文件名称:Snow-Falling-and-Accumulating

  • 所属分类:
  • OpenGL
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2013-05-09
  • 文件大小:
  • 8.62mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 海*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

本程序主要功能是模拟雪粒子的从天而降、雪粒子在降落过程中受风影响的飘落效果、雪粒子在船舶甲板表面积累的效果,其中算法包括粒子系统、boltzman三维风场算法、雪粒子表面积累算法等,本人亲自编写。-The main function of the program is simulated snow particles fall from the sky, falling snow particles in the landing process influenced by wind effect, the effect of the snow particles accumulated on the surface of the deck of the ship, which algorithms include particle system, Boltzman three-dimensional wind field algorithm, the surface of the snow particles accumulatedalgorithm, I personally prepared.
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下载文件列表





Real-time Simulation of the Snow Falling and Accumulating\3DS.h

.........................................................\basics.cpp

.........................................................\basics.h

.........................................................\bitmap.h

.........................................................\Camera.cpp

.........................................................\Camera.h

.........................................................\camera1.cpp

.........................................................\camera1.h

.........................................................\cg.dll

.........................................................\cgGL.dll

.........................................................\Data\caodi.bmp

.........................................................\....\caodi1.bmp

.........................................................\....\flare.bmp

.........................................................\....\hull.bmp

.........................................................\....\hull.jpg

.........................................................\....\Thumbs.db

.........................................................\....\xuedi.bmp

.........................................................\....\xuedi1.bmp

.........................................................\....\xuedi2.bmp

.........................................................\....\xuedi3.bmp

.........................................................\....\xuehau1.bmp

.........................................................\....\xuehua.bmp

.........................................................\....\xuehua2.bmp

.........................................................\....\xuehua3.bmp

.........................................................\....\xuehua4.bmp

.........................................................\....\xuehua5.bmp

.........................................................\....\xuehua6.bmp

.........................................................\.ebug\basics.obj

.........................................................\.....\Camera.obj

.........................................................\.....\camera1.obj

.........................................................\.....\Load3DS.obj

.........................................................\.....\Particles.obj

.........................................................\.....\snow.obj

.........................................................\.....\snowstorm.exe

.........................................................\.....\snowstorm.ilk

.........................................................\.....\snowstorm.obj

.........................................................\.....\snowstorm.pch

.........................................................\.....\snowstorm.pdb

.........................................................\.....\StdAfx.obj

.........................................................\.....\texture.obj

.........................................................\.....\textures.obj

.........................................................\.....\vc60.idb

.........................................................\.....\vc60.pdb

.........................................................\.....\WindFieldSystem.obj

.........................................................\glaux.lib

.........................................................\glew.h

.........................................................\glew32.dll

.........................................................\glew32.lib

.........................................................\glew32mx.dll

.........................................................\glew32mx.lib

.........................................................\glew32mxs.lib

.........................................................\glew32s.lib

.........................................................\glext.h

.........................................................\glu32.lib

.........................................................\glut32.dll

.........................................................\glut32.lib

...................................

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