文件名称:sh
- 所属分类:
- GDI/图象编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 426kb
- 下载次数:
- 0次
- 提 供 者:
- 色**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
三位物体上的阴影实现,阴影随着角度的变化会改变-The shadow on the three objects to achieve, the shadow will change as the angle changes
(系统自动生成,下载前可以参看下载内容)
下载文件列表
Spherical Harmonic Lighting
...........................\Bitmap Font
...........................\...........\BITMAP_FONT.cpp
...........................\...........\BITMAP_FONT.h
...........................\Bounding Volumes
...........................\................\AA_BOUNDING_BOX.cpp
...........................\................\AA_BOUNDING_BOX.h
...........................\................\Bounding Volumes.h
...........................\................\BOUNDING_SPHERE.cpp
...........................\................\BOUNDING_SPHERE.h
...........................\................\BOUNDING_VOLUME.h
...........................\................\FRUSTUM.cpp
...........................\................\FRUSTUM.h
...........................\Extensions
...........................\Fps Counter
...........................\...........\FPS_COUNTER.cpp
...........................\...........\FPS_COUNTER.h
...........................\GL files
...........................\........\extensionList.txt
...........................\........\GLee.c
...........................\........\GLee.h
...........................\........\LoadProgram.cpp
...........................\........\LoadProgram.h
...........................\........\readme.txt
...........................\Image
...........................\.....\IMAGE.h
...........................\.....\IMAGE_CalculateStride.cpp
...........................\.....\IMAGE_ExpandPalette.cpp
...........................\.....\IMAGE_Load.cpp
...........................\.....\IMAGE_Load24BitBMP.cpp
...........................\.....\IMAGE_Load8BitBMP.cpp
...........................\.....\IMAGE_LoadAlpha.cpp
...........................\.....\IMAGE_LoadBMP.cpp
...........................\.....\IMAGE_LoadCompressedTrueColorTGA.cpp
...........................\.....\IMAGE_LoadTGA.cpp
...........................\.....\IMAGE_LoadUncompressed8BitTGA.cpp
...........................\.....\IMAGE_LoadUncompressedTrueColorTGA.cpp
...........................\License.txt
...........................\Light
...........................\.....\Light.cpp
...........................\.....\Light.h
...........................\.....\Release
...........................\LOG
...........................\...\LOG.cpp
...........................\...\LOG.h
...........................\Main.cpp
...........................\Main.h
...........................\Maths
...........................\.....\COLOR.cpp
...........................\.....\COLOR.h
...........................\.....\Maths.h
...........................\.....\MATRIX4X4.cpp
...........................\.....\MATRIX4X4.h
...........................\.....\PLANE.cpp
...........................\.....\PLANE.h
...........................\.....\VECTOR2D.cpp
...........................\.....\VECTOR2D.h
...........................\.....\VECTOR3D.cpp
...........................\.....\VECTOR3D.h
...........................\.....\VECTOR4D.cpp
...........................\.....\VECTOR4D.h
...........................\Project.sln
...........................\Project.vcproj
...........................\Ray
...........................\...\Debug
...........................\...\RAY.h
...........................\...\RAY_IntersectsAABB.cpp
...........................\...\RAY_IntersectsSphere.cpp
...........................\...\RAY_IntersectsTriangle.cpp
...........................\...\Release
...........................\Readme.txt
...........................\Resources
...........................\.........\Resolution.aps
...........................\.........\Resolution.rc
...........................\.........\resource.h
...........................\Rotation Matrices for Spherical Harmonics.txt
...........................\Samples
...........................\.......\GenerateSamples.cpp
...........................\.......\GenerateSamples.h
...........................\.......\SAMPLE.h
...........................\.......\SH.cpp
...........................\.......\SH.h
...........................\SH Rotation
...........................\...........\ApplyMatrix.cpp
...........................\...........\GetX90Degre
...........................\Bitmap Font
...........................\...........\BITMAP_FONT.cpp
...........................\...........\BITMAP_FONT.h
...........................\Bounding Volumes
...........................\................\AA_BOUNDING_BOX.cpp
...........................\................\AA_BOUNDING_BOX.h
...........................\................\Bounding Volumes.h
...........................\................\BOUNDING_SPHERE.cpp
...........................\................\BOUNDING_SPHERE.h
...........................\................\BOUNDING_VOLUME.h
...........................\................\FRUSTUM.cpp
...........................\................\FRUSTUM.h
...........................\Extensions
...........................\Fps Counter
...........................\...........\FPS_COUNTER.cpp
...........................\...........\FPS_COUNTER.h
...........................\GL files
...........................\........\extensionList.txt
...........................\........\GLee.c
...........................\........\GLee.h
...........................\........\LoadProgram.cpp
...........................\........\LoadProgram.h
...........................\........\readme.txt
...........................\Image
...........................\.....\IMAGE.h
...........................\.....\IMAGE_CalculateStride.cpp
...........................\.....\IMAGE_ExpandPalette.cpp
...........................\.....\IMAGE_Load.cpp
...........................\.....\IMAGE_Load24BitBMP.cpp
...........................\.....\IMAGE_Load8BitBMP.cpp
...........................\.....\IMAGE_LoadAlpha.cpp
...........................\.....\IMAGE_LoadBMP.cpp
...........................\.....\IMAGE_LoadCompressedTrueColorTGA.cpp
...........................\.....\IMAGE_LoadTGA.cpp
...........................\.....\IMAGE_LoadUncompressed8BitTGA.cpp
...........................\.....\IMAGE_LoadUncompressedTrueColorTGA.cpp
...........................\License.txt
...........................\Light
...........................\.....\Light.cpp
...........................\.....\Light.h
...........................\.....\Release
...........................\LOG
...........................\...\LOG.cpp
...........................\...\LOG.h
...........................\Main.cpp
...........................\Main.h
...........................\Maths
...........................\.....\COLOR.cpp
...........................\.....\COLOR.h
...........................\.....\Maths.h
...........................\.....\MATRIX4X4.cpp
...........................\.....\MATRIX4X4.h
...........................\.....\PLANE.cpp
...........................\.....\PLANE.h
...........................\.....\VECTOR2D.cpp
...........................\.....\VECTOR2D.h
...........................\.....\VECTOR3D.cpp
...........................\.....\VECTOR3D.h
...........................\.....\VECTOR4D.cpp
...........................\.....\VECTOR4D.h
...........................\Project.sln
...........................\Project.vcproj
...........................\Ray
...........................\...\Debug
...........................\...\RAY.h
...........................\...\RAY_IntersectsAABB.cpp
...........................\...\RAY_IntersectsSphere.cpp
...........................\...\RAY_IntersectsTriangle.cpp
...........................\...\Release
...........................\Readme.txt
...........................\Resources
...........................\.........\Resolution.aps
...........................\.........\Resolution.rc
...........................\.........\resource.h
...........................\Rotation Matrices for Spherical Harmonics.txt
...........................\Samples
...........................\.......\GenerateSamples.cpp
...........................\.......\GenerateSamples.h
...........................\.......\SAMPLE.h
...........................\.......\SH.cpp
...........................\.......\SH.h
...........................\SH Rotation
...........................\...........\ApplyMatrix.cpp
...........................\...........\GetX90Degre