文件名称:Image-Processing-System
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运行程序,打开程序主界面,如图1.3所示。本程序主要实现了图像处理、批量转换与处理、PSD文件管理、照片处理等,其中图像处理部分主要是对图像进行各个效果的显示,例如图像的锐化效果、浮雕效果等。批量转换与处理部分主要实现各种图像格式之间的转换,PSD文件管理部分主要是对PSD文件进行浏览和转换操作,照片处理主要用于照片的排版。-Run programs, open the main program interface, as shown in Figure 1.3. This procedure mainly realize the image processing, batch conversion and processing, the PSD file manager, photo processing, image processing part of the main image display various effects, such as image sharpening effects, such as relief effect. Batch conversion and processing some of the major conversion between various image formats the PSD document management part of the main PSD file browsing and conversion operations, photo processing is mainly used for the photo layout.
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下载文件列表
Image Processing System\readme.doc
.......................\源程序\AtomizeImage.cpp
.......................\......\AtomizeImage.h
.......................\......\BmpCtrl.cpp
.......................\......\BmpCtrl.h
.......................\......\BmpToGif.cpp
.......................\......\BmpToGif.h
.......................\......\BmpToJPEG.cpp
.......................\......\BmpToJPEG.h
.......................\......\BmpToPng.cpp
.......................\......\BmpToPng.h
.......................\......\BrightDlg.cpp
.......................\......\BrightDlg.h
.......................\......\CarveDlg.cpp
.......................\......\CarveDlg.h
.......................\......\ClipDlg.cpp
.......................\......\ClipDlg.h
.......................\......\CustomBar.cpp
.......................\......\CustomBar.h
.......................\......\CustomMenu.cpp
.......................\......\CustomMenu.h
.......................\......\Debug\adjustment.obj
.......................\......\.....\adjustment.sbr
.......................\......\.....\AtomizeImage.obj
.......................\......\.....\AtomizeImage.sbr
.......................\......\.....\bevel_emboss.obj
.......................\......\.....\bevel_emboss.sbr
.......................\......\.....\bitmap.obj
.......................\......\.....\bitmap.sbr
.......................\......\.....\blend.obj
.......................\......\.....\blend.sbr
.......................\......\.....\BmpCtrl.obj
.......................\......\.....\BmpCtrl.sbr
.......................\......\.....\BmpToGif.obj
.......................\......\.....\BmpToGif.sbr
.......................\......\.....\BmpToJPEG.obj
.......................\......\.....\BmpToJPEG.sbr
.......................\......\.....\BmpToPng.obj
.......................\......\.....\BmpToPng.sbr
.......................\......\.....\boundary.obj
.......................\......\.....\boundary.sbr
.......................\......\.....\BrightDlg.obj
.......................\......\.....\BrightDlg.sbr
.......................\......\.....\brightness_contrast.obj
.......................\......\.....\brightness_contrast.sbr
.......................\......\.....\CarveDlg.obj
.......................\......\.....\CarveDlg.sbr
.......................\......\.....\channel_image.obj
.......................\......\.....\channel_image.sbr
.......................\......\.....\channel_mixer.obj
.......................\......\.....\channel_mixer.sbr
.......................\......\.....\ClipDlg.obj
.......................\......\.....\ClipDlg.sbr
.......................\......\.....\color.obj
.......................\......\.....\color.sbr
.......................\......\.....\color_balance.obj
.......................\......\.....\color_balance.sbr
.......................\......\.....\color_mode.obj
.......................\......\.....\color_mode.sbr
.......................\......\.....\color_overlay.obj
.......................\......\.....\color_overlay.sbr
.......................\......\.....\curves.obj
.......................\......\.....\curves.sbr
.......................\......\.....\CustomBar.obj
.......................\......\.....\CustomBar.sbr
.......................\......\.....\CustomMenu.obj
.......................\......\.....\CustomMenu.sbr
.......................\......\.....\descriptor.obj
.......................\......\.....\descriptor.sbr
.......................\......\.....\drop_shadow.obj
.......................\......\.....\drop_shadow.sbr
.......................\......\.....\effects.obj
.......................\......\.....\effects.sbr
.......................\......\.....\file_header.obj
.......................\......\.....\file_header.sbr
.......................\......\.....\fixed.obj
.......................\......\.....\fixed.sbr
.......................\......\.....\gaussian_blur.obj
.......................\......\.....\gaussian_blur.sbr
.......................\......\.....\GifToBmp.obj
.......................\......\.....\GifToBmp.sbr
.......................\......\.....\gradient_blend.obj
.......................\......\.....\