文件名称:Xna3DGam

  • 所属分类:
  • C#编程
  • 资源属性:
  • [Windows] [Visual.Net] [源码]
  • 上传时间:
  • 2012-11-26
  • 文件大小:
  • 4.5mb
  • 下载次数:
  • 0次
  • 提 供 者:
  • 杨*
  • 相关连接:
  • 下载说明:
  • 别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容均来自于网络,请自行研究使用

Silverlight 5和Windows Phone 7.1都已具备SL.XNA模式,这意味着我们可以在相关平台上制作高性能的3D游戏及软件产品而无需二次编码。借助一些工具为大家讲解SL.XNA的3D实现原理,并演示如何加载并解析一个功能齐全带贴图和骨骼动画的角色模型。-Silverlight and Windows Phone 7.1 have with SL.XNA mode, which means that we can produce high-performance 3D games and software products in the relevant platform without the need for secondary coding. With some of the tools to explain SL.XNA the 3D realization of the principle, and demonstrates how to load and parse a full-featured with maps and skeletal animation role models.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

51Aspx源码必读.txt

SLXnaGame.sln

SLXnaGame.suo

.........\App.xaml

.........\App.xaml.cs

.........\ApplicationIcon.png

.........\AppServiceProvider.cs

.........\Background.png

.........\GamePage.xaml

.........\GamePage.xaml.cs

.........\InputManager.cs

.........\MainPage.xaml

.........\MainPage.xaml.cs

.........\SLXnaGame.csproj

.........\SLXnaGame.csproj.user

.........\SplashScreenImage.jpg

.........\UIManager.cs

.........\Bin\Debug\WMAppManifest.xml

.........\obj\Debug\App.g.cs

.........\...\.....\App.g.i.cs

.........\...\.....\DesignTimeResolveAssemblyReferencesInput.cache

.........\...\.....\GamePage.g.cs

.........\...\.....\GamePage.g.i.cs

.........\...\.....\MainPage.g.cs

.........\...\.....\MainPage.g.i.cs

.........\...\.....\SLXnaGame.csprojResolveAssemblyReference.cache

.........\Properties\AppManifest.xml

.........\..........\AssemblyInfo.cs

.........\..........\WMAppManifest.xml

.........\Resource\UI\Arraw.png

.........\........\..\FrontPage.jpg

.........Lib\Args.cs

............\Enums.cs

............\Global.cs

............\InputHandler.cs

............\SLXnaGameLib.csproj

............\SLXnaGameLib.csproj.Debug.cachefile

............\SLXnaGameLib.csproj.user

............\Structs.cs

............\UIHandler.cs

............\Engine\BEPUphysics.dll

............\......\Nine.Content.Pipeline.dll

............\......\Nine.dll

............\......\Nine.Graphics.dll

............\......\Nine.Navigation.dll

............\......\Nine.Physics.dll

............\Model3D\Role.cs

............\.......\RoleManager.cs

............\obj\Windows Phone\Debug\DesignTimeResolveAssemblyReferencesInput.cache

............\Properties\AssemblyInfo.cs

............\Sprite2D\Pic.cs

............\........\Sprite.cs

............\........\SpriteManager.cs

............Content\SLXnaGameContent.contentproj

...................\SLXnaGameContent.contentproj.user

...................\Model\Axes.X

...................\.....\AxesTexture.bmp

...................\.....\Dagger.X

...................\.....\DoubleEdgedAxes.X

...................\.....\DoubleEdgedAxesTexture.tga

...................\.....\Face0.BMP

...................\.....\Face1.bmp

...................\.....\Face2.bmp

...................\.....\HugeAxes.X

...................\.....\HugeAxesTexture.tga

...................\.....\Mace.X

...................\.....\MaceTexture.tga

...................\.....\Sword.X

...................\.....\SwordTexture.dds

...................\.....\Woman.X

...................\.....\WomanGeometry.X

...................\.....\WomanTexture0.BMP

...................\.....\WomanTexture1.bmp

...................\.....\WomanTexture2.bmp

...................\obj\Debug\DesignTimeResolveAssemblyReferencesInput.cache

...................\...\Windows Phone\Debug\SLXnaGameContent.contentproj.FileListAbsolute.txt

...................\...\.............\.....\SLXnaGameLibContent.contentproj.FileListAbsolute.txt

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