文件名称:Bomberman
介绍说明--下载内容均来自于网络,请自行研究使用
Bomberman game
The default levels are generated automatically. In order to clearly define
level settings, you need a directory with the game to put the file levels.dat.
This is a common ini file, which creates several sections:
[level 1]
...
[level 2]
...
[level 3]
...
Name of the sections can be anything.
In the sections shows the parameters of the maze:
WALLS - the number of brick walls
ENEMY - The number of carotid guys
BOMBS - The number of surprises for both increasing the use of bombs
BLASTS - The number of surprises to enhance the power of bombs
SKULLS - Chichlo surprises with skulls
The default levels are generated automatically. In order to clearly define
level settings, you need a directory with the game to put the file levels.dat.
This is a common ini file, which creates several sections:
[level 1]
...
[level 2]
...
[level 3]
...
Name of the sections can be anything.
In the sections shows the parameters of the maze:
WALLS - the number of brick walls
ENEMY - The number of carotid guys
BOMBS - The number of surprises for both increasing the use of bombs
BLASTS - The number of surprises to enhance the power of bombs
SKULLS - Chichlo surprises with skulls
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Res\block.bmp
...\BM.cdr
...\BMDead.bmp
...\Bomb.bmp
...\Bomb1.bmp
...\BombCount.bmp
...\BombermanHead.bmp
...\BombSel.bmp
...\CenterBlast.bmp
...\DeadRed.bmp
...\Door.bmp
...\Down.bmp
...\DownBlast.bmp
...\DownRed.bmp
...\Exit.bmp
...\ExitSel.bmp
...\Explosion.bmp
...\HighestScores.bmp
...\HighestScoresSel.bmp
...\HorzBlast.bmp
...\Left.bmp
...\LeftBlast.bmp
...\LeftRed.bmp
...\Level.bmp
...\Level.psd
...\Menu.psd
...\numbers.bmp
...\Res.rar
...\Right.bmp
...\RightBlast.bmp
...\RightRed.bmp
...\Skull.bmp
...\Stand.bmp
...\StartGame.bmp
...\StartGameSel.bmp
...\Thumbs.db
...\tiles.bmp
...\Title.bmp
...\Title.psd
...\Top.bmp
...\TopRed.bmp
...\UpBlast.bmp
...\UpgradeBomb.bmp
...\UpgradeFire.bmp
...\VertBlast.bmp
Source\AsphyreSprite.pas
......\BM.cdr
......\Bomberman.bdsproj
......\Bomberman.dpr
......\Bomberman.res
......\main.dfm
......\main.pas
......\Midi.pas
Bomberman.tsp
ReadMe.txt
BIN\data.asdb
...\exp.wav
...\Levels.dat
...\music.mid
...\Squall.dll
Res
Source
BIN
DCU
...\BM.cdr
...\BMDead.bmp
...\Bomb.bmp
...\Bomb1.bmp
...\BombCount.bmp
...\BombermanHead.bmp
...\BombSel.bmp
...\CenterBlast.bmp
...\DeadRed.bmp
...\Door.bmp
...\Down.bmp
...\DownBlast.bmp
...\DownRed.bmp
...\Exit.bmp
...\ExitSel.bmp
...\Explosion.bmp
...\HighestScores.bmp
...\HighestScoresSel.bmp
...\HorzBlast.bmp
...\Left.bmp
...\LeftBlast.bmp
...\LeftRed.bmp
...\Level.bmp
...\Level.psd
...\Menu.psd
...\numbers.bmp
...\Res.rar
...\Right.bmp
...\RightBlast.bmp
...\RightRed.bmp
...\Skull.bmp
...\Stand.bmp
...\StartGame.bmp
...\StartGameSel.bmp
...\Thumbs.db
...\tiles.bmp
...\Title.bmp
...\Title.psd
...\Top.bmp
...\TopRed.bmp
...\UpBlast.bmp
...\UpgradeBomb.bmp
...\UpgradeFire.bmp
...\VertBlast.bmp
Source\AsphyreSprite.pas
......\BM.cdr
......\Bomberman.bdsproj
......\Bomberman.dpr
......\Bomberman.res
......\main.dfm
......\main.pas
......\Midi.pas
Bomberman.tsp
ReadMe.txt
BIN\data.asdb
...\exp.wav
...\Levels.dat
...\music.mid
...\Squall.dll
Res
Source
BIN
DCU