文件名称:doom3_glsl

介绍说明--下载内容均来自于网络,请自行研究使用

Rendering Doom3 maps with OpenGL and GLSL
(系统自动生成,下载前可以参看下载内容)

下载文件列表

data

....\materials

....\.........\materials.mtr

....\shaders

....\.......\glsl

....\.......\....\diff.glsl

....\.......\....\diff_bump.glsl

....\.......\....\diff_bump_spec.glsl

....\.......\....\diff_bump_spec_map.glsl

....\textures

....\........\flat_local.tga

....\........\flat_reflection.tga

....\........\floor

....\........\.....\floor_metal_1.tga

....\........\.....\floor_metal_1_gloss.tga

....\........\.....\floor_metal_1_local.tga

....\........\.....\floor_metal_edge_1.tga

....\........\.....\floor_metal_edge_1_gloss.tga

....\........\.....\floor_metal_edge_1_local.tga

....\........\.....\floor_metal_stair_1.tga

....\........\.....\floor_metal_stair_1_gloss.tga

....\........\.....\floor_metal_stair_1_local.tga

....\........\wall

....\........\....\wall_metal_1.tga

....\........\....\wall_metal_1_gloss.tga

....\........\....\wall_metal_1_local.tga

....\........\....\wall_metal_2.tga

....\........\....\wall_metal_2_gloss.tga

....\........\....\wall_metal_2_local.tga

doom3_glsl

..........\level.cm

..........\level.map

..........\level.proc

..........\main.cpp

..........\project.dev

..........\project.exe

..........\scene.txt

..........\scene_example.txt

..........\SDL.dll

framework

.........\base.cpp

.........\base.hpp

.........\base_sdl

.........\........\base_sdl.cpp

.........\........\base_sdl.hpp

.........\framework.hpp

.........\includes.hpp

.........\kernel.cpp

.........\kernel.hpp

.........\material

.........\........\image.cpp

.........\........\image.hpp

.........\........\material.cpp

.........\........\material.hpp

.........\........\shader.cpp

.........\........\shader.hpp

.........\........\texture.cpp

.........\........\texture.hpp

.........\math

.........\....\geometry.cpp

.........\....\geometry.hpp

.........\....\matrix.cpp

.........\....\matrix.hpp

.........\....\vector.cpp

.........\....\vector.hpp

.........\math.hpp

.........\misc

.........\....\data.cpp

.........\....\data.hpp

.........\....\factory.cpp

.........\....\factory.hpp

.........\....\log.cpp

.........\....\log.hpp

.........\....\string_utils.hpp

.........\mmgr

.........\....\mmgr.cpp

.........\....\mmgr.h

.........\....\nommgr.h

.........\....\readme.txt

.........\physics

.........\.......\collision_set_bsp.cpp

.........\.......\collision_set_bsp.hpp

.........\renderer.cpp

.........\renderer.hpp

.........\renderer_opengl

.........\...............\gl_extensions.cpp

.........\...............\gl_extensions.hpp

.........\...............\renderer_opengl.cpp

.........\...............\renderer_opengl.hpp

.........\scene

.........\.....\background

.........\.....\..........\background.cpp

.........\.....\..........\background.hpp

.........\.....\batch.cpp

.........\.....\batch.hpp

.........\.....\camera.cpp

.........\.....\camera.hpp

.........\.....\controller.cpp

.........\.....\controller.hpp

.........\.....\primitive.cpp

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