文件名称:FindMoving
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由运动目标检测的两种基本方法----帧间差分法和背景差分法,借助于OpenCV技术,在Visual C++ 6.0编程环境下开发了运动目标检测系统。该系统首先对不同途径采集的视频图像序列进行相关的预处理之后,分别采用不同检测算法检测出图像序列中的变化区域,最后用形态学滤波和连通性分析对变化区域进行后处理,从而将视频图像序列中的运动目标比较可靠地检测出来。-The two basic methods of moving target detection---- inter-fr a me difference method and background subtraction method, by means of OpenCV technology, developed in Visual C++ 6.0 programming environment moving target detection system. The system first after the acquisition sequence of video images on the different channels associated pretreatment, respectively, using a sequence of images of different detection algorithm to detect changes in the region, and finally the changing area after the processing with a morphological filtering and connectivity analysis, which will sequence of video images of moving targets are more reliably detected.
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下载文件列表
FindMoving
..........\AquaOS.ssk
..........\CameraDS.cpp
..........\CameraDS.h
..........\Compare.cpp
..........\Compare.h
..........\Debug
..........\.....\CameraDS.obj
..........\.....\CameraDS.sbr
..........\.....\Compare.obj
..........\.....\Compare.sbr
..........\.....\Find.obj
..........\.....\Find.sbr
..........\.....\FindMoving.bsc
..........\.....\FindMoving.exe
..........\.....\FindMoving.ilk
..........\.....\FindMoving.obj
..........\.....\FindMoving.pch
..........\.....\FindMoving.pdb
..........\.....\FindMoving.res
..........\.....\FindMoving.sbr
..........\.....\FindMovingDlg.obj
..........\.....\FindMovingDlg.sbr
..........\.....\Help.obj
..........\.....\Help.sbr
..........\.....\Multi.obj
..........\.....\Multi.sbr
..........\.....\SkinPPWTL.dll
..........\.....\Splash1.obj
..........\.....\Splash1.sbr
..........\.....\Start_Dlg.obj
..........\.....\Start_Dlg.sbr
..........\.....\StdAfx.obj
..........\.....\StdAfx.sbr
..........\.....\vc60.idb
..........\.....\vc60.pdb
..........\DirectShow
..........\..........\Include
..........\..........\.......\activecf.h
..........\..........\.......\amaudio.h
..........\..........\.......\amparse.h
..........\..........\.......\amstream.h
..........\..........\.......\amva.h
..........\..........\.......\Amvideo.h
..........\..........\.......\atsmedia.h
..........\..........\.......\audevcod.h
..........\..........\.......\austream.h
..........\..........\.......\aviriff.h
..........\..........\.......\basetsd.h
..........\..........\.......\bdaiface.h
..........\..........\.......\bdamedia.h
..........\..........\.......\Bdatif.h
..........\..........\.......\bdatypes.h
..........\..........\.......\comlite.h
..........\..........\.......\control.h
..........\..........\.......\d3d.h
..........\..........\.......\d3d8.h
..........\..........\.......\d3d8caps.h
..........\..........\.......\d3d8types.h
..........\..........\.......\d3d9.h
..........\..........\.......\d3d9caps.h
..........\..........\.......\d3d9types.h
..........\..........\.......\d3dcaps.h
..........\..........\.......\d3drm.h
..........\..........\.......\d3drmdef.h
..........\..........\.......\d3drmobj.h
..........\..........\.......\d3drmwin.h
..........\..........\.......\d3dtypes.h
..........\..........\.......\d3dvec.inl
..........\..........\.......\d3dx.h
..........\..........\.......\d3dx8.h
..........\..........\.......\d3dx8core.h
..........\..........\.......\d3dx8effect.h
..........\..........\.......\d3dx8math.h
..........\..........\.......\d3dx8math.inl
..........\..........\.......\d3dx8mesh.h
..........\..........\.......\d3dx8shape.h
..........\..........\.......\d3dx8tex.h
..........\..........\.......\d3dx9.h
..........\..........\.......\d3dx9anim.h
..........\..........\.......\d3dx9core.h
..........\..........\.......\d3dx9effect.h
..........\..........\.......\d3dx9math.h
..........\..........\.......\d3dx9math.inl
..........\..........\.......\d3dx9mesh.h
..........\..........\.......\d3dx9shader.h
..........\..........\.......\d3dx9shape.h
..........\..........\.......\d3dx9tex.h
..........\..........\.......\d3dxcore.h
..........\..........\.......\d3dxerr.h
..........\..........\.......\d3dxmath.h
..........\..........\.......\d3dxmath.inl
..........\..........\.......\d3dxshapes.h
..........\..........\.......\d3dxsprite.h
..........\..........\.......\ddraw.h
..........\..........\.......\ddstream.h
..........\..........\.......\dinput.h
..........\..........\.......\dinputd.h
..........\..........\.......\dls1.h
..........\..........\.......\dls2.h