp Win32\Animation\caust08.bmp Win32\Animation\caust06.bmp Win32\Animation\Sprite.cpp Win32\Animation\Bitmap.h Win32\Animation\caust07.bmp Win32\Animation\caust11.bmp Win32\Animation\caust20.bmp Win32\Animation\caust01.bmp Win32\Animation Win32\Color Text\Text.cpp Win32\Color Text\Text.exe Win32\Color Text\ReadMe - Text.txt Win32\Color Text\Text.sln Win32\Color Text\Text.vcproj Win32\Color Text Win32\Map Editor Part2\Init.cpp Win32\Map Editor Part2\Items\sword3.bmp Win32\Map Editor Part2\Items\axe.bmp Win32\Map Editor Part2\Items\sword2.bmp Win32\Map Editor Part2\Items\shirt.bmp Win32\Map Editor Part2\Items\Items.txt Win32\Map Editor Part2\Items\sword.bmp Win32\Map Editor Part2\Items\food3.bmp Win32\Map Editor Part2\Items\food.bmp Win32\Map Editor Part2\Items\food2.bmp Win32\Map Editor Part2\Items\armor.bmp Win32\Map Editor Part2\Items\numchucks.bmp Win32\Map Editor Part2\Items\shield.bmp Win32\Map Editor Part2\Items\boots.bmp Win32\Map Editor Part2\Items\mace.bmp Win32\Map Editor Part2\Items Win32\Map Editor Part2\Tiles\grass_f.bmp Win32\Map Editor Part2\Tiles\rbacktree_w.bmp Win32\Map Editor Part2\Tiles\brcorner_w.bmp Win32\Map Editor Part2\Tiles\brisland_w.bmp Win32\Map Editor Part2\Tiles\bbank_w.bmp Win32\Map Editor Part2\Tiles\mtree2_w.bmp Win32\Map Editor Part2\Tiles\lbacktree_w.bmp Win32\Map Editor Part2\Tiles\tbank2_w.bmp Win32\Map Editor Part2\Tiles\rtree_w.bmp Win32\Map Editor Part2\Tiles\water2_f.bmp Win32\Map Editor Part2\Tiles\blisland_w.bmp Win32\Map Editor Part2\Tiles\tbank_w.bmp Win32\Map Editor Part2\Tiles\tlisland_w.bmp Win32\Map Editor Part2\Tiles\mtree3_w.bmp Win32\Map Editor Part2\Tiles\bbank2_w.bmp Win32\Map Editor Part2\Tiles\ltree_w.bmp Win32\Map Editor Part2\Tiles\trcorner_w.bmp Win32\Map Editor Part2\Tiles\mtree_w.bmp Win32\Map Editor Part2\Tiles\rbank2_w.bmp Win32\Map Editor Part2\Tiles\lbank2_w.bmp Win32\Map Editor Part2\Tiles\tlcorner_w.bmp Win32\Map Editor Part2\Tiles\trisland_w.bmp Win32\Map Editor Part2\Tiles\water1_f.bmp Win32\Map Editor Part2\Tiles\rbank_w.bmp Win32\Map Editor Part2\Tiles\blcorner_w.bmp Win32\Map Editor Part2\Tiles\lbank_w.bmp Win32\Map Editor Part2\Tiles\water3_f.bmp Win32\Map Editor Part2\Tiles\backtree_w.bmp Win32\Map Editor Part2\Tiles\mtree4_w.bmp Win32\Map Editor Part2\Tiles Win32\Map Editor Part2\Monsters\monster7.bmp Win32\Map Editor Part2\Monsters\monster6.bmp Win32\Map Editor Part2\Monsters\monster.bmp Win32\Map Editor Part2\Monsters\monster2.bmp Win32\Map Editor Part2\Monsters\monster3.bmp Win32\Map Editor Part2\Monsters\monster5.bmp Win32\Map Editor Part2\Monsters\monster11.bmp Win32\Map Editor Part2\Monsters\Monsters.txt Win32\Map Editor Part2\Monsters\monster9.bmp Win32\Map Editor Part2\Monsters\monster10.bmp Win32\Map Editor Part2\Monsters\monster8.bmp Win32\Map Editor Part2\Monsters\monster4.bmp Win32\Map Editor Part2\Monsters Win32\Map Editor Part2\Npcs\Npc4.bmp Win32\Map Editor Part2\Npcs\Npc11.bmp Win32\Map Editor Part2\Npcs\Npc8.bmp Win32\Map Editor Part2\Npcs\Npc6.bmp Win32\Map Editor Part2\Npcs\Npc5.bmp Win32\Map Editor Part2\Npcs\Npc3.bmp Win32\Map Editor Part2\Npcs\Npc9.bmp Win32\Map Editor Part2\Npcs\Npc10.bmp Win32\Map Editor Part2\Npcs\Npc7.bmp Win32\Map Editor Part2\Npcs\Npc.bmp Win32\Map Editor Part2\Npcs\Npc2.bmp Win32\Map Editor Part2\Npcs\Npcs.txt Win32\Map Editor Part2\Npcs Win32\Map Editor Part2\MapEditor.vcproj Win32\Map Editor Part2\Tile.cpp Win32\Map Editor Part2\Main.h Win32\Map Editor Part2\MapEditor.rc Win32\Map Editor Part2\Bitmap.h Win32\Map Editor Part2\MapEditor(2).exe Win32\Map Editor Part2\Main.cpp Win32\Map Editor Part2\Bitmap.cpp Win32\Map Editor Part2\Tile.h Win32\Map Editor Part2\ReadMe - MapEditor2.txt Win32\Map Editor Part2\MapEditor.sln Win32\Map Editor Part2\resource.h Win32\Map Editor Part2 Win32\Map Editor Part3\ReadMe - MapEditor3.txt Win32\Map Editor Part3\Tiles\brcorner_w.bmp Win32\Map Editor Part3\Tiles\rbacktree_w.bmp Win32\Map Editor Part3\Tiles\lbank2_w.bmp Win32\Map Editor Part3\Tiles\water3_f.bmp Win32\Map Editor Part3\Tiles\tbank2_w.bmp Win32\Map Editor Part3\Tiles\blisland_w.bmp Win32\Map Editor Part3\Tiles\mtree2_w.bmp Win32\Map Editor Part3\Tiles\mtree4_w.bmp Win32\Map Editor Part3\Tiles\water2_f.bmp Win32\Map Editor Part3\Tiles\lbank_w.bmp Win32\Map Editor Part3\Tiles\trcorner_w.bmp Win32\Map Editor Part3\Tiles\lbacktree_w.bmp Win32\Map Editor Part3\Tiles\blcorner_w.bmp Win32\Map Editor Part3\Tiles\brisland_w.bmp Win32\Map Editor Part3\Tiles\mtree3_w.bmp Win32\Map Editor Part3\Tiles\ltree_w.bmp Win32\Map Editor Part3\Tiles\bbank2_w.bmp Win32\Map Editor Part3\Tiles\mtree_w.bmp Win32\Map Editor Part3\Tiles\grass_f.bmp Win32\Map Editor Part3\Tiles\bbank_w.bmp Win32\Map Editor Part3\Tiles\water1_f.bmp Win32\Map Editor Part3\Tiles\tbank_w.bmp Win32\Map Editor Part3\Tiles\rtree_w.bmp Win32\Map Editor Part3\Tiles\backtree_w.bmp Win32\Map Editor Part3\Tiles\tlcorner_w.bmp Win32\Map Editor Part3\Tiles\rbank_w.bmp Win32\Map Editor Part3\Tiles\tlisland_w.bmp Win32\Map Editor Part3\Tiles\trisland_w.bmp Win32\Map Editor Part3\Tiles\rbank2_w.bmp Win32\Map Editor Part3\Tiles Win32\Map Editor Part3\Items\sword3.bmp Win32\Map Editor Part3\Items\Items.txt Win32\Map Editor Part3\Items\mace.bmp Win32\Map Editor Part3\Items\boots.bmp Win32\Map Editor Part3\Items\axe.bmp Win32\Map Editor Part3\Items\sword2.bmp Win32\Map Editor Part3\Items\shirt.bmp Win32\Map Editor Part3\Items\food.bmp Win32\Map Editor Part3\Items\shield.bmp Win32\Map Editor Part3\Items\numchucks.bmp Win32\Map Editor Part3\Items\armor.bmp Win32\Map Editor Part3\Items\sword.bmp Win32\Map Editor Part3\Items\food2.bmp Win32\Map Editor Part3\Items\food3.bmp Win32\Map Editor Part3\Items Win32\Map Editor Part3\MapEditor.vcproj Win32\Map Editor Part3\Default.map Win32\Map Editor Part3\Monsters\monster4.bmp Win32\Map Editor Part3\Monsters\monster9.bmp Win32\Map Editor Part3\Monsters\monster5.bmp Win32\Map Editor Part3\Monsters\monster7.bmp Win32\Map Editor Part3\Monsters\Monsters.txt Win32\Map Editor Part3\Monsters\monster3.bmp Win32\Map Editor Part3\Monsters\monster10.bmp Win32\Map Editor Part3\Monsters\monster6.bmp Win32\Map Editor Part3\Monsters\monster11.bmp Win32\Map Editor Part3\Monsters\monster2.bmp Win32\Map Editor Part3\Monsters\monster8.bmp Win32\Map Editor Part3\Monsters\monster.bmp Win32\Map Editor Part3\Monsters Win32\Map Editor Part3\Bitmap.cpp Win32\Map Editor Part3\resource.h Win32\Map Editor Part3\Npcs\Npc7.bmp Win32\Map Editor Part3\Npcs\Npc8.bmp Win32\Map Editor Part3\Npcs\Npc2.bmp Win32\Map Editor Part3\Npcs\Npcs.txt Win32\Map Editor Part3\Npcs\Npc11.bmp Win32\Map Editor Part3\Npcs\Npc3.bmp Win32\Map Editor Part3\Npcs\Npc.bmp Win32\Map Editor Part3\Npcs\Npc9.bmp Win32\Map Editor Part3\Npcs\Npc6.bmp Win32\Map Editor Part3\Npcs\Npc4.bmp Win32\Map Editor Part3\Npcs\Npc5.bmp Win32\Map Editor Part3\Npcs\Npc10.bmp Win32\Map Editor Part3\Npcs Win32\Map Editor Part3\Init.cpp Win32\Map Editor Part3\Bitmap.h Win32\Map Editor Part3\Main.h Win32\Map Editor Part3\MapEditor(3).exe Win32\Map Editor Part3\MapEditor.rc Win32\Map Editor Part3\Main.cpp Win32\Map Editor Part3\Tile.cpp Win32\Map Editor Part3\Tile.h Win32\Map Editor Part3\MapEditor.sln Win32\Map Editor Part3 Win32\Shortest Path Algorithm\SPath.exe Win32\Shortest Path Algorithm\grid.cpp Win32\Shortest Path Algorithm\cell.h Win32\Shortest Path Algorithm\SPath.sln Win32\Shortest Path Algorithm\win_main.cpp Win32\Shortest Path Algorithm\winobj.h Win32\Shortest Path Algorithm\winobj.cpp Win32\Shortest Path Algorithm\SPath.vcproj Win32\Shortest Path Algorithm\grid.h Win32\Shortest Path Algorithm\ReadMe - SPath.txt Win32\Shortest Path Algorithm Win32\Device Context\HDC.sln Win32\Device Context\ReadMe - HDC.txt Win32\Device Context\HDC.exe Win32\Device Context\HDC.vcproj Win32\Device Context\win_main.cpp Win32\Device Context Win32\Background Color\ReadMe - Color.txt Win32\Background Color\Color.exe Win32\Background Color\Color.vcproj Win32\Background Color\Color.cpp Win32\Background Color\Color.sln Win32\Background Color Win32\Collision\Collision.sln Win32\Collision\winobj.h Win32\Collision\winobj.cpp Win32\Collision\ReadMe - Collision.txt Win32\Collision\win_main.cpp Win32\Collision\Collision.exe Win32\Collision\Collision.vcproj Win32\Collision Win32\Animation Part3\Main.h Win32\Animation Part3\Bitmap.h Win32\Animation Part3\ReadMe - Transparency.txt Win32\Animation Part3\Sprite.h Win32\Animation Part3\Bitmap.cpp Win32\Animation Part3\background.bmp Win32\Animation Part3\Transparency.vcproj Win32\Animation Part3\Main.cpp Win32\Animation Part3\Sprite.cpp Win32\Animation Part3\Transparency.sln Win32\Animation Part3\Transparency.exe Win32\Animation Part3\monster.bmp Win32\Animation Part3 Win32\Displaying Multiple Bitmaps\DisplayBitmaps.sln Win32\Displaying Multiple Bitmaps\DisplayBitmaps.cpp Win32\Displaying Multiple Bitmaps\Bitmap.h Win32\Displaying Multiple Bitmaps\Bitmap.bmp Win32\Displaying Multiple Bitmaps\DisplayBitmaps.exe Win32\Displaying Multiple Bitmaps\Bitmap.cpp Win32\Displaying Multiple Bitmaps\DisplayBitmap.h Win32\Displaying Multiple Bitmaps\ReadMe - DisplayBitmaps .txt Win32\Displaying Multiple Bitmaps\Bitmap2.bmp Win32\Displaying Multiple Bitmaps\DisplayBitmaps.vcproj Win32\Displaying Multiple Bitmaps Win32\Playing MIDI Files\win_main.cpp Win32\Playing MIDI Files\Midi.cpp Win32\Playing MIDI Files\Midi.sln Win32\Playing MIDI Files\Midi.h Win32\Playing MIDI Files\ReadMe - Midi.txt Win32\Playing MIDI Files\Midi.vcproj Win32\Playing MIDI Files\Midi.exe Win32\Playing MIDI Files\MidiMusic.mid Win32\Playing MIDI Files\win_bkgrd.bmp Win32\Playing MIDI Files Win32\Fire\Fire.sln Win32\Fire\Fire.vcproj Win32\Fire\Fire.exe Win32\Fire\Main.h Win32\Fire\Bitmap.cpp Win32\Fire\Bitmap.h Win32\Fire\ReadMe - Fire.txt Win32\Fire\Main.cpp Win32\Fire Win32\Mouse Input\Mouse.vcproj Win32\Mouse Input\Mouse.exe Win32\Mouse Input\win_main.cpp Win32\Mouse Input\Mouse.sln Win32\Mouse Input\ReadMe - Mouse.txt Win32\Mouse Input Win32\Vector Based Collision\Collision.exe Win32\Vector Based Collision\Diagram.bmp Win32\Vector Based Collision\ReadMe - Collision.txt Win32\Vector Based Collision\vector_class.h Win32\Vector Based Collision\collide.cpp Win32\Vector Based Collision\ball.h Win32\Vector Based Collision\vector_class.cpp Win32\Vector Based Collision\collide.h Win32\Vector Based Collision\win_main.cpp Win32\Vector Based Collision\Collision.vcproj Win32\Vector Based Collision\winobj.cpp Win32\Vector Based Collision\winobj.h Win32\Vector Based Collision\Collision.sln Win32\Vector Based Collision\ball.cpp Win32\Vector Based Collision Win32\Dialog Boxes Part2\dbox.rc Win32\Dialog Boxes Part2\Dialog.vcproj Win32\Dialog Boxes Part2\ReadMe - Dialog.txt Win32\Dialog Boxes Part2\Dialog.exe Win32\Dialog Boxes Part2\resource.h Win32\Dialog Boxes Part2\win_main.cpp Win32\Dialog Boxes Part2\Dialog.sln Win32\Dialog Boxes Part2 Win32\Scrolling Background\ScrollBG.vcproj Win32\Scrolling Background\ScrollBG.sln Win32\Scrolling Background\win_main.cpp Win32\Scrolling Background\ScrollBG.exe Win32\Scrolling Background\winobj.h Win32\Scrolling Background\winobj.cpp Win32\Scrolling Background\background.bmp Win32\Scrolling Background\ReadMe - ScrollBG.txt Win32\Scrolling Background Win32\Full Screen\ReadMe - FullScreen.txt Win32\Full Screen\FullScreen.vcproj Win32\Full Screen\FullScreen.cpp Win32\Full Screen\FullScreen.exe Win32\Full Screen\FullScreen.sln Win32\Full Screen Win32\Full Screen Part2\FullScreen.exe Win32\Full Screen Part2\MenuScript.rc Win32\Full Screen Part2\ReadMe - FullScreen.txt Win32\Full Screen Part2\win_main.cpp Win32\Full Screen Part2\resource.h Win32\Full Screen Part2\FullScreen.sln Win32\Full Screen Part2\FullScreen.vcproj Win32\Full Screen Part2 Win32\Loading 8-Bit BMP Files Part2\win_main.cpp Win32\Loading 8-Bit BMP Files Part2\bitmap_class.cpp Win32\Loading 8-Bit BMP Files Part2\BitmapLoader.sln Win32\Loading 8-Bit BMP Files Part2\GameTutorials.bmp Win32\Loading 8-Bit BMP Files Part2\GT_Compressed.bmp Win32\Loading 8-Bit BMP Files Part2\ReadMe - BitmapLoader.txt Win32\Loading 8-Bit BMP Files Part2\BitmapLoader.vcproj Win32\Loading 8-Bit BMP Files Part2\BitmapLoader.exe Win32\Loading 8-Bit BMP Files Part2\bitmap_class.h Win32\Loading 8-Bit BMP Files Part2 Win32\Keyboard Input\KeyInput.vcproj Win32\Keyboard Input\KeyInput.exe Win32\Keyboard Input\win_main.cpp Win32\Keyboard Input\ReadMe - KeyInput.txt Win32\Keyboard Input\KeyInput.sln Win32\Keyboard Input Win32\Adding an Icon\AddIcon.vcproj Win32\Adding an Icon\win_main.cpp Win32\Adding an Icon\ReadMe - AddIcon.txt Win32\Adding an Icon\icon1.ico Win32\Adding an Icon\resource.h Win32\Adding an Icon\AddIcon.rc Win32\Adding an Icon\AddIcon.sln Win32\Adding an Icon\AddIcon.exe Win32\Adding an Icon Win32\Animation Part2\background.bmp Win32\Animation Part2\Bitmap.cpp Win32\Animation Part2\Main.h Win32\Animation Part2\Sprite.cpp Win32\Animation Part2\Animation.exe Win32\Animation Part2\monster.bmp Win32\Animation Part2\Animation.vcproj Win32\Animation Part2\ReadMe - Animation.txt Win32\Animation Part2\Bitmap.h Win32\Animation Part2\Animation.sln Win32\Animation Part2\Main.cpp Win32\Animation Part2\Sprite.h Win32\Animation Part2 Win32\HBRUSH\bitmap.bmp Win32\HBRUSH\win_main.cpp Win32\HBRUSH\Drawing.exe Win32\HBRUSH\ReadMe - Drawing.txt Win32\HBRUSH\Drawing.vcproj Win32\HBRUSH\Drawing.sln Win32\HBRUSH Win32\Loading 24-Bit and 32-Bit TGA Files\tgaLoader.sln Win32\Loading 24-Bit and 32-Bit TGA Files\tgaLoader.exe Win32\Loading 24-Bit and 32-Bit TGA Files\GameTutorials_24.tga Win32\Loading 24-Bit and 32-Bit TGA Files\GameTutorials_32.tga Win32\Loading 24-Bit and 32-Bit TGA Files\bitmap_class.cpp Win32\Loading 24-Bit and 32-Bit TGA Files\ReadMe - tgaLoader.txt Win32\Loading 24-Bit and 32-Bit TGA Files\bitmap_class.h Win32\Loading 24-Bit and 32-Bit TGA Files\tgaLoader.vcproj Win32\Loading 24-Bit and 32-Bit TGA Files\win_main.cpp Win32\Loading 24-Bit and 32-Bit TGA Files Win32\Playing an Audio CD\CD_Audio.exe Win32\Playing an Audio CD\CD_Audio.sln Win32\Playing an Audio CD\win_bkgrd.bmp Win32\Playing an Audio CD\CDA.cpp Win32\Playing an Audio CD\CD_Audio.vcproj Win32\Playing an Audio CD\ReadMe - CD_Audio.txt Win32\Playing an Audio CD\win_main.cpp Win32\Playing an Audio CD\CDA.h Win32\Playing an Audio CD Win32\Adding a Cursor\resource.h Win32\Adding a Cursor\AddCursor.rc Win32\Adding a Cursor\win_main.cpp Win32\Adding a Cursor\ReadMe - AddCursor.txt Win32\Adding a Cursor\AddCursor.sln Win32\Adding a Cursor\AddCursor.exe Win32\Adding a Cursor\AddCursor.vcproj Win32\Adding a Cursor\arrow.cur Win32\Adding a Cursor Win32\Horizontal Scroll Bar\ReadMe - ScrollBar.txt Win32\Horizontal Scroll Bar\ScrollBar.sln Win32\Horizontal Scroll Bar\ScrollBar.vcproj Win32\Horizontal Scroll Bar\ScrollBar.exe Win32\Horizontal Scroll Bar\win_main.cpp Win32\Horizontal Scroll Bar Win32\Menus\Menus.vcproj Win32\Menus\ReadMe - Menus.txt Win32\Menus\Menu.cpp Win32\Menus\Menus.sln Win32\Menus\resource.h Win32\Menus\Menu.rc Win32\Menus\Menus.exe Win32\Menus Win32\Loading PCX Files\PCX_Loader.vcproj Win32\Loading PCX Files\bitmap_class.h Win32\Loading PCX Files\pears8.pcx Win32\Loading PCX Files\bitmap_class.cpp Win32\Loading PCX Files\PCX_Loader.h Win32\Loading PCX Files\ReadMe - PCX_Loader.txt Win32\Loading PCX Files\PCX_Loader.exe Win32\Loading PCX Files\PCX_Loader.cpp Win32\Loading PCX Files\apple24.pcx Win32\Loading PCX Files\PCX_Loader.sln Win32\Loading PCX Files\win_main.cpp Win32\Loading PCX Files Win32\Joystick\Joystick.cpp Win32\Joystick\Joystick.sln Win32\Joystick\Joystick.exe Win32\Joystick\Joystick.vcproj Win32\Joystick\ReadMe - Joystick.txt Win32\Joystick Win32\Keyboard Input Part2\KeyInput.exe Win32\Keyboard Input Part2\KeyInput.vcproj Win32\Keyboard Input Part2\input.h Win32\Keyboard Input Part2\win_main.cpp Win32\Keyboard Input Part2\ReadMe - KeyInput.txt Win32\Keyboard Input Part2\input.cpp Win32\Keyboard Input Part2\KeyInput.sln Win32\Keyboard Input Part2 Win32\Loading a Bitmap as the Widows Background\BitmapBackground.sln Win32\Loading a Bitmap as the Widows Background\ReadMe - BitmapBackground.txt Win32\Loading a Bitmap as the Widows Background\BitmapBackground.exe Win32\Loading a Bitmap as the Widows Background\BitmapBackground.vcproj Win32\Loading a Bitmap as the Widows Background\Bitmap.bmp Win32\Loading a Bitmap as the Widows Background\BitmapBackground.cpp Win32\Loading a Bitmap as the Widows Background Win32\Path Finding - Right Hand Rule\bitmap.cpp Win32\Path Finding - Right Hand Rule\PathFind.exe Win32\Path Finding - Right Hand Rule\PathFind.vcproj Win32\Path Finding - Right Hand Rule\Tile1.bmp Win32\Path Finding - Right Hand Rule\Tile3.bmp Win32\Path Finding - Right Hand Rule\Tile4.bmp Win32\Path Finding - Right Hand Rule\Tile2.bmp Win32\Path Finding - Right Hand Rule\win_main.cpp Win32\Path Finding - Right Hand Rule\bitmap.h Win32\Path Finding - Right Hand Rule\ReadMe - PathFind.txt Win32\Path Finding - Right Hand Rule\PathFind.sln Win32\Path Finding - Right Hand Rule\path.h Win32\Path Finding - Right Hand Rule\winobj.h Win32\Path Finding - Right Hand Rule\winobj.cpp Win32\Path Finding - Right Hand Rule\path.cpp Win32\Path Finding - Right Hand Rule Win32\Double Buffering\DoubleBuff.sln Win32\Double Buffering\win_main.cpp Win32\Double Buffering\DoubleBuff.exe Win32\Double Buffering\ReadMe - DoubleBuff.txt Win32\Double Buffering\DoubleBuff.vcproj Win32\Double Buffering\AnImage.bmp Win32\Double Buffering Win32\Depth First Search\DFS.exe Win32\Depth First Search\DFS.sln Win32\Depth First Search\grid.cpp Win32\Depth First Search\DFS.vcproj Win32\Depth First Search\ReadMe - DFS.txt Win32\Depth First Search\win_main.h Win32\Depth First Search\grid.h Win32\Depth First Search\win_main.cpp Win32\Depth First Search\winobj.cpp Win32\Depth First Search\winobj.h Win32\Depth First Search\cell.h Win32\Depth First Search Win32\Tile Maze\Sprite.cpp Win32\Tile Maze\TileMaze.sln Win32\Tile Maze\player.bmp Win32\Tile Maze\Sprite.h Win32\Tile Maze\TileMaze.vcproj Win32\Tile Maze\ReadMe - TileMaze.txt Win32\Tile Maze\Bitmap.cpp Win32\Tile Maze\floor.bmp Win32\Tile Maze\wall.bmp Win32\Tile Maze\Main.h Win32\Tile Maze\Bitmap.h Win32\Tile Maze\Main.cpp Win32\Tile Maze\TileMaze.exe Win32\Tile Maze Win32\Text Blitter\ReadMe - TextBlitter.txt Win32\Text Blitter\TextBlitter.sln Win32\Text Blitter\winobj.h Win32\Text Blitter\win_main.cpp Win32\Text Blitter\TextBlitter.vcproj Win32\Text Blitter\winobj.cpp Win32\Text Blitter\Alphabet.bmp Win32\Text Blitter\win_main.h Win32\Text Blitter\TextBlitter.exe Win32\Text Blitter Win32\Loading a Bitmap\Bitmap.sln Win32\Loading a Bitmap\win_main.cpp Win32\Loading a Bitmap\ReadMe - Bitmap.txt Win32\Loading a Bitmap\Bitmap.exe Win32\Loading a Bitmap\MyBitmap.bmp Win32\Loading a Bitmap\Bitmap.vcproj Win32\Loading a Bitmap Win32\Dialog Boxes\DialogBoxes.exe Win32\Dialog Boxes\_tmp_project.h Win32\Dialog Boxes\DialogBoxes.rc Win32\Dialog Boxes\resource.h Win32\Dialog Boxes\DialogBoxes.cpp Win32\Dialog Boxes\ReadMe - DialogBoxes.txt Win32\Dialog Boxes\DialogBoxes.vcproj Win32\Dialog Boxes\DialogBoxes.sln Win32\Dialog Boxes Win32\Drawing Shapes\Drawing Shapes.vcproj Win32\Drawing Shapes\ReadMe - Drawing Shapes.txt Win32\Drawing Shapes\Drawing Shapes.sln Win32\Drawing Shapes\win_main.cpp Win32\Drawing Shapes\Drawing Shapes.exe Win32\Drawing Shapes Win32\Loading 24-Bit and 32-Bit BMP Files\32Bit_Image.bmp Win32\Loading 24-Bit and 32-Bit BMP Files\BmpLoader.exe Win32\Loading 24-Bit and 32-Bit BMP Files\bitmap_class.h Win32\Loading 24-Bit and 32-Bit BMP Files\ReadMe - BmpLoader.txt Win32\Loading 24-Bit and 32-Bit BMP Files\24Bit_Image.bmp Win32\Loading 24-Bit and 32-Bit BMP Files\win_main.cpp Win32\Loading 24-Bit and 32-Bit BMP Files\BmpLoader.vcproj Win32\Loading 24-Bit and 32-Bit BMP Files\bitmap_class.cpp Win32\Loading 24-Bit and 32-Bit BMP Files\BmpLoader.sln Win32\Loading 24-Bit and 32-Bit BMP Files Win32\Edit Box\EditBox.exe Win32\Edit Box\OurFile.txt Win32\Edit Box\resource.h Win32\Edit Box\EditBox.vcproj Win32\Edit Box\Resources.rc Win32\Edit Box\ReadMe - EditBox.txt Win32\Edit Box\win_main.cpp Win32\Edit Box\EditBox.sln Win32\Edit Box Win32\Menus Part2\win_main.cpp Win32\Menus Part2\MenuScript.rc Win32\Menus Part2\Menus.sln Win32\Menus Part2\resource.h Win32\Menus Part2\Menus.exe Win32\Menus Part2\Menus.vcproj Win32\Menus Part2\ReadMe - Menus.txt Win32\Menus Part2 Win32\Opening Files Using a Dialog Box\win_main.cpp Win32\Opening Files Using a Dialog Box\DialogBox.vcproj Win32\Opening Files Using a Dialog Box\DialogBox.exe Win32\Opening Files Using a Dialog Box\DialogBox.sln Win32\Opening Files Using a Dialog Box\RS.rc Win32\Opening Files Using a Dialog Box\MyBitmap.bmp Win32\Opening Files Using a Dialog Box\ReadMe - DialogBox.txt Win32\Opening Files Using a Dialog Box\resource.h Win32\Opening Files Using a Dialog Box Win32\HPEN\Drawing.exe Win32\HPEN\win_main.cpp Win32\HPEN\ReadMe - Drawing.txt Win32\HPEN\Drawing.sln Win32\HPEN\Drawing.vcproj Win32\HPEN Win32\Creating a Window (First Win32 Program)\Window.exe Win32\Creating a Window (First Win32 Program)\ReadMe - Window.txt Win32\Creating a Window (First Win32 Program)\Window.cpp Win32\Creating a Window (First Win32 Program)\Window.sln Win32\Creating a Window (First Win32 Program)\Window.vcproj Win32\Creating a Window (First Win32 Program) Win32\Moving a Bitmap\ReadMe - DisplayBitmaps.txt Win32\Moving a Bitmap\DisplayBitmaps.cpp Win32\Moving a Bitmap\DisplayBitmaps.sln Win32\Moving a Bitmap\DisplayBitmaps.vcproj Win32\Moving a Bitmap\Bitmap.bmp Win32\Moving a Bitmap\DisplayBitmaps.exe Win32\Moving a Bitmap\DisplayBitmap.h Win32\Moving a Bitmap Win32\Collision Part2\win_main.cpp Win32\Collision Part2\ReadMe - Collision.txt Win32\Collision Part2\winobj.h Win32\Collision Part2\Collision.exe Win32\Collision Part2\win_main.h Win32\Collision Part2\Collision.vcproj Win32\Collision Part2\winobj.cpp Win32\Collision Part2\Collision.sln Win32\Collision Part2 Win32\Mouse Input Part2\Mouse.vcproj Win32\Mouse Input Part2\Mouse.sln Win32\Mouse Input Part2\win_main.cpp Win32\Mouse Input Part2\Mouse.exe Win32\Mouse Input Part2\ReadMe - Mouse.txt Win32\Mouse Input Part2 Win32