文件名称:xuanzetuxing

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用于图形选择显示,在arcengine中用c#代码实现,遍历图层,将选择的图层高亮显示-Choose to display for graphics arcengine using c# code to achieve, traverse the layer, the selected layer is highlighted. .
(系统自动生成,下载前可以参看下载内容)

下载文件列表

选择图形\UpgradeLog.XML

........\_UpgradeReport_Files\UpgradeReport.css

........\....................\UpgradeReport.xslt

........\....................\UpgradeReport_Minus.gif

........\....................\UpgradeReport_Plus.gif

........\选择图形\app.config

........\........\bin\Debug\World\continent.dbf

........\........\...\.....\.....\continent.prj

........\........\...\.....\.....\continent.sbn

........\........\...\.....\.....\continent.sbx

........\........\...\.....\.....\continent.shp

........\........\...\.....\.....\continent.shp.xml

........\........\...\.....\.....\continent.shx

........\........\...\.....\.....\World.mxd

........\........\...\.....\.....\world30.avl

........\........\...\.....\.....\world30.dbf

........\........\...\.....\.....\world30.prj

........\........\...\.....\.....\world30.sbn

........\........\...\.....\.....\world30.sbx

........\........\...\.....\.....\world30.sdc

........\........\...\.....\.....\world30.sdc.prj

........\........\...\.....\.....\world30.sdc.xml

........\........\...\.....\.....\world30.sdi

........\........\...\.....\.....\world30.shp

........\........\...\.....\.....\world30.shx

........\........\...\.....\选择图形.exe

........\........\...\.....\选择图形.pdb

........\........\...\.....\选择图形.vshost.exe

........\........\...\x86\Debug\World\continent.dbf

........\........\...\...\.....\.....\continent.prj

........\........\...\...\.....\.....\continent.sbn

........\........\...\...\.....\.....\continent.sbx

........\........\...\...\.....\.....\continent.shp

........\........\...\...\.....\.....\continent.shp.xml

........\........\...\...\.....\.....\continent.shx

........\........\...\...\.....\.....\World.mxd

........\........\...\...\.....\.....\world30.avl

........\........\...\...\.....\.....\world30.dbf

........\........\...\...\.....\.....\world30.prj

........\........\...\...\.....\.....\world30.sbn

........\........\...\...\.....\.....\world30.sbx

........\........\...\...\.....\.....\world30.sdc

........\........\...\...\.....\.....\world30.sdc.prj

........\........\...\...\.....\.....\world30.sdc.xml

........\........\...\...\.....\.....\world30.sdi

........\........\...\...\.....\.....\world30.shp

........\........\...\...\.....\.....\world30.shx

........\........\...\...\.....\选择图形.exe

........\........\...\...\.....\选择图形.exe.config

........\........\...\...\.....\选择图形.pdb

........\........\...\...\.....\选择图形.vshost.exe

........\........\...\...\.....\选择图形.vshost.exe.config

........\........\...\...\.....\选择图形.vshost.exe.manifest

........\........\Form1.cs

........\........\Form1.Designer.cs

........\........\Form1.resx

........\........\Migrated rules for 选择图形.ruleset

........\........\obj\Debug\ResolveAssemblyReference.cache

........\........\...\.....\TempPE\Properties.Resources.Designer.cs.dll

........\........\...\.....\选择图形.csproj.GenerateResource.Cache

........\........\...\.....\选择图形.exe

........\........\...\.....\选择图形.Form1.resources

........\........\...\.....\选择图形.pdb

........\........\...\.....\选择图形.Properties.Resources.resources

........\........\...\x86\Debug\DesignTimeResolveAssemblyReferences.cache

........\........\...\...\.....\DesignTimeResolveAssemblyReferencesInput.cache

........\........\...\...\.....\ResolveAssemblyReference.cache

........\........\...\...\.....\TempPE\Properties.Resources.Designer.cs.dll

........\........\...\...\.....\选择图形.csproj.FileListAbsolute.txt

........\........\...\...\.....\选择图形.csproj.GenerateResource.Cache

........\........\...\...\.....\选择图形.exe

........\........\...\...\.....\选择图形.Form1.resources

........\........\...\...\.....\选择图形.pdb

........\........\...\...\.....\选择图形.Properties.Resources.resources

........\........\...\选择图形.csproj.FileList.txt

........\........\...\选择图形.csproj.FileListAbsolute.txt

........\........\Program.cs

........\........\...perties\AssemblyInfo.cs

........\........\..........\Resources.Designer.cs

........\........\..........\Resources.resx

........\........\..........\Settings.Designer

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