文件名称:Sipogen_Src

  • 所属分类:
  • 其他游戏
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 1.39mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • ji***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Sipogen DirectX game engine
(系统自动生成,下载前可以参看下载内容)

下载文件列表

sipogen

.......\workspaces

.......\..........\doxygen

.......\..........\.......\Doxyfile

.......\..........\vc7.1

.......\..........\.....\Sipogen.sln

.......\..........\.....\Sipogen.vcproj

.......\..........\vc8.0

.......\..........\.....\Sipogen.sln

.......\..........\.....\Sipogen.vcproj

.......\sources

.......\.......\Render Device

.......\.......\.............\Render Device D3D

.......\.......\.............\.................\CStencilBuffer.cpp

.......\.......\.............\.................\CTextureManager.cpp

.......\.......\.............\.................\CGeometryInstanceBatchRDO.h

.......\.......\.............\.................\CSurfaceRDO.cpp

.......\.......\.............\.................\CPrimitiveDevice.h

.......\.......\.............\.................\CMeshRDO_OLD.cpp

.......\.......\.............\.................\CRenderDeviceD3D.h

.......\.......\.............\.................\CRenderTargetRDO.h

.......\.......\.............\.................\CDepthBuffer.h

.......\.......\.............\.................\CMaterialRDO.cpp

.......\.......\.............\.................\CTextureRDO.cpp

.......\.......\.............\.................\CEffectRDO.h

.......\.......\.............\.................\CTweenMeshRDO.h

.......\.......\.............\.................\CCubeTextureRDO.h

.......\.......\.............\.................\MakersD3D.cpp

.......\.......\.............\.................\CIndexBufferRDO.h

.......\.......\.............\.................\CVertexBufferRDO.cpp

.......\.......\.............\.................\CVertexShaderRDO.h

.......\.......\.............\.................\CFontRDO.h

.......\.......\.............\.................\CPixelShaderRDO.h

.......\.......\.............\.................\CAlphaBlender.h

.......\.......\.............\.................\CGeometryInstanceBatchRDO.cpp

.......\.......\.............\.................\CPrimitiveDevice.cpp

.......\.......\.............\.................\CRenderDeviceD3D.cpp

.......\.......\.............\.................\CRenderTargetRDO.cpp

.......\.......\.............\.................\CPenRDO.h

.......\.......\.............\.................\CDepthBuffer.cpp

.......\.......\.............\.................\CDeclarationRDO.h

.......\.......\.............\.................\CTextureManager.h

.......\.......\.............\.................\CStencilBuffer.h

.......\.......\.............\.................\CMeshRDO.cpp

.......\.......\.............\.................\CEffectRDO.cpp

.......\.......\.............\.................\CSurfaceRDO.h

.......\.......\.............\.................\CTweenMeshRDO.cpp

.......\.......\.............\.................\CCubeTextureRDO.cpp

.......\.......\.............\.................\CMeshRDO_OLD.h

.......\.......\.............\.................\CIndexBufferRDO.cpp

.......\.......\.............\.................\CMaterialRDO.h

.......\.......\.............\.................\CVertexShaderRDO.cpp

.......\.......\.............\.................\CTextureRDO.h

.......\.......\.............\.................\CFontRDO.cpp

.......\.......\.............\.................\CPixelShaderRDO.cpp

.......\.......\.............\.................\MakersD3D.h

.......\.......\.............\.................\CAlphaBlender.cpp

.......\.......\.............\.................\CVertexBufferRDO.h

.......\.......\.............\.................\CPenRDO.cpp

.......\.......\.............\.................\CDeclarationRDO.cpp

.......\.......\.............\Render Device OGL

.......\.......\.............\.................\CStencilBuffer.cpp

.......\.......\.............\.................\CDepthBuffer.cpp

.......\.......\.............\.................\CStencilBuffer.h

.......\.......\.............\.................\CRenderDeviceOGL.cpp

.......\.......\.............\.................\CDepthBuffer.h

.......\.......\.............\.................\CTextureRDO.cpp

.......\.......\.............\.................\CRenderDeviceOGL.h

.......\.......\.............\.................\CIndexBufferRDO.cpp

.......\.......\.............\.................\CTextur

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