文件名称:3Dmofang
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利用labview实现了模拟3D魔方的实现-Use labview to achieve the realization of a simulated 3D Cube
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下载文件列表
3D Rubik's Cube
...............\Add texture.vi
...............\change direction of travel.vi
...............\Clear Specific Error.vi
...............\Command Interpreter.vi
...............\create face names.vi
...............\create face names2.vi
...............\Create New Rubix Cube.vi
...............\Create Rubix Cube in 3D Pic Control.vi
...............\Cube Data Ops.ctl
...............\down arrow.ctl
...............\down arrow.JPG
...............\error module commands.ctl
...............\error module.vi
...............\facet and axis.ctl
...............\facet and command.ctl
...............\five.JPG
...............\four.JPG
...............\global test.vi
...............\Ignore Specific Errors.vi
...............\Init.vi
...............\left arrow.ctl
...............\left arrow.jpg
...............\main queue data type.ctl
...............\Main VI references.ctl
...............\one.JPG
...............\Play timing module commands.ctl
...............\Play Timing Module.vi
...............\preform rotate op -numeric.vi
...............\preform rotate op-poly.vi
...............\preform rotate op.vi
...............\Randomizer.vi
...............\Rearrange elements in 2 darray.vi
...............\rename facets after rotation-for testing.vi
...............\reset image texture.vi
...............\right arrow.ctl
...............\right arrow.JPG
...............\Robot
...............\Robot Movement Command Interpreter - to robot.vi
...............\Robot Movement Command Interpreter - to rubix.vi
...............\Robot Movement Command Interpreter-poly.vi
...............\.....\Command decoder.vi
...............\.....\Robot main typedef.ctl
...............\.....\TCP send commands robot.ctl
...............\.....\test rcv.vi
...............\rotate 2d array up.vi
...............\Rotate array command.ctl
...............\Rotate Face 1.vi
...............\Rotate Face 2.vi
...............\Rotate Face 3.vi
...............\Rotate Face 4.vi
...............\Rotate Face 5.vi
...............\Rotate Face 6.vi
...............\rotate face.vi
...............\rotate in x top.vi
...............\rotate left.ctl
...............\rotate left.jpg
...............\rotate right.ctl
...............\rotate right.jpg
...............\rotate section.vi
...............\Rubik's Solver.dll
...............\Rubik's solver.vi
...............\Rubix Array data type.ctl
...............\Rubix controller.ctl
...............\Rubix Cube Array.vi
...............\Rubix Cube Main.vi
...............\Rubix Cube.aliases
...............\Rubix Cube.lvproj
...............\Rubix Global data type.ctl
...............\Rubix Number Array to Text Array.vi
...............\Scene Commands.ctl
...............\scene func global data.ctl
...............\Scene func global.vi
...............\section movement.ctl
...............\six.JPG
...............\Stop Timing Module commands.vi
...............\Stop Timing Module.vi
...............\swap elements in 2 darray.vi
...............\TCP Error Handler.vi
...............\TCP send commands.ctl
...............\TCP send.vi
...............\Tetris Library_Tetris Data.vi
...............\text to texture.vi
...............\THE BOARD.JPG
...............\three.JPG
...............\Thumbs.db
...............\Timing Module.vi
...............\top level commands.ctl
...............\TRANSFORM.vi
...............\two.JPG
...............\UI Mode.ctl
...............\UI queue.ctl
...............\Untitled 6.vi
...............\up arrow.ctl
...............\up arrow.JPG
...............\X middle row transform.vi
...............\Y middle colum transform.vi
...............\Z middle row transform.vi