文件名称:WrightEagleBASE-3.0.0
- 所属分类:
- Internet/网络编程
- 资源属性:
- [C/C++] [源码]
- 上传时间:
- 2012-11-26
- 文件大小:
- 1.25mb
- 下载次数:
- 0次
- 提 供 者:
- 顾*
- 相关连接:
- 无
- 下载说明:
- 别用迅雷下载,失败请重下,重下不扣分!
介绍说明--下载内容均来自于网络,请自行研究使用
科大WrightEagle队的robocup2D仿真平台得的源程序,供打大家在期底层上进行修改。-China University of Science and Technology WrightEagle team robocup2D simulation platform was the source for the playing of the underlying modify
(系统自动生成,下载前可以参看下载内容)
下载文件列表
WrightEagleBASE-3.0.0\dynamicdebug.txt
.....................\initrc
.....................\start.sh
.....................\ChangeLog
.....................\AUTHORS
.....................\dbg
.....................\Makefile
.....................\README
.....................\memcheck
.....................\NEWS
.....................\showlog
.....................\genlog
.....................\COPYING
.....................\dd
.....................\src\NetworkTest.cpp
.....................\...\BehaviorSetplay.h
.....................\...\BehaviorPenalty.h
.....................\...\InfoState.cpp
.....................\...\DecisionTree.cpp
.....................\...\BehaviorPass.h
.....................\...\Dasher.h
.....................\...\FormationTactics.h
.....................\...\Tackler.cpp
.....................\...\BehaviorAttack.h
.....................\...\CommandSender.h
.....................\...\Formation.h
.....................\...\Utilities.h
.....................\...\Plotter.cpp
.....................\...\Simulator.cpp
.....................\...\Geometry.h
.....................\...\BehaviorGoalie.cpp
.....................\...\Types.cpp
.....................\...\BehaviorPosition.cpp
.....................\...\Observer.h
.....................\...\CommandSender.cpp
.....................\...\BaseState.h
.....................\...\FormationTactics.cpp
.....................\...\CommunicateSystem.cpp
.....................\...\Kicker.h
.....................\...\Agent.cpp
.....................\...\BehaviorFormation.h
.....................\...\BehaviorPenalty.cpp
.....................\...\BehaviorIntercept.cpp
.....................\...\InterceptInfo.h
.....................\...\BasicCommand.h
.....................\...\WorldState.h
.....................\...\PlayerState.cpp
.....................\...\Evaluation.h
.....................\...\BehaviorSetplay.cpp
.....................\...\DynamicDebug.cpp
.....................\...\Geometry.cpp
.....................\...\BehaviorDefense.h
.....................\...\BehaviorBlock.cpp
.....................\...\InfoState.h
.....................\...\Simulator.h
.....................\...\Logger.cpp
.....................\...\PositionInfo.h
.....................\...\Types.h
.....................\...\Observer.cpp
.....................\...\Net.cpp
.....................\...\WorldModel.h
.....................\...\Plotter.h
.....................\...\BehaviorMark.h
.....................\...\BehaviorBase.h
.....................\...\BehaviorHold.cpp
.....................\...\PositionInfo.cpp
.....................\...\BehaviorIntercept.h
.....................\...\Analyser.h
.....................\...\BehaviorFormation.cpp
.....................\...\BaseState.cpp
.....................\...\Parser.cpp
.....................\...\WorldModel.cpp
.....................\...\ActionEffector.cpp
.....................\...\BehaviorShoot.h
.....................\...\BehaviorHold.h
.....................\...\ServerParam.h
.....................\...\Utilities.cpp
.....................\...\BehaviorDribble.cpp
.....................\...\main.cpp
.....................\...\DynamicDebug.h
.....................\...\BehaviorPosition.h
.....................\...\Evaluation.cpp
.....................\...\Coach.h
.....................\...\BehaviorDefense.cpp
.....................\...\Net.h
.....................\...\TimeTest.h
.....................\...\VisualSystem.h
.....................\...\Player.cpp
.....................\...\DecisionData.h
.....................\...\Client.h
.....................\...\Thread.cpp
.....................\...\BehaviorGoalie.h
.....................\...\Logger.h
.....................\...\VisualSystem.cpp
.....................\...\DecisionData.cpp
.....................\...\BehaviorShoot.cpp
.....................\...\BehaviorBlock.h
.....................\...\WorldState.cpp
.....................\...\BehaviorAttack.cpp
.....................\...\Player.h
.....................\initrc
.....................\start.sh
.....................\ChangeLog
.....................\AUTHORS
.....................\dbg
.....................\Makefile
.....................\README
.....................\memcheck
.....................\NEWS
.....................\showlog
.....................\genlog
.....................\COPYING
.....................\dd
.....................\src\NetworkTest.cpp
.....................\...\BehaviorSetplay.h
.....................\...\BehaviorPenalty.h
.....................\...\InfoState.cpp
.....................\...\DecisionTree.cpp
.....................\...\BehaviorPass.h
.....................\...\Dasher.h
.....................\...\FormationTactics.h
.....................\...\Tackler.cpp
.....................\...\BehaviorAttack.h
.....................\...\CommandSender.h
.....................\...\Formation.h
.....................\...\Utilities.h
.....................\...\Plotter.cpp
.....................\...\Simulator.cpp
.....................\...\Geometry.h
.....................\...\BehaviorGoalie.cpp
.....................\...\Types.cpp
.....................\...\BehaviorPosition.cpp
.....................\...\Observer.h
.....................\...\CommandSender.cpp
.....................\...\BaseState.h
.....................\...\FormationTactics.cpp
.....................\...\CommunicateSystem.cpp
.....................\...\Kicker.h
.....................\...\Agent.cpp
.....................\...\BehaviorFormation.h
.....................\...\BehaviorPenalty.cpp
.....................\...\BehaviorIntercept.cpp
.....................\...\InterceptInfo.h
.....................\...\BasicCommand.h
.....................\...\WorldState.h
.....................\...\PlayerState.cpp
.....................\...\Evaluation.h
.....................\...\BehaviorSetplay.cpp
.....................\...\DynamicDebug.cpp
.....................\...\Geometry.cpp
.....................\...\BehaviorDefense.h
.....................\...\BehaviorBlock.cpp
.....................\...\InfoState.h
.....................\...\Simulator.h
.....................\...\Logger.cpp
.....................\...\PositionInfo.h
.....................\...\Types.h
.....................\...\Observer.cpp
.....................\...\Net.cpp
.....................\...\WorldModel.h
.....................\...\Plotter.h
.....................\...\BehaviorMark.h
.....................\...\BehaviorBase.h
.....................\...\BehaviorHold.cpp
.....................\...\PositionInfo.cpp
.....................\...\BehaviorIntercept.h
.....................\...\Analyser.h
.....................\...\BehaviorFormation.cpp
.....................\...\BaseState.cpp
.....................\...\Parser.cpp
.....................\...\WorldModel.cpp
.....................\...\ActionEffector.cpp
.....................\...\BehaviorShoot.h
.....................\...\BehaviorHold.h
.....................\...\ServerParam.h
.....................\...\Utilities.cpp
.....................\...\BehaviorDribble.cpp
.....................\...\main.cpp
.....................\...\DynamicDebug.h
.....................\...\BehaviorPosition.h
.....................\...\Evaluation.cpp
.....................\...\Coach.h
.....................\...\BehaviorDefense.cpp
.....................\...\Net.h
.....................\...\TimeTest.h
.....................\...\VisualSystem.h
.....................\...\Player.cpp
.....................\...\DecisionData.h
.....................\...\Client.h
.....................\...\Thread.cpp
.....................\...\BehaviorGoalie.h
.....................\...\Logger.h
.....................\...\VisualSystem.cpp
.....................\...\DecisionData.cpp
.....................\...\BehaviorShoot.cpp
.....................\...\BehaviorBlock.h
.....................\...\WorldState.cpp
.....................\...\BehaviorAttack.cpp
.....................\...\Player.h