文件名称:SolarSystemSimulation
- 所属分类:
- DirextX编程
- 资源属性:
- [Windows] [Visual.Net] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 50.63mb
- 下载次数:
- 0次
- 提 供 者:
- 冯**
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
3D模拟太阳系行星运动,可以调整角度,可以调节速度快慢,可以播放音乐-The simulation of solar system, with functioins including change of angle, change of speed and music.
(系统自动生成,下载前可以参看下载内容)
下载文件列表
xlfeng - 2011.8.3 14点\CreateDevice.sdf
......................\CreateDevice.sln
......................\CreateDevice.suo
......................\............\App.cpp
......................\............\bgm.wav
......................\............\Bloom.cpp
......................\............\Bloom.h
......................\............\Camera.cpp
......................\............\Camera.h
......................\............\CreateDevice.vcxproj
......................\............\CreateDevice.vcxproj.filters
......................\............\CreateDevice.vcxproj.user
......................\............\D3DInit.cpp
......................\............\D3DInit.h
......................\............\dxstdafx.cpp
......................\............\dxstdafx.h
......................\............\DXUT.cpp
......................\............\DXUT.h
......................\............\DXUTenum.cpp
......................\............\DXUTenum.h
......................\............\DXUTgui.cpp
......................\............\DXUTgui.h
......................\............\DXUTMesh.cpp
......................\............\DXUTMesh.h
......................\............\DXUTmisc.cpp
......................\............\DXUTmisc.h
......................\............\DXUTRes.cpp
......................\............\DXUTRes.h
......................\............\DXUTsettingsdlg.cpp
......................\............\DXUTsettingsdlg.h
......................\............\Earth.cpp
......................\............\Earth.h
......................\............\Font.cpp
......................\............\Font.h
......................\............\FxShader.cpp
......................\............\FxShader.h
......................\............\GUI.cpp
......................\............\GUI.h
......................\............\header.h
......................\............\Mesh.cpp
......................\............\Mesh.h
......................\............\Planet.cpp
......................\............\Planet.h
......................\............\Posteffect.fx
......................\............\ProgramWindow.cpp
......................\............\resource.h
......................\............\shadowmap.fx
......................\............\SkyBox.cpp
......................\............\SkyBox.h
......................\............\Stream.cpp
......................\............\Stream.h
......................\............\Sun.cpp
......................\............\Sun.h
......................\............\sun.jpg
......................\............\sun.X
......................\............\Debug\App.obj
......................\............\.....\Bloom.obj
......................\............\.....\Camera.obj
......................\............\.....\CL.read.1.tlog
......................\............\.....\CL.write.1.tlog
......................\............\.....\CreateDevice.exe.embed.manifest
......................\............\.....\CreateDevice.exe.embed.manifest.res
......................\............\.....\CreateDevice.exe.intermediate.manifest
......................\............\.....\CreateDevice.lastbuildstate
......................\............\.....\CreateDevice.log
......................\............\.....\CreateDevice_manifest.rc
......................\............\.....\D3DInit.obj
......................\............\.....\dxstdafx.obj
......................\............\.....\DXUT.obj
......................\............\.....\DXUTenum.obj
......................\............\.....\DXUTgui.obj
......................\............\.....\DXUTMesh.obj
......................\............\.....\DXUTmisc.obj
......................\............\.....\DXUTRes.obj
......................\............\.....\DXUTsettingsdlg.obj
......................\............\.....\Earth.obj
......................\............\.....\Font.obj
......................\............\.....\FxShader.obj
......................\............\.....\link-cvtres.read.1.tlog
......................\............\.....\link-cvtres.write.1.tlog
......................\.........
......................\CreateDevice.sln
......................\CreateDevice.suo
......................\............\App.cpp
......................\............\bgm.wav
......................\............\Bloom.cpp
......................\............\Bloom.h
......................\............\Camera.cpp
......................\............\Camera.h
......................\............\CreateDevice.vcxproj
......................\............\CreateDevice.vcxproj.filters
......................\............\CreateDevice.vcxproj.user
......................\............\D3DInit.cpp
......................\............\D3DInit.h
......................\............\dxstdafx.cpp
......................\............\dxstdafx.h
......................\............\DXUT.cpp
......................\............\DXUT.h
......................\............\DXUTenum.cpp
......................\............\DXUTenum.h
......................\............\DXUTgui.cpp
......................\............\DXUTgui.h
......................\............\DXUTMesh.cpp
......................\............\DXUTMesh.h
......................\............\DXUTmisc.cpp
......................\............\DXUTmisc.h
......................\............\DXUTRes.cpp
......................\............\DXUTRes.h
......................\............\DXUTsettingsdlg.cpp
......................\............\DXUTsettingsdlg.h
......................\............\Earth.cpp
......................\............\Earth.h
......................\............\Font.cpp
......................\............\Font.h
......................\............\FxShader.cpp
......................\............\FxShader.h
......................\............\GUI.cpp
......................\............\GUI.h
......................\............\header.h
......................\............\Mesh.cpp
......................\............\Mesh.h
......................\............\Planet.cpp
......................\............\Planet.h
......................\............\Posteffect.fx
......................\............\ProgramWindow.cpp
......................\............\resource.h
......................\............\shadowmap.fx
......................\............\SkyBox.cpp
......................\............\SkyBox.h
......................\............\Stream.cpp
......................\............\Stream.h
......................\............\Sun.cpp
......................\............\Sun.h
......................\............\sun.jpg
......................\............\sun.X
......................\............\Debug\App.obj
......................\............\.....\Bloom.obj
......................\............\.....\Camera.obj
......................\............\.....\CL.read.1.tlog
......................\............\.....\CL.write.1.tlog
......................\............\.....\CreateDevice.exe.embed.manifest
......................\............\.....\CreateDevice.exe.embed.manifest.res
......................\............\.....\CreateDevice.exe.intermediate.manifest
......................\............\.....\CreateDevice.lastbuildstate
......................\............\.....\CreateDevice.log
......................\............\.....\CreateDevice_manifest.rc
......................\............\.....\D3DInit.obj
......................\............\.....\dxstdafx.obj
......................\............\.....\DXUT.obj
......................\............\.....\DXUTenum.obj
......................\............\.....\DXUTgui.obj
......................\............\.....\DXUTMesh.obj
......................\............\.....\DXUTmisc.obj
......................\............\.....\DXUTRes.obj
......................\............\.....\DXUTsettingsdlg.obj
......................\............\.....\Earth.obj
......................\............\.....\Font.obj
......................\............\.....\FxShader.obj
......................\............\.....\link-cvtres.read.1.tlog
......................\............\.....\link-cvtres.write.1.tlog
......................\.........