文件名称:OGraaphicsChhp
- 所属分类:
- Windows编程
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 31kb
- 下载次数:
- 0次
- 提 供 者:
- des****
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
OpenGL有着非常好的交互式程序源码设计接口,通过选定与反馈等机制能非常好的实现交互式绘图设计。再与MFC相结合,简直能非常容易的开发出相关的类CAD软件源码。由OPENGL负责图元的创建与编编辑以实现动画,由由MFC负责与操作系统的信息交换。分工合作,层层实现在主菜单上新建三个不同的菜单项分别实现生成图元,拖动图元,删除图元的功能。特别的,关于直线的拖动要用到橡皮直线技术。 可直接使
-OpenGL has a very good interactive program source code to design a very good interface, through the selection and feedback mechanisms such as interactive graphics design. And then combining with the MFC, just very easy to develop a class CAD software source code. The OPENGL responsible for primitives to create and compile edit animated by MFC is responsible for operating system information exchange. Division of labor, the layers of the newly built three different menus on the main menu to generate primitive drag primitives, delete the function of the pixel. In particular, use a straight line drag to rubber line. Directly to make
-OpenGL has a very good interactive program source code to design a very good interface, through the selection and feedback mechanisms such as interactive graphics design. And then combining with the MFC, just very easy to develop a class CAD software source code. The OPENGL responsible for primitives to create and compile edit animated by MFC is responsible for operating system information exchange. Division of labor, the layers of the newly built three different menus on the main menu to generate primitive drag primitives, delete the function of the pixel. In particular, use a straight line drag to rubber line. Directly to make
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下载文件列表
OGraaphicsChhp\GraphicsChange\MainFrm.cpp
..............\..............\MainFrm.h
..............\..............\ReOpenGL.aps
..............\..............\ReOpenGL.clw
..............\..............\ReOpenGL.cpp
..............\..............\ReOpenGL.dsp
..............\..............\ReOpenGL.dsw
..............\..............\ReOpenGL.h
..............\..............\ReOpenGL.opt
..............\..............\ReOpenGL.rc
..............\..............\ReOpenGLDoc.cpp
..............\..............\ReOpenGLDoc.h
..............\..............\ReOpenGLView.cpp
..............\..............\ReOpenGLView.h
..............\..............\res\ReOpenGL.ico
..............\..............\...\ReOpenGL.rc2
..............\..............\...\ReOpenGLDoc.ico
..............\..............\...\Toolbar.bmp
..............\..............\resource.h
..............\..............\StdAfx.cpp
..............\..............\StdAfx.h
..............\..............\res
..............\GraphicsChange
OGraaphicsChhp
..............\..............\MainFrm.h
..............\..............\ReOpenGL.aps
..............\..............\ReOpenGL.clw
..............\..............\ReOpenGL.cpp
..............\..............\ReOpenGL.dsp
..............\..............\ReOpenGL.dsw
..............\..............\ReOpenGL.h
..............\..............\ReOpenGL.opt
..............\..............\ReOpenGL.rc
..............\..............\ReOpenGLDoc.cpp
..............\..............\ReOpenGLDoc.h
..............\..............\ReOpenGLView.cpp
..............\..............\ReOpenGLView.h
..............\..............\res\ReOpenGL.ico
..............\..............\...\ReOpenGL.rc2
..............\..............\...\ReOpenGLDoc.ico
..............\..............\...\Toolbar.bmp
..............\..............\resource.h
..............\..............\StdAfx.cpp
..............\..............\StdAfx.h
..............\..............\res
..............\GraphicsChange
OGraaphicsChhp