文件名称:Pixar

  • 所属分类:
  • 3D图形编程
  • 资源属性:
  • [C/C++] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 359kb
  • 下载次数:
  • 0次
  • 提 供 者:
  • Wa***
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

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皮克斯 细分曲面技术

OpenSubdiv,在Maya中它的实时变形细分曲面帧数有50 FPS。 -Pixar Subdivision Surface technology OpenSubdiv 50 the FPS real-time deformation of subdivision surfaces fr a mes in Maya.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

PixarAnimationStudios-OpenSubdiv-783eed9

........................................\.gitignore

........................................\CMakeLists.txt

........................................\README.md

........................................\cmake

........................................\.....\FindGLEW.cmake

........................................\.....\FindGLUT.cmake

........................................\.....\FindIlmBase.cmake

........................................\.....\FindMaya.cmake

........................................\.....\FindOpenCL.cmake

........................................\.....\FindPTex.cmake

........................................\examples

........................................\........\CMakeLists.txt

........................................\........\common

........................................\........\......\cudaInit.h

........................................\........\......\export_obj.py

........................................\........\......\stopwatch.h

........................................\........\glutViewer

........................................\........\..........\CMakeLists.txt

........................................\........\..........\shader.glsl

........................................\........\..........\viewer.cpp

........................................\........\..........\viewer_compat.cpp

........................................\........\mayaPtexViewer_siggraph2012

........................................\........\...........................\AEopenSubdivPtexShaderTemplate.mel

........................................\........\...........................\CMakeLists.txt

........................................\........\...........................\OpenSubdivPtexShader.cpp

........................................\........\...........................\cudaUtil.cpp

........................................\........\...........................\hbrUtil.cpp

........................................\........\...........................\hbrUtil.h

........................................\........\...........................\shader.glsl

........................................\........\mayaViewer

........................................\........\..........\CMakeLists.txt

........................................\........\..........\OpenSubdivDrawOverride.cpp

........................................\........\..........\hbrUtil.cpp

........................................\........\..........\hbrUtil.h

........................................\........\ptexViewer

........................................\........\..........\CMakeLists.txt

........................................\........\..........\shader.glsl

........................................\........\..........\viewer.cpp

........................................\opensubdiv

........................................\..........\CMakeLists.txt

........................................\..........\far

........................................\..........\...\CMakeLists.txt

........................................\..........\...\bilinearSubdivisionTables.h

........................................\..........\...\catmarkSubdivisionTables.h

........................................\..........\...\dispatcher.h

........................................\..........\...\loopSubdivisionTables.h

........................................\..........\...\mesh.h

........................................\..........\...\meshFactory.h

........................................\..........\...\subdivisionTables.h

........................................\..........\...\table.h

........................................\..........\...\vertexEditTables.h

........................................\..........\hbr

........................................\..........\...\CMakeLists.txt

........................................\..........\...\allocator.h

........................................\..........\...\bilinear.h

........................................\..........\...\catmark.h

........................................\..........\...\cornerEdit.h

...........................

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