文件名称:3DEditor
- 所属分类:
- 系统编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 8.23mb
- 下载次数:
- 0次
- 提 供 者:
- 莫*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
实现OpenGL中读取3ds格式模型,可以对模型进行大小缩放等操作-OpenGL to read 3ds format model in model size scaling operation
(系统自动生成,下载前可以参看下载内容)
下载文件列表
3DEditor\3DEditor.aps
........\3DEditor.clw
........\3DEditor.cpp
........\3DEditor.dsp
........\3DEditor.dsw
........\3DEditor.h
........\3DEditor.ncb
........\3DEditor.opt
........\3DEditor.plg
........\3DEditor.rc
........\3DEditorDoc.cpp
........\3DEditorDoc.h
........\3DEditorView.cpp
........\3DEditorView.h
........\AVICapture.cpp
........\AVICapture.h
........\ChildFrm.cpp
........\ChildFrm.h
........\ChunkFile.cpp
........\ChunkFile.h
........\Classlib.cpp
........\Classlib.h
........\Debug\3DEditor.bsc
........\.....\3DEditor.exe
........\.....\3DEditor.ilk
........\.....\3DEditor.obj
........\.....\3DEditor.pch
........\.....\3DEditor.pdb
........\.....\3DEditor.res
........\.....\3DEditor.sbr
........\.....\3DEditorDoc.obj
........\.....\3DEditorDoc.sbr
........\.....\3DEditorView.obj
........\.....\3DEditorView.sbr
........\.....\AVICapture.obj
........\.....\AVICapture.sbr
........\.....\ChildFrm.obj
........\.....\ChildFrm.sbr
........\.....\ChunkFile.obj
........\.....\ChunkFile.sbr
........\.....\Classlib.obj
........\.....\Classlib.sbr
........\.....\DlgCaptureMovie.obj
........\.....\DlgCaptureMovie.sbr
........\.....\DlgImport.obj
........\.....\DlgImport.sbr
........\.....\DlgMapping.obj
........\.....\DlgMapping.sbr
........\.....\DlgMaterial.obj
........\.....\DlgMaterial.sbr
........\.....\DlgProperties.obj
........\.....\DlgProperties.sbr
........\.....\DlgRayTrace.obj
........\.....\DlgRayTrace.sbr
........\.....\Export3ds.obj
........\.....\Export3ds.sbr
........\.....\GLMemoryDC.obj
........\.....\GLMemoryDC.sbr
........\.....\ImageCapture.obj
........\.....\ImageCapture.sbr
........\.....\Import3ds.obj
........\.....\Import3ds.sbr
........\.....\import3ds_pm.obj
........\.....\import3ds_pm.sbr
........\.....\ImportProgress.obj
........\.....\ImportProgress.sbr
........\.....\MainFrm.obj
........\.....\MainFrm.sbr
........\.....\Object.obj
........\.....\Object.sbr
........\.....\Picture.obj
........\.....\Picture.sbr
........\.....\Raytrace.obj
........\.....\Raytrace.sbr
........\.....\RenderView.obj
........\.....\RenderView.sbr
........\.....\Splash.obj
........\.....\Splash.sbr
........\.....\StdAfx.obj
........\.....\StdAfx.sbr
........\.....\tree.obj
........\.....\tree.sbr
........\.....\vc60.idb
........\.....\vc60.pdb
........\Defs.h
........\DlgCaptureMovie.cpp
........\DlgCaptureMovie.h
........\DlgImport.cpp
........\DlgImport.h
........\DlgMapping.cpp
........\DlgMapping.h
........\DlgMaterial.cpp
........\DlgMaterial.h
........\DlgProperties.cpp
........\DlgProperties.h
........\DlgRayTrace.cpp
........\DlgRayTrace.h
........\Export3ds.cpp
........\GLMemoryDC.cpp
........\GLMemoryDC.h
........\3DEditor.clw
........\3DEditor.cpp
........\3DEditor.dsp
........\3DEditor.dsw
........\3DEditor.h
........\3DEditor.ncb
........\3DEditor.opt
........\3DEditor.plg
........\3DEditor.rc
........\3DEditorDoc.cpp
........\3DEditorDoc.h
........\3DEditorView.cpp
........\3DEditorView.h
........\AVICapture.cpp
........\AVICapture.h
........\ChildFrm.cpp
........\ChildFrm.h
........\ChunkFile.cpp
........\ChunkFile.h
........\Classlib.cpp
........\Classlib.h
........\Debug\3DEditor.bsc
........\.....\3DEditor.exe
........\.....\3DEditor.ilk
........\.....\3DEditor.obj
........\.....\3DEditor.pch
........\.....\3DEditor.pdb
........\.....\3DEditor.res
........\.....\3DEditor.sbr
........\.....\3DEditorDoc.obj
........\.....\3DEditorDoc.sbr
........\.....\3DEditorView.obj
........\.....\3DEditorView.sbr
........\.....\AVICapture.obj
........\.....\AVICapture.sbr
........\.....\ChildFrm.obj
........\.....\ChildFrm.sbr
........\.....\ChunkFile.obj
........\.....\ChunkFile.sbr
........\.....\Classlib.obj
........\.....\Classlib.sbr
........\.....\DlgCaptureMovie.obj
........\.....\DlgCaptureMovie.sbr
........\.....\DlgImport.obj
........\.....\DlgImport.sbr
........\.....\DlgMapping.obj
........\.....\DlgMapping.sbr
........\.....\DlgMaterial.obj
........\.....\DlgMaterial.sbr
........\.....\DlgProperties.obj
........\.....\DlgProperties.sbr
........\.....\DlgRayTrace.obj
........\.....\DlgRayTrace.sbr
........\.....\Export3ds.obj
........\.....\Export3ds.sbr
........\.....\GLMemoryDC.obj
........\.....\GLMemoryDC.sbr
........\.....\ImageCapture.obj
........\.....\ImageCapture.sbr
........\.....\Import3ds.obj
........\.....\Import3ds.sbr
........\.....\import3ds_pm.obj
........\.....\import3ds_pm.sbr
........\.....\ImportProgress.obj
........\.....\ImportProgress.sbr
........\.....\MainFrm.obj
........\.....\MainFrm.sbr
........\.....\Object.obj
........\.....\Object.sbr
........\.....\Picture.obj
........\.....\Picture.sbr
........\.....\Raytrace.obj
........\.....\Raytrace.sbr
........\.....\RenderView.obj
........\.....\RenderView.sbr
........\.....\Splash.obj
........\.....\Splash.sbr
........\.....\StdAfx.obj
........\.....\StdAfx.sbr
........\.....\tree.obj
........\.....\tree.sbr
........\.....\vc60.idb
........\.....\vc60.pdb
........\Defs.h
........\DlgCaptureMovie.cpp
........\DlgCaptureMovie.h
........\DlgImport.cpp
........\DlgImport.h
........\DlgMapping.cpp
........\DlgMapping.h
........\DlgMaterial.cpp
........\DlgMaterial.h
........\DlgProperties.cpp
........\DlgProperties.h
........\DlgRayTrace.cpp
........\DlgRayTrace.h
........\Export3ds.cpp
........\GLMemoryDC.cpp
........\GLMemoryDC.h