文件名称:IN2AR

  • 所属分类:
  • FlashMX源码
  • 资源属性:
  • [源码] [HTML]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 7.78mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 叶*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

In2Ar是俄国人写的非常高效的AS3增强现实工具,它能够识别特定的图像并且返回相应的3D参数。使用它可以做出非常酷的人机交互效果-In2Ar is the best augmented reality tool by as3.You can make many cool interactive apps with it
(系统自动生成,下载前可以参看下载内容)

下载文件列表





assets

......\.DS_Store

......\._.DS_Store

......\def_data.ass

......\def_marker.jpg

......\def_marker_500.jpg

......\in2ar_logo

......\..........\logo.dae

......\..........\logo.png

......\..........\logo_bouquet.obj

......\..........\paint_noise.png

bin

...\SDK_ConfidenceMapDemo.swf

...\SDK_LightMapDemo.swf

...\SDK_MinkoDemo.swf

...\SDK_MinkoLightMapDemo.swf

...\SDK_SimpleAway3D4Demo.swf

...\SDK_SimpleDemo.swf

...\SDK_TwoStepDemo.swf

demos

.....\aerys

.....\.....\minko

.....\.....\.....\Minko.as

.....\.....\.....\ns

.....\.....\.....\..\minko_animation.as

.....\.....\.....\..\minko_math.as

.....\.....\.....\..\minko_render.as

.....\.....\.....\..\minko_scene.as

.....\.....\.....\..\minko_shader.as

.....\.....\.....\..\minko_stream.as

.....\.....\.....\render

.....\.....\.....\......\DrawCall.as

.....\.....\.....\......\effect

.....\.....\.....\......\......\basic

.....\.....\.....\......\......\.....\BasicProperties.as

.....\.....\.....\......\......\.....\BasicShader.as

.....\.....\.....\......\......\Effect.as

.....\.....\.....\......\......\sprite

.....\.....\.....\......\......\......\SpriteShader.as

.....\.....\.....\......\......\vertex

.....\.....\.....\......\......\......\VertexDepthShader.as

.....\.....\.....\......\......\......\VertexNormalShader.as

.....\.....\.....\......\......\......\VertexPositionShader.as

.....\.....\.....\......\......\......\VertexRGBAShader.as

.....\.....\.....\......\......\......\VertexRGBShader.as

.....\.....\.....\......\RenderTarget.as

.....\.....\.....\......\resource

.....\.....\.....\......\........\Context3DResource.as

.....\.....\.....\......\........\IndexBuffer3DResource.as

.....\.....\.....\......\........\IResource.as

.....\.....\.....\......\........\Program3DResource.as

.....\.....\.....\......\........\texture

.....\.....\.....\......\........\.......\CubeTextureResource.as

.....\.....\.....\......\........\.......\ITextureResource.as

.....\.....\.....\......\........\.......\TextureResource.as

.....\.....\.....\......\........\VertexBuffer3DResource.as

.....\.....\.....\......\shader

.....\.....\.....\......\......\binding

.....\.....\.....\......\......\.......\ConstantBinder.as

.....\.....\.....\......\......\.......\EvalExp.as

.....\.....\.....\......\......\.......\EvalExpConstantBinder.as

.....\.....\.....\......\......\.......\IBinder.as

.....\.....\.....\......\......\.......\ProxyConstantBinder.as

.....\.....\.....\......\......\.......\TextureBinder.as

.....\.....\.....\......\......\compiler

.....\.....\.....\......\......\........\allocation

.....\.....\.....\......\......\........\..........\AllocationStore.as

.....\.....\.....\......\......\........\..........\Allocator.as

.....\.....\.....\......\......\........\..........\ContiguousAllocation.as

.....\.....\.....\......\......\........\..........\IAllocation.as

.....\.....\.....\......\......\........\..........\SimpleAllocation.as

.....\.....\.....\......\......\........\CRC32.as

.....\.....\.....\......\......\........\Evaluator.as

.....\.....\.....\......\......\........\graph

.....\.....\.....\......\......\........\.....\nodes

.....\.....\.....\......\......\........\.....\.....\AbstractNode.as

.....\.....\.....\......\......\........\.....\.....\leaf

.....\.....\.....\......\......\........\.....\.....\....\AbstractSampler.as

.....\.....\.....\......\......\........\.....\.....\....\Attribute.as

.....\.....\.....\......\......\........\.....\.....\....\BindableConstant.as

.....\.....\.....\......\......\........\.....\.....\....\BindableSampler.as

.....\.....\.....\......\......\........\.....\.....\....\Constant.as

.....\.....\.....\......\......\........\.....\.....\....\Sampler.as

.....\.....\.....\......\......\........\.....\.....\vertex

.....\.....\.....\......\......\........\.....\.....\......\Extract.as

.....\.....\.....\......\......\........\.....\.....\......\Instruction.as

.....\.....\.....\......\......\........\.....\.....\......\Interpolate.as

.....\.....\.....\......\......\........\.....\.....\......\Overwriter.as

.....\.....\.....\......\......\........\.....\.....\.....

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