文件名称:dx11water
- 所属分类:
- 3D图形编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2013-01-08
- 文件大小:
- 8.68mb
- 下载次数:
- 0次
- 提 供 者:
- lee***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
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如迅雷强制弹出,可右键点击选“另存为”。
失败请重下,重下不扣分。
介绍说明--下载内容均来自于网络,请自行研究使用
dx11写的,模拟了一个水池,有反射和波纹效果,场景比较简单,但很有参考价值-dx11 written to simulate a pond, reflection and the ripple effect, the scene is relatively simple, but useful reference value
(系统自动生成,下载前可以参看下载内容)
下载文件列表
dx11water\Engine\Debug\Engine.exe
.........\......\.....\Engine.ilk
.........\......\.....\Engine.pdb
.........\......\Engine\cameraclass.cpp
.........\......\......\cameraclass.h
.........\......\......\d3dclass.cpp
.........\......\......\d3dclass.h
.........\......\......\.ata\bath.txt
.........\......\......\....\ground.txt
.........\......\......\....\ground01.dds
.........\......\......\....\marble01.dds
.........\......\......\....\wall.txt
.........\......\......\....\wall01.dds
.........\......\......\....\water.txt
.........\......\......\....\water01.dds
.........\......\......\Debug\BuildLog.htm
.........\......\......\.....\cameraclass.obj
.........\......\......\.....\d3dclass.obj
.........\......\......\.....\Engine.exe.embed.manifest
.........\......\......\.....\Engine.exe.embed.manifest.res
.........\......\......\.....\Engine.exe.intermediate.manifest
.........\......\......\.....\graphicsclass.obj
.........\......\......\.....\inputclass.obj
.........\......\......\.....\lightclass.obj
.........\......\......\.....\lightshaderclass.obj
.........\......\......\.....\main.obj
.........\......\......\.....\modelclass.obj
.........\......\......\.....\mt.dep
.........\......\......\.....\refractionshaderclass.obj
.........\......\......\.....\rendertextureclass.obj
.........\......\......\.....\systemclass.obj
.........\......\......\.....\textureclass.obj
.........\......\......\.....\vc90.idb
.........\......\......\.....\vc90.pdb
.........\......\......\.....\watershaderclass.obj
.........\......\......\Engine.vcproj
.........\......\......\Engine.vcproj.GH83PO12.Craig.user
.........\......\......\Engine.vcproj.liyang-PC.liyang.user
.........\......\......\graphicsclass.cpp
.........\......\......\graphicsclass.h
.........\......\......\inputclass.cpp
.........\......\......\inputclass.h
.........\......\......\light.ps
.........\......\......\light.vs
.........\......\......\lightclass.cpp
.........\......\......\lightclass.h
.........\......\......\lightshaderclass.cpp
.........\......\......\lightshaderclass.h
.........\......\......\main.cpp
.........\......\......\modelclass.cpp
.........\......\......\modelclass.h
.........\......\......\refraction.ps
.........\......\......\refraction.vs
.........\......\......\refractionshaderclass.cpp
.........\......\......\refractionshaderclass.h
.........\......\......\rendertextureclass.cpp
.........\......\......\rendertextureclass.h
.........\......\......\systemclass.cpp
.........\......\......\systemclass.h
.........\......\......\textureclass.cpp
.........\......\......\textureclass.h
.........\......\......\water.ps
.........\......\......\water.vs
.........\......\......\watershaderclass.cpp
.........\......\......\watershaderclass.h
.........\......\Engine.ncb
.........\......\Engine.sln
.........\......\Engine.suo
.........\......\......\data
.........\......\......\Debug
.........\......\Debug
.........\......\Engine
.........\Engine
dx11water