文件名称:r_soft_34919
介绍说明--下载内容均来自于网络,请自行研究使用
传奇3.0 (evil’s illusion Server)
韩国正式版本 vc++ 源码
GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码。
WEMADE 公司于 Delphi 版本服务器端程序后,修改为 VC++ 版本。
可用VC++ 6.0 或 VC.net 编译;学习网络游戏开发的朋友又一个绝好的源码。-Online game
韩国正式版本 vc++ 源码
GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码。
WEMADE 公司于 Delphi 版本服务器端程序后,修改为 VC++ 版本。
可用VC++ 6.0 或 VC.net 编译;学习网络游戏开发的朋友又一个绝好的源码。-Online game
(系统自动生成,下载前可以参看下载内容)
下载文件列表
r_soft_34919\AdminCmd\AdminCmd.aps
............\........\AdminCmd.cpp
............\........\AdminCmd.dsp
............\........\AdminCmd.plg
............\........\AdminCmd.rc
............\........\AdminCmd.vcproj
............\........\AdminCmd.vcproj.old
............\........\ReadMe.txt
............\........\..lease\AdminCmd.dll
............\........\.......\AdminCmd.obj
............\........\.......\AdminCmd.pch
............\........\.......\AdminCmd.res
............\........\.......\BuildLog.htm
............\........\.......\StdAfx.obj
............\........\.......\vc70.idb
............\........\resource.h
............\........\resource.h.bak
............\........\StdAfx.cpp
............\........\StdAfx.h
............\Def\dbmgr.cpp
............\...\dbmgr.h
............\...\DynamicArray.cpp
............\...\DynamicArray.h
............\...\EnDecode.cpp
............\...\EnDecode.h
............\...\List.cpp
............\...\List.h
............\...\Misc.cpp
............\...\Misc.h
............\...\Protocol.h
............\...\Queue.cpp
............\...\Queue.h
............\...\RegstryHandler.cpp
............\...\ServerSockHandler.cpp
............\...\ServerSockHandler.h
............\...\StaticArray.h
............\...\TableColumn.h
............\...\_OrzEx\bstree.h
............\...\......\database.cpp
............\...\......\database.h
............\...\......\datatype.h
............\...\......\error.cpp
............\...\......\error.h
............\...\......\fsa.h
............\...\......\indexmap.h
............\...\......\list.h
............\...\......\map.h
............\...\......\pqueue.h
............\...\......\prime.cpp
............\...\......\prime.h
............\...\......\queue.h
............\...\......\stack.h
............\...\......\streambf.h
............\...\......\stringex.cpp
............\...\......\stringex.h
............\...\......\syncobj.cpp
............\...\......\syncobj.h
............\...\......\util.cpp
............\...\......\util.h
............\GameSvr\capture.txt
............\.......\ConfigDlgFunc.cpp
............\.......\DataHandler.h
............\.......\FrontEngine.h
............\.......\GameSvr.aps
............\.......\GameSvr.cpp
............\.......\GameSvr.dsp
............\.......\GameSvr.dsw
............\.......\GameSvr.h
............\.......\GameSvr.plg
............\.......\GameSvr.positions
............\.......\GameSvr.rc
............\.......\GameSvr.vcproj
............\.......\GameSvr.vcproj.old
............\.......\GateInfo.cpp
............\.......\Global.cpp
............\.......\Global.h
............\.......\Handler_CommonDB.cpp
............\.......\Handler_Item.cpp
............\.......\Handler_Magic.cpp
............\.......\Handler_Map.cpp
............\.......\ItemHandler.h
............\.......\MagicHandler.h
............\.......\MainWndProc.cpp
............\.......\ObjectEngine.cpp
............\.......\ObjectEngine.h
............\.......\ObjectEvent.cpp
............\.......\ObjectEvent.h
............\.......\ObjectMerchant.cpp
............\.......\ObjectMonster.cpp
............\.......\ObjectMonster.h
............\.......\ObjectNPC.cpp
............\.......\ObjectNPC.h
............\.......\ObjectPlayer.cpp
............\.......\ObjectPlayer.h
............\.......\ObjectPlayerAdmin.cpp
............\.......\ObjectPlayerAdminSaid.cpp
............\.......\ObjectPlayerClone.cpp
............\.......\ObjectPlayerClone.h
............\.......\ObjectPlayerSaid.cpp
............\.......\ObjectScripter.cpp
............\........\AdminCmd.cpp
............\........\AdminCmd.dsp
............\........\AdminCmd.plg
............\........\AdminCmd.rc
............\........\AdminCmd.vcproj
............\........\AdminCmd.vcproj.old
............\........\ReadMe.txt
............\........\..lease\AdminCmd.dll
............\........\.......\AdminCmd.obj
............\........\.......\AdminCmd.pch
............\........\.......\AdminCmd.res
............\........\.......\BuildLog.htm
............\........\.......\StdAfx.obj
............\........\.......\vc70.idb
............\........\resource.h
............\........\resource.h.bak
............\........\StdAfx.cpp
............\........\StdAfx.h
............\Def\dbmgr.cpp
............\...\dbmgr.h
............\...\DynamicArray.cpp
............\...\DynamicArray.h
............\...\EnDecode.cpp
............\...\EnDecode.h
............\...\List.cpp
............\...\List.h
............\...\Misc.cpp
............\...\Misc.h
............\...\Protocol.h
............\...\Queue.cpp
............\...\Queue.h
............\...\RegstryHandler.cpp
............\...\ServerSockHandler.cpp
............\...\ServerSockHandler.h
............\...\StaticArray.h
............\...\TableColumn.h
............\...\_OrzEx\bstree.h
............\...\......\database.cpp
............\...\......\database.h
............\...\......\datatype.h
............\...\......\error.cpp
............\...\......\error.h
............\...\......\fsa.h
............\...\......\indexmap.h
............\...\......\list.h
............\...\......\map.h
............\...\......\pqueue.h
............\...\......\prime.cpp
............\...\......\prime.h
............\...\......\queue.h
............\...\......\stack.h
............\...\......\streambf.h
............\...\......\stringex.cpp
............\...\......\stringex.h
............\...\......\syncobj.cpp
............\...\......\syncobj.h
............\...\......\util.cpp
............\...\......\util.h
............\GameSvr\capture.txt
............\.......\ConfigDlgFunc.cpp
............\.......\DataHandler.h
............\.......\FrontEngine.h
............\.......\GameSvr.aps
............\.......\GameSvr.cpp
............\.......\GameSvr.dsp
............\.......\GameSvr.dsw
............\.......\GameSvr.h
............\.......\GameSvr.plg
............\.......\GameSvr.positions
............\.......\GameSvr.rc
............\.......\GameSvr.vcproj
............\.......\GameSvr.vcproj.old
............\.......\GateInfo.cpp
............\.......\Global.cpp
............\.......\Global.h
............\.......\Handler_CommonDB.cpp
............\.......\Handler_Item.cpp
............\.......\Handler_Magic.cpp
............\.......\Handler_Map.cpp
............\.......\ItemHandler.h
............\.......\MagicHandler.h
............\.......\MainWndProc.cpp
............\.......\ObjectEngine.cpp
............\.......\ObjectEngine.h
............\.......\ObjectEvent.cpp
............\.......\ObjectEvent.h
............\.......\ObjectMerchant.cpp
............\.......\ObjectMonster.cpp
............\.......\ObjectMonster.h
............\.......\ObjectNPC.cpp
............\.......\ObjectNPC.h
............\.......\ObjectPlayer.cpp
............\.......\ObjectPlayer.h
............\.......\ObjectPlayerAdmin.cpp
............\.......\ObjectPlayerAdminSaid.cpp
............\.......\ObjectPlayerClone.cpp
............\.......\ObjectPlayerClone.h
............\.......\ObjectPlayerSaid.cpp
............\.......\ObjectScripter.cpp