文件名称:wxraytracer_net_v.1.1.2

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 8.65mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 大*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

光线跟踪的介绍程序,涉及数学建模,映射,预处理,非线性变换等方面-Ray Tracing from the Ground Up
(系统自动生成,下载前可以参看下载内容)

下载文件列表





wxraytracer

...........\install.pdf

...........\LICENSES

...........\........\COPYING.txt

...........\........\JPEG_License.txt

...........\........\libpng_License.txt

...........\........\TIFF_License.txt

...........\........\wxWindows.txt

...........\readme.txt

...........\wxRaytracer

...........\wxRaytracer.exe

...........\wxRaytracerVCPP2005EE.sln

...........\...........\raytracer

...........\...........\.........\BRDFs

...........\...........\.........\.....\BRDF.cpp

...........\...........\.........\.....\BRDF.h

...........\...........\.........\.....\Lambertian.cpp

...........\...........\.........\.....\Lambertian.h

...........\...........\.........\BTDFs

...........\...........\.........\build

...........\...........\.........\.....\BuildShadedObjects.cpp

...........\...........\.........\Cameras

...........\...........\.........\.......\Camera.cpp

...........\...........\.........\.......\Camera.h

...........\...........\.........\.......\Pinhole.cpp

...........\...........\.........\.......\Pinhole.h

...........\...........\.........\GeometricObjects

...........\...........\.........\................\GeometricObject.cpp

...........\...........\.........\................\GeometricObject.h

...........\...........\.........\................\Plane.cpp

...........\...........\.........\................\Plane.h

...........\...........\.........\................\Sphere.cpp

...........\...........\.........\................\Sphere.h

...........\...........\.........\Lights

...........\...........\.........\......\Ambient.cpp

...........\...........\.........\......\Ambient.h

...........\...........\.........\......\Directional.cpp

...........\...........\.........\......\Directional.h

...........\...........\.........\......\Light.cpp

...........\...........\.........\......\Light.h

...........\...........\.........\Mappings

...........\...........\.........\Materials

...........\...........\.........\.........\Material.cpp

...........\...........\.........\.........\Material.h

...........\...........\.........\.........\Matte.cpp

...........\...........\.........\.........\Matte.h

...........\...........\.........\Noises

...........\...........\.........\Samplers

...........\...........\.........\Textures

...........\...........\.........\Tracers

...........\...........\.........\.......\MultipleObjects.cpp

...........\...........\.........\.......\MultipleObjects.h

...........\...........\.........\.......\RayCast.cpp

...........\...........\.........\.......\RayCast.h

...........\...........\.........\.......\SingleSphere.cpp

...........\...........\.........\.......\SingleSphere.h

...........\...........\.........\.......\Tracer.cpp

...........\...........\.........\.......\Tracer.h

...........\...........\.........\UserInterface

...........\...........\.........\.............\bg.xpm

...........\...........\.........\.............\main.xpm

...........\...........\.........\.............\wxraytracer.cpp

...........\...........\.........\.............\wxraytracer.h

...........\...........\.........\Utilities

...........\...........\.........\.........\Constants.h

...........\...........\.........\.........\Maths.h

...........\...........\.........\.........\Matrix.cpp

...........\...........\.........\.........\Matrix.h

...........\...........\.........\.........\Normal.cpp

...........\...........\.........\.........\Normal.h

...........\...........\.........\.........\Point2D.cpp

...........\...........\.........\.........\Point2D.h

...........\...........\.........\.........\Point3D.cpp

...........\...........\.........\.........\Point3D.h

...........\...........\.........\.........\Ray.cpp

...........\...........\.........\.........\Ray.h

...........\...........\.........\.........\RGBColor.cpp

...........\...........\.........\.........\RGBColor.h

...........\...........\.........\.........\ShadeRec.cpp

...........\...........\.........\.........\ShadeRec.h

...........\...........\.........\.........\Vector3D.cpp

...........\...........\.........\.........\Vector3D.h

...........\...........\.........\World

.

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