文件名称:StellariaTechDemoB20120924

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [Matlab] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 682kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 田*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

用matlab编写的游戏娱乐,类似雷电,运行版本需要2010以上-Using matlab prepared game entertainment, similar to lightning, running version requires more than 2010
(系统自动生成,下载前可以参看下载内容)

下载文件列表





StellariaTechDemoB20120910\ENEMY_ANIM.mat

..........................\ENEMY_BULLET_ANIM.mat

..........................\ENEMY_BULLET_ANIM2.mat

..........................\EXPLO_ANIM.mat

..........................\Math\stlm_HitDetect_BoxesVSPoints.m

..........................\....\stlm_HitDetect_BoxVSBoxes.asv

..........................\....\stlm_HitDetect_BoxVSBoxes.m

..........................\.usic\aiwojiugenwozou.mid

..........................\.....\FlowerDance.mid

..........................\.....\MOTN11.mid

..........................\.....\MOTN2.mid

..........................\.....\MOTN8.mid

..........................\OBJ_GENERIC_ANIM.mat

..........................\PLAYER_ANIM.mat

..........................\PLAYER_SFX.mat

..........................\README.txt

..........................\ScreenShot1.png

..........................\.tages\stl_STAGE_Credits.m

..........................\......\stl_STAGE_stage1.m

..........................\......\stl_STAGE_TitleScreen.m

..........................\stl_addToGlobalEnemies.asv

..........................\stl_addToGlobalEnemies.m

..........................\stl_addToGlobalImageHandles.asv

..........................\stl_addToGlobalImageHandles.m

..........................\stl_addToGlobalNeutralObjects.asv

..........................\stl_addToGlobalNeutralObjects.m

..........................\stl_addToGlobalPlayerBullets.m

..........................\stl_addToGlobalPlayers.asv

..........................\stl_addToGlobalPlayers.m

..........................\stl_addToGlobalTextHandles.m

..........................\stl_addToNeutralImageHandles.asv

..........................\stl_addToNeutralImageHandles.m

..........................\stl_CALLBACK_CloseRequestFcn.m

..........................\stl_CALLBACK_winResizeFcn.m

..........................\stl_collisionDetection.asv

..........................\stl_collisionDetection.m

..........................\stl_defineDefaultEnemies.asv

..........................\stl_defineDefaultEnemies.m

..........................\stl_defineEnemies.m

..........................\stl_deleteFromGlobalEnemies.asv

..........................\stl_deleteFromGlobalEnemies.m

..........................\stl_deleteFromGlobalFriendlyFire.m

..........................\stl_deleteFromGlobalImageHandles.asv

..........................\stl_deleteFromGlobalImageHandles.m

..........................\stl_deleteFromGlobalNeutralObjects.asv

..........................\stl_deleteFromGlobalNeutralObjects.m

..........................\stl_deleteFromGlobalTextHandles.m

..........................\stl_deleteFromNeutralImageHandles.m

..........................\stl_drawStarScroll.m

..........................\stl_enterEnemies.asv

..........................\stl_enterEnemies.m

..........................\stl_enterImpromptuEnemies.m

..........................\stl_initVariables.m

..........................\stl_KeyCheck.m

..........................\stl_KeyDown.m

..........................\stl_KeyUp.m

..........................\stl_pointInBoxes.asv

..........................\stl_pointInBoxes.m

..........................\stl_preprocessStage.asv

..........................\stl_preprocessStage.m

..........................\stl_processEnemies.asv

..........................\stl_processEnemies.m

..........................\stl_processNeutralObjects.asv

..........................\stl_processNeutralObjects.m

..........................\stl_processPlayer.asv

..........................\stl_processPlayer.m

..........................\stl_StellariaMain.asv

..........................\stl_StellariaMain.m

..........................\stl_UpdateObjectPos.m

..........................\stl_UpdateObjectPos2.m

..........................\stl_updateStarScroll.m

..........................\Util\midi\readmidi2.m

..........................\....\....\readmidiNew.asv

..........................\....\....\readmidiNew.m

..........................\....\....\sound\290.wav

..........................\....\....\.....\291.wav

..........................\....\....\.....\292.wav

..........................\....\....\.....\293.wav

..........................\....

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