文件名称:assign2
介绍说明--下载内容均来自于网络,请自行研究使用
opengl小程序,包含了muilti texture, mipmap, envionment mapping等内容,是学习这些功能编程的参考
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 51622433assign2.rar 列表 assign2\assign2.cpp assign2\assign2.ncb assign2\assign2.sln assign2\assign2.suo assign2\assign2.vcproj assign2\assign2.vcproj.FLAMERAN.Zhisong Fu.user assign2\assign2.vcproj.user assign2\assign2.vcproj.USERS.zfu.user assign2\earth.rgb assign2\gl\GL.h assign2\gl\GLAux.h assign2\gl\glew.h assign2\gl\glext.h assign2\gl\GLU.h assign2\gl\glui.h assign2\gl\glut.h assign2\gl\glxew.h assign2\gl\wglew.h assign2\glew-1.4.0-src\glew\auto\bin\fix_OML_sync_control.sh assign2\glew-1.4.0-src\glew\auto\bin\make.pl assign2\glew-1.4.0-src\glew\auto\bin\make_def_fun.pl assign2\glew-1.4.0-src\glew\auto\bin\make_def_var.pl assign2\glew-1.4.0-src\glew\auto\bin\make_header.pl assign2\glew-1.4.0-src\glew\auto\bin\make_html.pl assign2\glew-1.4.0-src\glew\auto\bin\make_info.pl assign2\glew-1.4.0-src\glew\auto\bin\make_info_list.pl assign2\glew-1.4.0-src\glew\auto\bin\make_init.pl assign2\glew-1.4.0-src\glew\auto\bin\make_list.pl assign2\glew-1.4.0-src\glew\auto\bin\make_str.pl assign2\glew-1.4.0-src\glew\auto\bin\make_struct_fun.pl assign2\glew-1.4.0-src\glew\auto\bin\make_struct_var.pl assign2\glew-1.4.0-src\glew\auto\bin\parse_spec.pl assign2\glew-1.4.0-src\glew\auto\bin\update_ext.sh assign2\glew-1.4.0-src\glew\auto\bin\update_registry.sh assign2\glew-1.4.0-src\glew\auto\blacklist assign2\glew-1.4.0-src\glew\auto\core\GLX_ARB_get_proc_address assign2\glew-1.4.0-src\glew\auto\core\GLX_ATI_pixel_format_float assign2\glew-1.4.0-src\glew\auto\core\GLX_ATI_render_texture assign2\glew-1.4.0-src\glew\auto\core\GLX_EXT_fbconfig_packed_float assign2\glew-1.4.0-src\glew\auto\core\GLX_EXT_framebuffer_sRGB assign2\glew-1.4.0-src\glew\auto\core\GLX_NV_float_buffer assign2\glew-1.4.0-src\glew\auto\core\GLX_NV_vertex_array_range assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIS_shared_multisample assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIX_hyperpipe assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIX_swap_barrier assign2\glew-1.4.0-src\glew\auto\core\GLX_SGIX_swap_group assign2\glew-1.4.0-src\glew\auto\core\GLX_SUN_video_resize assign2\glew-1.4.0-src\glew\auto\core\GLX_VERSION_1_2 assign2\glew-1.4.0-src\glew\auto\core\GLX_VERSION_1_3 assign2\glew-1.4.0-src\glew\auto\core\GLX_VERSION_1_4 assign2\glew-1.4.0-src\glew\auto\core\GL_APPLE_float_pixels assign2\glew-1.4.0-src\glew\auto\core\GL_APPLE_pixel_buffer assign2\glew-1.4.0-src\glew\auto\core\GL_APPLE_texture_range assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_imaging assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_matrix_palette assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_multitexture assign2\glew-1.4.0-src\glew\auto\core\GL_ARB_vertex_blend assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_point_sprites assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_texture_env_combine3 assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_texture_env_route assign2\glew-1.4.0-src\glew\auto\core\GL_ATIX_vertex_shader_output_point_size assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_envmap_bumpmap assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_map_object_buffer assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_pn_triangles assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_separate_stencil assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_shader_texture_lod assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_texture_compression_3dc assign2\glew-1.4.0-src\glew\auto\core\GL_ATI_vertex_streams assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_bindable_uniform assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_Cg_shader assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_depth_bounds_test assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_draw_buffers2 assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_draw_instanced assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_draw_range_elements assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_fog_coord assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_framebuffer_sRGB assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_geometry_shader4 assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_gpu_program_parameters assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_gpu_shader4 assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_packed_float assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_pixel_buffer_object assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_secondary_color assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_array assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_buffer_object assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_compression_latc assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_compression_rgtc assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_cube_map assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_edge_clamp assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_integer assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_rectangle assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_texture_shared_exponent assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_timer_query assign2\glew-1.4.0-src\glew\auto\core\GL_EXT_vertex_shader assign2\glew-1.4.0-src\glew\auto\core\GL_KTX_buffer_region assign2\glew-1.4.0-src\glew\auto\core\GL_NV_depth_buffer_float assign2\glew-1.4.0-src\glew\auto\core\GL_NV_depth_range_unclamped assign2\glew-1.4.0-src\glew\auto\core\GL_NV_fragment_program2 assign2\glew-1.4.0-src\glew\auto\core\GL_NV_fragment_program4 assign2\glew-1.4.0-src\glew\auto\core\GL_NV_fragment_program_option assign2\glew-1.4.0-src\glew\auto\core\GL_NV_framebuffer_multisample_coverage assign2\glew-1.4.0-src\glew\auto\core\GL_NV_geometry_program4 assign2\glew-1.4.0-src\glew\auto\core\GL_NV_geometry_shader4 assign2\glew-1.4.0-src\glew\auto\core\GL_NV_gpu_program4 assign2\glew-1.4.0-src\glew\auto\core\GL_NV_parameter_buffer_object assign2\glew-1.4.0-src\glew\auto\core\GL_NV_transform_feedback assign2\glew-1.4.0-src\glew\auto\core\GL_NV_vertex_program2_option assign2\glew-1.4.0-src\glew\auto\core\GL_NV_vertex_program3 assign2\glew-1.4.0-src\glew\auto\core\GL_NV_vertex_program4 assign2\glew-1.4.0-src\glew\auto\core\GL_SGIX_shadow assign2\glew-1.4.0-src\glew\auto\core\GL_SUN_read_video_pixels assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_2 assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_3 assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_4 assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_1_5 assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_2_0 assign2\glew-1.4.0-src\glew\auto\core\GL_VERSION_2_1 assign2\glew-1.4.0-src\glew\auto\core\GL_WIN_swap_hint assign2\glew-1.4.0-src\glew\auto\core\WGL_ATI_render_texture_rectangle assign2\glew-1.4.0-src\glew\auto\core\WGL_EXT_framebuffer_sRGB assign2\glew-1.4.0-src\glew\auto\core\WGL_EXT_pixel_format_packed_float assign2\glew-1.4.0-src\glew\auto\core\WGL_NV_gpu_affinity assign2\glew-1.4.0-src\glew\auto\core\WGL_NV_vertex_array_range assign2\glew-1.4.0-src\glew\auto\custom.txt assign2\glew-1.4.0-src\glew\auto\extensions\.dummy assign2\glew-1.4.0-src\glew\auto\extensions\GLX_3DFX_multisample assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ARB_fbconfig_float assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ARB_get_proc_address assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ARB_multisample assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ATI_pixel_format_float assign2\glew-1.4.0-src\glew\auto\extensions\GLX_ATI_render_texture assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_fbconfig_packed_float assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_framebuffer_sRGB assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_import_context assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_scene_marker assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_visual_info assign2\glew-1.4.0-src\glew\auto\extensions\GLX_EXT_visual_rating assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_agp_offset assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_copy_sub_buffer assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_pixmap_colormap assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_release_buffers assign2\glew-1.4.0-src\glew\auto\extensions\GLX_MESA_set_3dfx_mode assign2\glew-1.4.0-src\glew\auto\extensions\GLX_NV_float_buffer assign2\glew-1.4.0-src\glew\auto\extensions\GLX_NV_vertex_array_range assign2\glew-1.4.0-src\glew\auto\extensions\GLX_OML_swap_method assign2\glew-1.4.0-src\glew\auto\extensions\GLX_OML_sync_control assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_blended_overlay assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_color_range assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_multisample assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIS_shared_multisample assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_fbconfig assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_hyperpipe assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_pbuffer assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_swap_barrier assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_swap_group assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_video_resize assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGIX_visual_select_group assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_cushion assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_make_current_read assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_swap_control assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SGI_video_sync assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SUN_get_transparent_index assign2\glew-1.4.0-src\glew\auto\extensions\GLX_SUN_video_resize assign2\glew-1.4.0-src\glew\auto\extensions\GL_3DFX_multisample assign2\glew-1.4.0-src\glew\auto\extensions\GL_3DFX_tbuffer assign2\glew-1.4.0-src\glew\auto\extensions\GL_3DFX_texture_compression_FXT1 assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_client_storage assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_element_array assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_fence assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_float_pixels assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_pixel_buffer assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_specular_vector assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_texture_range assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_transform_hint assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_vertex_array_object assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_vertex_array_range assign2\glew-1.4.0-src\glew\auto\extensions\GL_APPLE_ycbcr_422 assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_color_buffer_float assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_depth_texture assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_draw_buffers assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_fragment_program assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_fragment_program_shadow assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_fragment_shader assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_half_float_pixel assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_imaging assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_matrix_palette assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_multisample assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_multitexture assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_occlusion_query assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_pixel_buffer_object assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_point_parameters assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_point_sprite assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shader_objects assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shading_language_100 assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shadow assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_shadow_ambient assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_border_clamp assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_compression assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_cube_map assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_add assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_combine assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_crossbar assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_env_dot3 assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_float assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_mirrored_repeat assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_non_power_of_two assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_texture_rectangle assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_transpose_matrix assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_blend assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_buffer_object assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_program assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_vertex_shader assign2\glew-1.4.0-src\glew\auto\extensions\GL_ARB_window_pos assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_point_sprites assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_texture_env_combine3 assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_texture_env_route assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATIX_vertex_shader_output_point_size assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_draw_buffers assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_element_array assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_envmap_bumpmap assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_fragment_shader assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_map_object_buffer assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_pn_triangles assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_separate_stencil assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_shader_texture_lod assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_compression_3dc assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_env_combine3 assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_float assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_texture_mirror_once assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_text_fragment_shader assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_vertex_array_object assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_vertex_attrib_array_object assign2\glew-1.4.0-src\glew\auto\extensions\GL_ATI_vertex_streams assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_422_pixels assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_abgr assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_bgra assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_bindable_uniform assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_color assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_equation_separate assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_func_separate assign2\glew-1.4.0-src\glew\auto\extensions\GL_EXT_blend_logic_op 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