文件名称:Book-Part-II-Code
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龙书的部分代码,对初学Directx3D9编程基础的同学很有用,源码都可以执行,且富有英语注释-Long part of the code book for beginners Directx3D9 Programming Fundamentals students useful, source code can be executed, and full English comments
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Book Part II Code
.................\Chapter 1
.................\.........\D3D9 Init
.................\.........\.........\chap1_0.jpg
.................\.........\.........\d3dInit.cpp
.................\.........\.........\d3dUtility.cpp
.................\.........\.........\d3dUtility.h
.................\Chapter 2
.................\.........\no samples for chap2.txt
.................\Chapter 3
.................\.........\Cube
.................\.........\....\chap3_1.jpg
.................\.........\....\cube.cpp
.................\.........\....\d3dUtility.cpp
.................\.........\....\d3dUtility.h
.................\.........\D3DXCreate
.................\.........\..........\chap3_3.jpg
.................\.........\..........\d3dUtility.cpp
.................\.........\..........\d3dUtility.h
.................\.........\..........\d3dxcreate.cpp
.................\.........\Teapot
.................\.........\......\chap3_2.jpg
.................\.........\......\d3dUtility.cpp
.................\.........\......\d3dUtility.h
.................\.........\......\teapot.cpp
.................\.........\Triangle
.................\.........\........\chap3_0.jpg
.................\.........\........\d3dUtility.cpp
.................\.........\........\d3dUtility.h
.................\.........\........\triangle.cpp
.................\Chapter 4
.................\.........\Colore Triangle
.................\.........\...............\chap4_0.jpg
.................\.........\...............\colorTriangle.cpp
.................\.........\...............\d3dUtility.cpp
.................\.........\...............\d3dUtility.h
.................\Chapter 5
.................\.........\directional light
.................\.........\.................\chap5_1.jpg
.................\.........\.................\d3dUtility.cpp
.................\.........\.................\d3dUtility.h
.................\.........\.................\directionalLight.cpp
.................\.........\lit pyramid
.................\.........\...........\chap5_0.jpg
.................\.........\...........\d3dUtility.cpp
.................\.........\...........\d3dUtility.h
.................\.........\...........\litPyramid.cpp
.................\.........\point light
.................\.........\...........\chap5_2.jpg
.................\.........\...........\d3dUtility.cpp
.................\.........\...........\d3dUtility.h
.................\.........\...........\pointLight.cpp
.................\.........\spotlight
.................\.........\.........\chap5_3.jpg
.................\.........\.........\d3dUtility.cpp
.................\.........\.........\d3dUtility.h
.................\.........\.........\spotLight.cpp
.................\Chapter 6
.................\.........\AddressModes
.................\.........\............\addressModes.cpp
.................\.........\............\chap6_2.jpg
.................\.........\............\d3dUtility.cpp
.................\.........\............\d3dUtility.h
.................\.........\............\dx5_logo.bmp
.................\.........\TexCube
.................\.........\.......\chap6_1.jpg
.................\.........\.......\crate.jpg
.................\.........\.......\cube.cpp
.................\.........\.......\cube.h
.................\.........\.......\d3dUtility.cpp
.................\.........\.......\d3dUtility.h
.................\.........\.......\texCube.cpp
.................\.........\.......\vertex.h
.................\.........\TexQuad
.................\.........\.......\chap6_0.jpg
.................\.........\.......\d3dUtility.cpp
.................\.........\.......\d3dUtility.h
.................\.........\.......\dx5_logo.bmp
.................\.........\.......\texQuad.cpp
.................\Chapter 7
.................\.........\MtrlAlpha
.................\.........\.........\chap7_0.jpg
.................\.........\.........\crate.jpg
.................\.........\.........\d3dUtility.cpp
.................\.........\.........\d3dUtility.h
.................\.........\.........\mtrlAlpha.cpp
.................\.........\texA