文件名称:LOD_bunny-in-lines
- 所属分类:
- OpenGL
- 资源属性:
- [Windows] [Visual C] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 894kb
- 下载次数:
- 0次
- 提 供 者:
- Lel***
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
openGL组成的线框兔子, 用一圈一圈线模拟成3D的兔子影响, 可从各个角度移动观看效果, 死循环写成, 需要用结束程序来停止-Another bunny code in openGL
(系统自动生成,下载前可以参看下载内容)
下载文件列表
unified_lod_3\app_shell
.............\.........\app_shell.cpp
.............\.........\app_shell.h
.............\.........\glext.h
.............\.........\include
.............\.........\.......\jconfig.h
.............\.........\.......\jmorecfg.h
.............\.........\.......\jpeglib.h
.............\.........\.......\zconf.h
.............\.........\.......\zlib.h
.............\.........\jpeg_load.cpp
.............\.........\jpeg_load.h
.............\.........\lib
.............\.........\...\jpg.lib
.............\.........\...\zlib.lib
.............\.........\os_specific_opengl_headers.h
.............\binary_file_stuff.h
.............\COPYRIGHT.txt
.............\data
.............\....\bunny10000.triangle_list_mesh
.............\....\bunny16000.txt
.............\....\bunny4000.triangle_list_mesh
.............\....\bunny_texture.jpg
.............\....\Century Big.font_map
.............\....\Century Big.jpg
.............\....\Century Small.font_map
.............\....\Century Small.jpg
.............\framework
.............\.........\auto_array.cpp
.............\.........\auto_array.h
.............\.........\bit_array.cpp
.............\.........\bit_array.h
.............\.........\data_structures.cpp
.............\.........\data_structures.h
.............\.........\fastint.h
.............\.........\geometry.cpp
.............\.........\geometry.h
.............\.........\geometry_supplement.h
.............\.........\lightweight_proximity_grid.cpp
.............\.........\lightweight_proximity_grid.h
.............\.........\os_win32.h
.............\.........\priority_queue.cpp
.............\.........\priority_queue.h
.............\framework.h
.............\hash_table.cpp
.............\hash_table.h
.............\main.cpp
.............\mesh
.............\....\error_quadric.cpp
.............\....\error_quadric.h
.............\....\mesh_builder.cpp
.............\....\mesh_builder.h
.............\....\mesh_reducer.cpp
.............\....\mesh_reducer.h
.............\....\mesh_topology_handler.cpp
.............\....\mesh_topology_handler.h
.............\....\tangent_frames.cpp
.............\....\tangent_frames.h
.............\mesh.cpp
.............\mesh.h
.............\mesh_chopper.cpp
.............\mesh_chopper.h
.............\mesh_seam.cpp
.............\mesh_seam.h
.............\README.txt
.............\unified_lod_3.dsp
.............\unified_lod_3.dsw
.............\unified_lod_3.exe
.............\unified_lod_3.ncb
.............\unified_lod_3.opt
.............\unified_lod_3.plg
.............\unified_lod_3_debug.exe
unified_lod_3
.............\.........\app_shell.cpp
.............\.........\app_shell.h
.............\.........\glext.h
.............\.........\include
.............\.........\.......\jconfig.h
.............\.........\.......\jmorecfg.h
.............\.........\.......\jpeglib.h
.............\.........\.......\zconf.h
.............\.........\.......\zlib.h
.............\.........\jpeg_load.cpp
.............\.........\jpeg_load.h
.............\.........\lib
.............\.........\...\jpg.lib
.............\.........\...\zlib.lib
.............\.........\os_specific_opengl_headers.h
.............\binary_file_stuff.h
.............\COPYRIGHT.txt
.............\data
.............\....\bunny10000.triangle_list_mesh
.............\....\bunny16000.txt
.............\....\bunny4000.triangle_list_mesh
.............\....\bunny_texture.jpg
.............\....\Century Big.font_map
.............\....\Century Big.jpg
.............\....\Century Small.font_map
.............\....\Century Small.jpg
.............\framework
.............\.........\auto_array.cpp
.............\.........\auto_array.h
.............\.........\bit_array.cpp
.............\.........\bit_array.h
.............\.........\data_structures.cpp
.............\.........\data_structures.h
.............\.........\fastint.h
.............\.........\geometry.cpp
.............\.........\geometry.h
.............\.........\geometry_supplement.h
.............\.........\lightweight_proximity_grid.cpp
.............\.........\lightweight_proximity_grid.h
.............\.........\os_win32.h
.............\.........\priority_queue.cpp
.............\.........\priority_queue.h
.............\framework.h
.............\hash_table.cpp
.............\hash_table.h
.............\main.cpp
.............\mesh
.............\....\error_quadric.cpp
.............\....\error_quadric.h
.............\....\mesh_builder.cpp
.............\....\mesh_builder.h
.............\....\mesh_reducer.cpp
.............\....\mesh_reducer.h
.............\....\mesh_topology_handler.cpp
.............\....\mesh_topology_handler.h
.............\....\tangent_frames.cpp
.............\....\tangent_frames.h
.............\mesh.cpp
.............\mesh.h
.............\mesh_chopper.cpp
.............\mesh_chopper.h
.............\mesh_seam.cpp
.............\mesh_seam.h
.............\README.txt
.............\unified_lod_3.dsp
.............\unified_lod_3.dsw
.............\unified_lod_3.exe
.............\unified_lod_3.ncb
.............\unified_lod_3.opt
.............\unified_lod_3.plg
.............\unified_lod_3_debug.exe
unified_lod_3