文件名称:Beverage-vending-system
介绍说明--下载内容均来自于网络,请自行研究使用
本课题要开发一个饮料自动售卖机的软件模拟实现系统,采用了双缓冲绘图机制,也应用了消息响应机制,此系统可实现客户购买饮料,客户投币,客户取回余额和饮料,管理员添加饮料,管理员查看饮料售卖情况等功能。饮料自动售卖机的软件模拟实现系统可以充分补充人力资源的不足,适应消费环境和消费模式的变化,24小时无人售卖的系统可以更省力,运营时需要的资本少、面积小,有吸引人们购买好奇心的自身性能,可以很好地解决人工费用上升的问题等各项优点。-Implementation of the system to develop a beverage vending machine software simulation, using double buffer drawing mechanism, and application of message response mechanism, the system can realize the customers to buy drinks, customers pay, clients retrieve balance and drinks, the administrator to add drinks, administrator to view the selling beverage etc.. Beverage vending machine software simulation system can fully replenish manpower resources, adapt to changes in the consumption environment and consumption patterns, 24 hours no sale system can more easily, operation requires less capital, small area, attract people to buy their own performance of curiosity, can well solve the labor costs rise the advantages of the problem.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
系统_刘丹
.........\Debug
.........\.....\DrinkMachine.obj
.........\.....\DrinkMachine.sbr
.........\.....\DrinkSellMachine.bsc
.........\.....\DrinkSellMachine.exe
.........\.....\DrinkSellMachine.ilk
.........\.....\DrinkSellMachine.obj
.........\.....\DrinkSellMachine.pch
.........\.....\DrinkSellMachine.pdb
.........\.....\DrinkSellMachine.res
.........\.....\DrinkSellMachine.sbr
.........\.....\DrinkSellMachineDlg.obj
.........\.....\DrinkSellMachineDlg.sbr
.........\.....\DrinkSellMachineInfo.obj
.........\.....\DrinkSellMachineInfo.sbr
.........\.....\DrinkStorage.obj
.........\.....\DrinkStorage.sbr
.........\.....\FillDrink.obj
.........\.....\FillDrink.sbr
.........\.....\MachineState.obj
.........\.....\MachineState.sbr
.........\.....\msado15.tlh
.........\.....\msado15.tli
.........\.....\PassDlg1.sbr
.........\.....\PasswordDlg.obj
.........\.....\PasswordDlg.sbr
.........\.....\SellDrinkInfo.obj
.........\.....\SellDrinkInfo.sbr
.........\.....\SellDrinkNum.obj
.........\.....\SellDrinkNum.sbr
.........\.....\StdAfx.obj
.........\.....\StdAfx.sbr
.........\.....\vc60.idb
.........\.....\vc60.pdb
.........\DrinkMachine.cpp
.........\DrinkMachine.h
.........\DrinkSellMachine.aps
.........\DrinkSellMachine.clw
.........\DrinkSellMachine.cpp
.........\DrinkSellMachine.dsp
.........\DrinkSellMachine.dsw
.........\DrinkSellMachine.h
.........\DrinkSellMachine.ncb
.........\DrinkSellMachine.opt
.........\DrinkSellMachine.plg
.........\DrinkSellMachine.rc
.........\DrinkSellMachineDlg.cpp
.........\DrinkSellMachineDlg.h
.........\DrinkSellMachineInfo.cpp
.........\DrinkSellMachineInfo.h
.........\DrinkStorage.cpp
.........\DrinkStorage.h
.........\FillDrink.cpp
.........\FillDrink.h
.........\MachineState.cpp
.........\MachineState.h
.........\msado15.tlh
.........\msado15.tli
.........\PassDlg.cpp
.........\PassDlg.h
.........\PassDlg1.cpp
.........\PassDlg1.h
.........\PasswordDlg.cpp
.........\PasswordDlg.h
.........\ReadMe.txt
.........\res
.........\Resource.h
.........\res\beijing.bmp
.........\...\beijing2.bmp
.........\...\bitmap1.bmp
.........\...\COOL.bmp
.........\...\DrinkSellMachine.ico
.........\...\DrinkSellMachine.rc2
.........\...\FENTA.bmp
.........\...\KELE.bmp
.........\...\SPRITE.bmp
.........\...\TEA.bmp
.........\SellDrinkInfo.cpp
.........\SellDrinkInfo.h
.........\SellDrinkNum.cpp
.........\SellDrinkNum.h
.........\StdAfx.cpp
.........\StdAfx.h
.........\数据库
.........\......\db_DrinkSellMachine_Data.MDF
.........\......\db_DrinkSellMachine_Log.LDF