文件名称:engine3d
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Software rasterizer with openGL style interface. Implements bilinear, trilinear, and anisotropic filtering. Filtered image scaling, mipmap generation. Polygon/triangle/quad/strip type input. Smooth shaded directional/positional, constant/linear/quadratic attenuated lighting. Linear/exp/exp2 fog. Alpha blending. Colored vertex and materials. User clipping planes. Automatic texture coordinate generation, object/eye linear, spherical, reflection, normal. Math library, including vector and matrix operations, various utilities. Update (6/11/2013): Internal bitmode may now be specified at compile time and is 32 bits per pixel by default (up from 16bpp).
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下载文件列表
@PSC_ReadMe_13199_3.txt
engine3d
........\demo
........\....\d_timer.c
........\....\d_timer.h
........\....\d_util.c
........\....\d_util.h
........\....\options.c
........\....\options.h
........\....\test1.c
........\....\test2.c
........\....\test3.c
........\....\test4.c
........\....\test5.c
........\....\testframe.c
........\....\tex_manager.c
........\....\tex_manager.h
........\driver
........\......\driver.h
........\......\event.h
........\......\sdl
........\......\...\event.c
........\......\...\timer.c
........\......\...\video.c
........\......\skel
........\......\....\event.c
........\......\....\timer.c
........\......\....\video.c
........\......\status.h
........\......\timer.h
........\......\video.h
........\......\x11
........\......\...\event.c
........\......\...\timer.c
........\......\...\video.c
........\libcont
........\.......\algo.c
........\.......\algo.h
........\.......\array.c
........\.......\array.h
........\.......\array.inl
........\.......\btree.c
........\.......\btree.h
........\.......\btree.inl
........\.......\deque.c
........\.......\deque.h
........\.......\deque.inl
........\.......\dlist.c
........\.......\dlist.h
........\.......\dlist.inl
........\.......\hasht.c
........\.......\hasht.h
........\.......\hasht.inl
........\.......\Makefile
........\.......\mempool.c
........\.......\mempool.h
........\.......\prioq.c
........\.......\prioq.h
........\.......\prioq.inl
........\.......\queue.c
........\.......\queue.h
........\.......\queue.inl
........\.......\README
........\.......\stack.c
........\.......\stack.h
........\.......\stack.inl
........\.......\strhash.c
........\.......\strhash.h
........\.......\strhash.inl
........\.......\strmap.c
........\.......\strmap.h
........\.......\strmap.inl
........\libEZX
........\......\demo
........\......\....\Makefile
........\......\....\readme.txt
........\......\....\test0.c
........\......\....\test1.c
........\......\EZX.c
........\......\EZX.h
........\......\EZX_color.h
........\......\EZX_convert.c
........\......\EZX_convert.h
........\......\EZX_error.c
........\......\EZX_error.h
........\......\EZX_interface.h
........\......\EZX_signal.c
........\......\EZX_signal.h
........\......\Makefile
........\libmath
........\.......\3dmath.c
........\.......\3dmath.h
........\.......\3dmath.inl
........\.......\emath.c
........\.......\emath.h
........\.......\emath.inl
........\.......\fixed.h
........\.......\Makefile
........\.......\types.h
........\.......\vector_bplate.h