文件名称:OGame_carP
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.37mb
- 下载次数:
- 0次
- 提 供 者:
- 空*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
利用OPENGL 完成的小赛车竞赛游戏,实现了雾雾效,高度图等效果 .-Use the OPENGL completed car racing game, to achieve the effect of fog fog effect, the height map.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
OGame_carP\Game_car\BASETSD.H
..........\........\Cpp1.cpp
..........\........\Debug\font.obj
..........\........\.....\Game_car.exe
..........\........\.....\Game_car.pdb
..........\........\.....\glut32.lib
..........\........\.....\main.obj
..........\........\.....\main.obj.enc
..........\........\.....\MilkshapeModel.obj
..........\........\.....\.ode\Model.ms3d
..........\........\.....\Model.obj
..........\........\.....\player.obj
..........\........\.....\Texture\green.bmp
..........\........\.....\.......\Loading.bmp
..........\........\.....\.......\Map.bmp
..........\........\.....\.......\Sky.bmp
..........\........\.....\texture.obj
..........\........\.....\vc60.pdb
..........\........\.....\wall.obj
..........\........\Debug.rar
..........\........\font.cpp
..........\........\font.h
..........\........\Game_car.dsp
..........\........\Game_car.dsw
..........\........\Game_car.ncb
..........\........\Game_car.opt
..........\........\Game_car.plg
..........\........\HiResTimer.h
..........\........\main.cpp
..........\........\main.h
..........\........\MilkshapeModel.cpp
..........\........\MilkshapeModel.h
..........\........\.ode\Model.ms3d
..........\........\Model.cpp
..........\........\Model.h
..........\........\object.h
..........\........\Plane.h
..........\........\Texture\green.bmp
..........\........\.......\Loading.bmp
..........\........\.......\Map.bmp
..........\........\.......\Sky.bmp
..........\........\texture.cpp
..........\........\texture.h
..........\........\vector.h
..........\........\Debug\Mode
..........\........\.....\Texture
..........\........\Debug
..........\........\Mode
..........\........\Texture
..........\Game_car
OGame_carP
..........\........\Cpp1.cpp
..........\........\Debug\font.obj
..........\........\.....\Game_car.exe
..........\........\.....\Game_car.pdb
..........\........\.....\glut32.lib
..........\........\.....\main.obj
..........\........\.....\main.obj.enc
..........\........\.....\MilkshapeModel.obj
..........\........\.....\.ode\Model.ms3d
..........\........\.....\Model.obj
..........\........\.....\player.obj
..........\........\.....\Texture\green.bmp
..........\........\.....\.......\Loading.bmp
..........\........\.....\.......\Map.bmp
..........\........\.....\.......\Sky.bmp
..........\........\.....\texture.obj
..........\........\.....\vc60.pdb
..........\........\.....\wall.obj
..........\........\Debug.rar
..........\........\font.cpp
..........\........\font.h
..........\........\Game_car.dsp
..........\........\Game_car.dsw
..........\........\Game_car.ncb
..........\........\Game_car.opt
..........\........\Game_car.plg
..........\........\HiResTimer.h
..........\........\main.cpp
..........\........\main.h
..........\........\MilkshapeModel.cpp
..........\........\MilkshapeModel.h
..........\........\.ode\Model.ms3d
..........\........\Model.cpp
..........\........\Model.h
..........\........\object.h
..........\........\Plane.h
..........\........\Texture\green.bmp
..........\........\.......\Loading.bmp
..........\........\.......\Map.bmp
..........\........\.......\Sky.bmp
..........\........\texture.cpp
..........\........\texture.h
..........\........\vector.h
..........\........\Debug\Mode
..........\........\.....\Texture
..........\........\Debug
..........\........\Mode
..........\........\Texture
..........\Game_car
OGame_carP