文件名称:Trailhai
- 所属分类:
- 游戏引擎
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2013-08-18
- 文件大小:
- 7.42mb
- 下载次数:
- 0次
- 提 供 者:
- 黄**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
unity游戏刀光拖尾包,用Q键切换刀的技能,采用连击方式,用E键切换旋风斩技能,程序采用unity4.15引擎开发。-unity game Daoguang trailing pack, with the Q key to switch knife skills, using batter way, with the E key to switch Whirlwind skill, the program uses unity4.15 engine development.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Trailhai
........\Assembly-CSharp-vs.csproj
........\Assembly-CSharp.csproj
........\Assembly-CSharp.pidb
........\Assets
........\......\mouse Controller.cs
........\......\New Prefab.prefab
........\......\Player
........\......\......\ELV_attack.FBX
........\......\......\Materials
........\......\......\.........\ELV-knight0.mat
........\......\......\.........\ELV-knight1.mat
........\......\......\.........\ELV-knight2.mat
........\......\......\.........\ELV-knight3.mat
........\......\......\.........\ELV-knight4.mat
........\......\......\.........\ELV-knight5.mat
........\......\......\.........\ELV-knight6.mat
........\......\PocketRPG Trails
........\......\................\Achievement Icons
........\......\................\.................\Materials
........\......\................\.................\.........\BLADEMASTER_AWARD.mat
........\......\................\.................\Textures
........\......\................\.................\........\BLADEMASTER_AWARD.png
........\......\................\Prefabs
........\......\................\.......\Effects
........\......\................\.......\.......\Attacks
........\......\................\.......\.......\.......\Materials
........\......\................\.......\.......\.......\.........\weaponTrail02.mat
........\......\................\.......\.......\.......\WeaponTrail.mat
........\......\................\.......\.......\.......\weaponTrail02.psd
........\......\................\.......\Ground
........\......\................\.......\......\Crypt_Floor_Tiles_512_01.png
........\......\................\.......\......\GroundTile.fbx
........\......\................\.......\......\Materials
........\......\................\.......\......\.........\Crypt_Floor_Tiles_512_01.mat
........\......\................\.......\......\.........\GroundTile-lambert1.mat
........\......\................\.......\Heroes
........\......\................\.......\......\Blade Master
........\......\................\.......\......\............\3D
........\......\................\.......\......\............\..\Blade Master.fbx
........\......\................\.......\......\............\..\blade_master_animationClip.mb.zip
........\......\................\.......\......\............\..\Materials
........\......\................\.......\......\............\..\.........\Blade Master-lambert4.mat
........\......\................\.......\......\............\..\.........\blade_master_diff_512_01.mat
........\......\................\.......\......\............\..\Textures
........\......\................\.......\......\............\..\........\Blade_Master_Diff_512_01.png
........\......\................\.......\......\............\BladeMasterExample.prefab
........\......\................\.......\......\General
........\......\................\.......\......\.......\Materials
........\......\................\.......\......\.......\.........\ShadowCircle.mat
........\......\................\.......\......\.......\Shadow.mat
........\......\................\.......\......\.......\ShadowCircle.png
........\......\................\.......\Items
........\......\................\.......\.....\Blade Master
........\......\................\.......\.....\............\3D
........\......\................\.......\.....\............\..\BM_Weapons_01.FBX
........\......\................\.......\.....\............\..\Materials
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-01 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-02 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-09 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-10 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-11 - Default.mat
........\......\................\.......\.....\............\..\.........\BM_Weapons_01-15 - Default.mat
........\......\................\.......\.....\