文件名称:Box2D_v2.2.0
介绍说明--下载内容均来自于网络,请自行研究使用
box 2D 游戏物理engine, (可以设计Angry bird之类的游戏)-dedicate to the 2d game program .
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Box2D_v2.2.0\Box2D\Box2D\Box2D.h
............\.....\.....\Box2DConfig.cmake
............\.....\.....\CMakeLists.txt
............\.....\.....\.ollision\b2BroadPhase.cpp
............\.....\.....\.........\b2BroadPhase.h
............\.....\.....\.........\b2CollideCircle.cpp
............\.....\.....\.........\b2CollideEdge.cpp
............\.....\.....\.........\b2CollidePolygon.cpp
............\.....\.....\.........\b2Collision.cpp
............\.....\.....\.........\b2Collision.h
............\.....\.....\.........\b2Distance.cpp
............\.....\.....\.........\b2Distance.h
............\.....\.....\.........\b2DynamicTree.cpp
............\.....\.....\.........\b2DynamicTree.h
............\.....\.....\.........\b2TimeOfImpact.cpp
............\.....\.....\.........\b2TimeOfImpact.h
............\.....\.....\.........\Shapes\b2ChainShape.cpp
............\.....\.....\.........\......\b2ChainShape.h
............\.....\.....\.........\......\b2CircleShape.cpp
............\.....\.....\.........\......\b2CircleShape.h
............\.....\.....\.........\......\b2EdgeShape.cpp
............\.....\.....\.........\......\b2EdgeShape.h
............\.....\.....\.........\......\b2PolygonShape.cpp
............\.....\.....\.........\......\b2PolygonShape.h
............\.....\.....\.........\......\b2Shape.h
............\.....\.....\..mmon\b2BlockAllocator.cpp
............\.....\.....\......\b2BlockAllocator.h
............\.....\.....\......\b2Draw.cpp
............\.....\.....\......\b2Draw.h
............\.....\.....\......\b2GrowableStack.h
............\.....\.....\......\b2Math.cpp
............\.....\.....\......\b2Math.h
............\.....\.....\......\b2Settings.cpp
............\.....\.....\......\b2Settings.h
............\.....\.....\......\b2StackAllocator.cpp
............\.....\.....\......\b2StackAllocator.h
............\.....\.....\......\b2Timer.cpp
............\.....\.....\......\b2Timer.h
............\.....\.....\Dynamics\b2Body.cpp
............\.....\.....\........\b2Body.h
............\.....\.....\........\b2ContactManager.cpp
............\.....\.....\........\b2ContactManager.h
............\.....\.....\........\b2Fixture.cpp
............\.....\.....\........\b2Fixture.h
............\.....\.....\........\b2Island.cpp
............\.....\.....\........\b2Island.h
............\.....\.....\........\b2TimeStep.h
............\.....\.....\........\b2World.cpp
............\.....\.....\........\b2World.h
............\.....\.....\........\b2WorldCallbacks.cpp
............\.....\.....\........\b2WorldCallbacks.h
............\.....\.....\........\Contacts\b2ChainAndCircleContact.cpp
............\.....\.....\........\........\b2ChainAndCircleContact.h
............\.....\.....\........\........\b2ChainAndPolygonContact.cpp
............\.....\.....\........\........\b2ChainAndPolygonContact.h
............\.....\.....\........\........\b2CircleContact.cpp
............\.....\.....\........\........\b2CircleContact.h
............\.....\.....\........\........\b2Contact.cpp
............\.....\.....\........\........\b2Contact.h
............\.....\.....\........\........\b2ContactSolver.cpp
............\.....\.....\........\........\b2ContactSolver.h
............\.....\.....\........\........\b2EdgeAndCircleContact.cpp
............\.....\.....\........\........\b2EdgeAndCircleContact.h
............\.....\.....\........\........\b2EdgeAndPolygonContact.cpp
............\.....\.....\........\........\b2EdgeAndPolygonContact.h
............\.....\.....\........\........\b2PolygonAndCircleContact.cpp
............\.....\.....\........\........\b2PolygonAndCircleContact.h
............\.....\.....\........\........\b2PolygonContact.cpp
............\.....\.....\........\........\b2PolygonContact.h
............\.....\.....\........\Joints\b2DistanceJoint.cpp
............\.....\.....\........\......\b2DistanceJoint.h
............\.....\.....\........\......\b2FrictionJoint.cpp
............\.....\.....\........\......\b2FrictionJoint.h
............\.....\.....\........\......\b2GearJoint.cpp
............\.....\.....\........\......\b2GearJoint.h
.........