文件名称:Box2D_v2.2.1
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Box2D_v2.2.1.zip最新的强大的2D物理引擎-The latest powerful 2 D physics engine
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下载文件列表
Box2D_v2.2.1
............\Box2D
............\.....\Box2D.h
............\.....\Box2DConfig.cmake
............\.....\CMakeLists.txt
............\.....\Collision
............\.....\.........\b2BroadPhase.cpp
............\.....\.........\b2BroadPhase.h
............\.....\.........\b2CollideCircle.cpp
............\.....\.........\b2CollideEdge.cpp
............\.....\.........\b2CollidePolygon.cpp
............\.....\.........\b2Collision.cpp
............\.....\.........\b2Collision.h
............\.....\.........\b2Distance.cpp
............\.....\.........\b2Distance.h
............\.....\.........\b2DynamicTree.cpp
............\.....\.........\b2DynamicTree.h
............\.....\.........\b2TimeOfImpact.cpp
............\.....\.........\b2TimeOfImpact.h
............\.....\.........\Shapes
............\.....\.........\......\b2ChainShape.cpp
............\.....\.........\......\b2ChainShape.h
............\.....\.........\......\b2CircleShape.cpp
............\.....\.........\......\b2CircleShape.h
............\.....\.........\......\b2EdgeShape.cpp
............\.....\.........\......\b2EdgeShape.h
............\.....\.........\......\b2PolygonShape.cpp
............\.....\.........\......\b2PolygonShape.h
............\.....\.........\......\b2Shape.h
............\.....\Common
............\.....\......\b2BlockAllocator.cpp
............\.....\......\b2BlockAllocator.h
............\.....\......\b2Draw.cpp
............\.....\......\b2Draw.h
............\.....\......\b2GrowableStack.h
............\.....\......\b2Math.cpp
............\.....\......\b2Math.h
............\.....\......\b2Settings.cpp
............\.....\......\b2Settings.h
............\.....\......\b2StackAllocator.cpp
............\.....\......\b2StackAllocator.h
............\.....\......\b2Timer.cpp
............\.....\......\b2Timer.h
............\.....\Dynamics
............\.....\........\b2Body.cpp
............\.....\........\b2Body.h
............\.....\........\b2ContactManager.cpp
............\.....\........\b2ContactManager.h
............\.....\........\b2Fixture.cpp
............\.....\........\b2Fixture.h
............\.....\........\b2Island.cpp
............\.....\........\b2Island.h
............\.....\........\b2TimeStep.h
............\.....\........\b2World.cpp
............\.....\........\b2World.h
............\.....\........\b2WorldCallbacks.cpp
............\.....\........\b2WorldCallbacks.h
............\.....\........\Contacts
............\.....\........\........\b2ChainAndCircleContact.cpp
............\.....\........\........\b2ChainAndCircleContact.h
............\.....\........\........\b2ChainAndPolygonContact.cpp
............\.....\........\........\b2ChainAndPolygonContact.h
............\.....\........\........\b2CircleContact.cpp
............\.....\........\........\b2CircleContact.h
............\.....\........\........\b2Contact.cpp
............\.....\........\........\b2Contact.h
............\.....\........\........\b2ContactSolver.cpp
............\.....\........\........\b2ContactSolver.h
............\.....\........\........\b2EdgeAndCircleContact.cpp
............\.....\........\........\b2EdgeAndCircleContact.h
............\.....\........\........\b2EdgeAndPolygonContact.cpp
............\.....\........\........\b2EdgeAndPolygonContact.h
............\.....\........\........\b2PolygonAndCircleContact.cpp
............\.....\........\........\b2PolygonAndCircleContact.h
............\.....\........\........\b2PolygonContact.cpp
............\.....\........\........\b2PolygonContact.h
............\.....\........\Joints
............\.....\........\......\b2DistanceJoint.cpp
............\.....\........\......\b2DistanceJoint.h
............\.....\........\......\b2FrictionJoint.cpp
............\.....\........\......\b2FrictionJoint.h
............\.....\........\......\b2GearJoint.cpp
............\.....\........\......\b2GearJoint.h
............\.....\........\......\b2Joint.cpp
............\.....\........\......\b2Joint.h
............\.....\........\......\b2MouseJoint.cpp
............\.....\........\......\b2MouseJoint.h
............\.....\........\......\b2Prismatic
............\Box2D
............\.....\Box2D.h
............\.....\Box2DConfig.cmake
............\.....\CMakeLists.txt
............\.....\Collision
............\.....\.........\b2BroadPhase.cpp
............\.....\.........\b2BroadPhase.h
............\.....\.........\b2CollideCircle.cpp
............\.....\.........\b2CollideEdge.cpp
............\.....\.........\b2CollidePolygon.cpp
............\.....\.........\b2Collision.cpp
............\.....\.........\b2Collision.h
............\.....\.........\b2Distance.cpp
............\.....\.........\b2Distance.h
............\.....\.........\b2DynamicTree.cpp
............\.....\.........\b2DynamicTree.h
............\.....\.........\b2TimeOfImpact.cpp
............\.....\.........\b2TimeOfImpact.h
............\.....\.........\Shapes
............\.....\.........\......\b2ChainShape.cpp
............\.....\.........\......\b2ChainShape.h
............\.....\.........\......\b2CircleShape.cpp
............\.....\.........\......\b2CircleShape.h
............\.....\.........\......\b2EdgeShape.cpp
............\.....\.........\......\b2EdgeShape.h
............\.....\.........\......\b2PolygonShape.cpp
............\.....\.........\......\b2PolygonShape.h
............\.....\.........\......\b2Shape.h
............\.....\Common
............\.....\......\b2BlockAllocator.cpp
............\.....\......\b2BlockAllocator.h
............\.....\......\b2Draw.cpp
............\.....\......\b2Draw.h
............\.....\......\b2GrowableStack.h
............\.....\......\b2Math.cpp
............\.....\......\b2Math.h
............\.....\......\b2Settings.cpp
............\.....\......\b2Settings.h
............\.....\......\b2StackAllocator.cpp
............\.....\......\b2StackAllocator.h
............\.....\......\b2Timer.cpp
............\.....\......\b2Timer.h
............\.....\Dynamics
............\.....\........\b2Body.cpp
............\.....\........\b2Body.h
............\.....\........\b2ContactManager.cpp
............\.....\........\b2ContactManager.h
............\.....\........\b2Fixture.cpp
............\.....\........\b2Fixture.h
............\.....\........\b2Island.cpp
............\.....\........\b2Island.h
............\.....\........\b2TimeStep.h
............\.....\........\b2World.cpp
............\.....\........\b2World.h
............\.....\........\b2WorldCallbacks.cpp
............\.....\........\b2WorldCallbacks.h
............\.....\........\Contacts
............\.....\........\........\b2ChainAndCircleContact.cpp
............\.....\........\........\b2ChainAndCircleContact.h
............\.....\........\........\b2ChainAndPolygonContact.cpp
............\.....\........\........\b2ChainAndPolygonContact.h
............\.....\........\........\b2CircleContact.cpp
............\.....\........\........\b2CircleContact.h
............\.....\........\........\b2Contact.cpp
............\.....\........\........\b2Contact.h
............\.....\........\........\b2ContactSolver.cpp
............\.....\........\........\b2ContactSolver.h
............\.....\........\........\b2EdgeAndCircleContact.cpp
............\.....\........\........\b2EdgeAndCircleContact.h
............\.....\........\........\b2EdgeAndPolygonContact.cpp
............\.....\........\........\b2EdgeAndPolygonContact.h
............\.....\........\........\b2PolygonAndCircleContact.cpp
............\.....\........\........\b2PolygonAndCircleContact.h
............\.....\........\........\b2PolygonContact.cpp
............\.....\........\........\b2PolygonContact.h
............\.....\........\Joints
............\.....\........\......\b2DistanceJoint.cpp
............\.....\........\......\b2DistanceJoint.h
............\.....\........\......\b2FrictionJoint.cpp
............\.....\........\......\b2FrictionJoint.h
............\.....\........\......\b2GearJoint.cpp
............\.....\........\......\b2GearJoint.h
............\.....\........\......\b2Joint.cpp
............\.....\........\......\b2Joint.h
............\.....\........\......\b2MouseJoint.cpp
............\.....\........\......\b2MouseJoint.h
............\.....\........\......\b2Prismatic