文件名称:Water
- 所属分类:
- 其它资源
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2008-10-13
- 文件大小:
- 1.93mb
- 下载次数:
- 2次
- 提 供 者:
- Gol***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
水面实时渲染,使用FFT和Wave方程来生成水面波动,要求显卡必须支持SM3.0和VTF(Geforce6以上)
使用2005.8的DXSDK编译
使用2005.8的DXSDK编译
(系统自动生成,下载前可以参看下载内容)
下载文件列表
压缩包 : 107215779water.rar 列表 Water\RES\MyResource.aps Water\RES\3DFX.BMP Water\RES\RESOURCE.H Water\RES\3DFX.ICO Water\RES\MyResource.rc Water\RES\基本建模.txt Water\RES\其他.txt Water\BASE.CPP Water\CameraChange.cpp Water\EveryModule.cpp Water\GPGPU.cpp Water\Main.cpp Water\MeshAnim.cpp Water\Myd3d.cpp Water\Physics.cpp Water\ProcXFile.cpp Water\PRT.cpp Water\SH.cpp Water\Shader.cpp Water\Text.cpp Water\Texture.cpp Water\UserControl.cpp Water\Water.cpp Water\MyEffects.dsp Water\MyEffects.DSW Water\BASE.H Water\CameraChange.h Water\COLOR.H Water\EveryModule.h Water\GPGPU.h Water\MeshAnim.h Water\Myd3d.h Water\Physics.h Water\ProcXFile.h Water\PRT.h Water\SH.h Water\Shader.h Water\Text.h Water\Texture.h Water\UserControl.h Water\Water.h Water\MyEffects.sln Water\MyEffects.suo Water\MyEffects.vcproj Water\MyEffects.vcproj.vspscc Water\shader\GenerateObstacleMap.exe Water\shader\WaterPS.h Water\shader\Caustics.psh Water\shader\NoVTFWater.psh Water\shader\Object.psh Water\shader\VTFWater.psh Water\shader\WaveEquationWater.psh Water\shader\Caustics.vsh Water\shader\NoVTFWater.vsh Water\shader\Object.vsh Water\shader\VTFWater.vsh Water\shader\WaveEquationWater.vsh Water\shader\OceanWaterSimulation\AddHeightMap.psh Water\shader\OceanWaterSimulation\GenerateH.psh Water\shader\OceanWaterSimulation\GenerateNormal.psh Water\shader\OceanWaterSimulation\GenerateNormalandTangent.psh Water\shader\OceanWaterSimulation\GenerateTangent.psh Water\shader\FFT\FFT_ButterflyX.psh Water\shader\FFT\FFT_ButterflyY.psh Water\shader\FFT\GetResult.psh Water\shader\FFT\IFFT_ButterflyX.psh Water\shader\FFT\IFFT_ButterflyY.psh Water\shader\FFT\ScrambleX.psh Water\shader\FFT\ScrambleY.psh Water\shader\FFT\Quad.vsh Water\shader\WaveEquation\commonps.h Water\shader\WaveEquation\ClearTexture.psh Water\shader\WaveEquation\CopyTexture.psh Water\shader\WaveEquation\Wave\SolveWaveEquation.psh Water\shader\WaveEquation\Wave\SolveWaveEquationWithDampTexture.psh Water\shader\WaveEquation\User\AddAreaHeight.psh Water\shader\WaveEquation\User\AddPointHeight.psh Water\shader\WaveEquation\User\SetAreaHeight.psh Water\shader\WaveEquation\User\SetPointHeight.psh Water\shader\WaveEquation\BC\ABC_Bounce.psh Water\shader\WaveEquation\BC\BoundaryToOffset.psh Water\shader\WaveEquation\BC\Disappear.psh Water\shader\WaveEquation\BC\ObstacleToBoundary.psh Water\shader\WaveEquation\Addon\GenerateNormal.psh Water\shader\WaveEquation\Addon\GenerateNormalandTangent.psh Water\shader\WaveEquation\Addon\GenerateTangent.psh Water\fft+wave.ini Water\Test.cpp Water\Test.h Water\mesh\boat.jpg Water\mesh\boat.x Water\mesh\grass01.jpg Water\mesh\island.X Water\mesh\rock.X Water\mesh\stone35.jpg Water\pic\AddOnNormalMap.hdr Water\pic\AddOnNormalMap.tga Water\pic\BoatInject.bmp Water\pic\BoatInject.tga Water\pic\dampening.tga Water\pic\obstacle.dds Water\pic\obstacle128.dds Water\pic\obstacle256.dds Water\pic\RockInject.bmp Water\pic\Skybox\XNeg.jpg Water\pic\Skybox\XPos.jpg Water\pic\Skybox\YNeg.jpg Water\pic\Skybox\YPos.jpg Water\pic\Skybox\ZNeg.jpg Water\pic\Skybox\ZPos.jpg Water\shader\WaveEquation\Wave Water\shader\WaveEquation\User Water\shader\WaveEquation\BC Water\shader\WaveEquation\Addon Water\shader\OceanWaterSimulation Water\shader\FFT Water\shader\WaveEquation Water\pic\Skybox Water\RES Water\shader Water\mesh Water\pic Water