文件名称:3DGallery

  • 所属分类:
  • 其他小程序
  • 资源属性:
  • [Android] [Java] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 2.64mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • l**
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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Android3D相册,很实用的android3D相册-Android3D Gallery,This is a good software of android app.
(系统自动生成,下载前可以参看下载内容)

下载文件列表





3DGallery

.........\.classpath

.........\.project

.........\.settings

.........\.........\org.eclipse.core.resources.prefs

.........\Android.mk

.........\AndroidManifest.xml

.........\CleanSpec.mk

.........\MODULE_LICENSE_APACHE2

.........\NOTICE

.........\assets

.........\bin

.........\...\a.apk

.........\...\classes

.........\...\.......\com

.........\...\.......\...\cooliris

.........\...\.......\...\........\app

.........\...\.......\...\........\...\App$1.class

.........\...\.......\...\........\...\App.class

.........\...\.......\...\........\...\Res.class

.........\...\.......\...\........\cache

.........\...\.......\...\........\.....\BootReceiver.class

.........\...\.......\...\........\.....\CacheService$1.class

.........\...\.......\...\........\.....\CacheService$2.class

.........\...\.......\...\........\.....\CacheService$3.class

.........\...\.......\...\........\.....\CacheService.class

.........\...\.......\...\........\.....\ImageList.class

.........\...\.......\...\........\media

.........\...\.......\...\........\.....\ActiveWallpaper.class

.........\...\.......\...\........\.....\AdaptiveBackgroundTexture.class

.........\...\.......\...\........\.....\ArrayUtils.class

.........\...\.......\...\........\.....\BackgroundLayer.class

.........\...\.......\...\........\.....\BaseCancelable.class

.........\...\.......\...\........\.....\BitmapManager$State.class

.........\...\.......\...\........\.....\BitmapManager$ThreadSet.class

.........\...\.......\...\........\.....\BitmapManager$ThreadStatus.class

.........\...\.......\...\........\.....\BitmapManager.class

.........\...\.......\...\........\.....\BitmapTexture.class

.........\...\.......\...\........\.....\BuildConfig.class

.........\...\.......\...\........\.....\Cancelable.class

.........\...\.......\...\........\.....\CanvasTexture.class

.........\...\.......\...\........\.....\ConcatenatedDataSource.class

.........\...\.......\...\........\.....\ConcurrentPool.class

.........\...\.......\...\........\.....\CropImage$1$1.class

.........\...\.......\...\........\.....\CropImage$1.class

.........\...\.......\...\........\.....\CropImage$2.class

.........\...\.......\...\........\.....\CropImage$3.class

.........\...\.......\...\........\.....\CropImage$4.class

.........\...\.......\...\........\.....\CropImage$5$1.class

.........\...\.......\...\........\.....\CropImage$5.class

.........\...\.......\...\........\.....\CropImage$6.class

.........\...\.......\...\........\.....\CropImage.class

.........\...\.......\...\........\.....\CropImageView.class

.........\...\.......\...\........\.....\CrossFadingTexture.class

.........\...\.......\...\........\.....\DataSource.class

.........\...\.......\...\........\.....\Deque.class

.........\...\.......\...\........\.....\DetailMode.class

.........\...\.......\...\........\.....\DirectLinkedList$Entry.class

.........\...\.......\...\........\.....\DirectLinkedList.class

.........\...\.......\...\........\.....\DiskCache$Record.class

.........\...\.......\...\........\.....\DiskCache.class

.........\...\.......\...\........\.....\DisplayItem.class

.........\...\.......\...\........\.....\DisplayList.class

.........\...\.......\...\........\.....\DisplaySlot.class

.........\...\.......\...\........\.....\FloatAnim.class

.........\...\.......\...\........\.....\FloatUtils.class

.........\...\.......\...\........\.....\Gallery$1.class

.........\...\.......\...\........\.....\Gallery$2.class

.........\...\.......\...\........\.....\Gallery.class

.........\...\.......\...\........\.....\GridCamera.class

.........\...\.......\...\........\.....\GridCameraManager.class

.........\...\.......\...\........\.....\GridDrawManager$1.class

.........\...\.......\...\........\.....\GridDrawManager.class

.........\...\.......\...\........\.....\GridDrawables.class

.........\...\.......\...\........\.....\GridInputProcessor$1.class

.........\...\.......\...\........\.....\GridInputProcessor.class

.........\...\.......\...\........\.....\GridLayer$1.class

.........\...\.......\...\........\.....\GridLayer$2.class

......

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